Blame demo/src/drawing.c

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#include <math.h></math.h>
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#include <helianthus.h></helianthus.h>
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#include "drawing.h"
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static Animation texture;
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void drawingInit() {
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	background(colorByName("yellow"));
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	texture = createAnimationEx("data/sprite/bricks-tile.png", TRUE, TRUE);
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}
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void drawingDraw() {
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	saveState();
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	double x = 512;
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	double y = 512 - 64;
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	strokeWidth(20);
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	fill(colorByName("red"));
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	stroke(colorByName("blue"));
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	rect(x, y, 48*2, 48);
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	x += 48*2 + 16;
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	fill(colorByName("#C71585AA"));
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	stroke(colorByName("0 0 1 0.5"));
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	ellipse(x, y, 48*2, 48);
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	x += 48*2 + 16;
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	fill(colorByName("green"));
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	stroke(colorByName("magenta"));
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	regularPolygon(x + 24, y + 24, 6, 48);
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	x += 64;
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	stroke(colorByName("brown"));
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	point(x, y);
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	stroke(colorByName("cyan"));
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	line(x, y + 48, x + 48, y);
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	stroke(colorByName("brown"));
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	arc(x, y, 48, 48, 0, 90);
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	x += 64;
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	stroke(colorByName("gray"));
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	moveTo(x, y + 24);
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	arcPath(x, y, 48, 48, 180, 360);
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	lineTo(x + 48, y + 48);
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	lineTo(x, y + 48);
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	strokePath();
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	x += 64;
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	fill(colorByName("red"));
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	fillTexture(texture, 0, 0, 32, 32, FALSE);
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	stroke(colorByName("transparent"));
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	moveTo(x, y + 24);
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	arcPath(x, y, 48, 48, 180, 360);
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	lineTo(x + 48, y + 48);
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	lineTo(x, y + 48);
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	lineTo(x + 24, y + 24);
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	closePath();
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	restoreState();
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}