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#include "app.h"
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#include "common.c"
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#include "app.c"
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#include "touch.c"
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#include "graph.c"
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#include "input.c"
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#include "keyboard.c"
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#include "layout.en.inc.c"
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#include "layout.fn.inc.c"
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#include "layout.en.full.inc.c"
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#include "layout.am.inc.c"
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#include "layout.ru.inc.c"
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#include <signal.h></signal.h>
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Layout layouts[] = {
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{ keysEn, COUNTOF(keysEn) },
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{ keysFn, COUNTOF(keysFn) },
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{ keysEnFull, COUNTOF(keysEnFull) },
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{ keysAm, COUNTOF(keysAm) },
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{ keysRu, COUNTOF(keysRu) },
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};
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App app = {
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{ layouts, COUNTOF(layouts) } }; // keyboard
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void terminate(int s)
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{ appStop(&app, 1); }
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int main(int argc, char **argv) {
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const char *touch_dev = argc > 1 ? argv[1] : NULL;
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if (!appInit(&app, touch_dev))
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return 1;
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struct sigaction act = {};
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act.sa_handler = &terminate;
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sigaction(SIGHUP, &act, NULL);
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sigaction(SIGINT, &act, NULL);
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sigaction(SIGTERM, &act, NULL);
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int success = appRun(&app);
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appDeinit(&app);
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return !success;
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}
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