Blame src/sprite.h

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#ifndef HELI_SPRITE_H
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#define HELI_SPRITE_H
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#include "common.h"
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typedef struct _Sprite *Sprite;
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typedef enum _Collider {
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	COLLIDER_RECTANGLE,
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	COLLIDER_CIRCLE
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} Collider;
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Sprite createSprite(double x, double y);
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Sprite createSpriteEx(double x, double y, double width, double height);
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void spriteDestroy(Sprite sprite);
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void spriteDestroyTimer(Sprite sprite, double lifetime);
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double spriteGetX(Sprite sprite);
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void spriteSetX(Sprite sprite, double x);
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double spriteGetY(Sprite sprite);
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void spriteSetY(Sprite sprite, double y);
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double spriteGetVelocityX(Sprite sprite);
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void spriteSetVelocityX(Sprite sprite, double x);
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double spriteGetVelocityY(Sprite sprite);
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void spriteSetVelocityY(Sprite sprite, double y);
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double spriteGetScale(Sprite sprite);
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void spriteSetScale(Sprite sprite, double scale);
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double spriteGetWidth(Sprite sprite);
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void spriteSetWidth(Sprite sprite, double width);
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double spriteGetHeight(Sprite sprite);
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void spriteSetHeight(Sprite sprite, double height);
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int spriteGetRotateToDirection(Sprite sprite);
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void spriteSetRotateToDirection(Sprite sprite, int rotateToDirection);
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double spriteGetRotation(Sprite sprite);
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void spriteSetRotation(Sprite sprite, double rotation);
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double spriteGetRotationSpeed(Sprite sprite);
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void spriteSetRotationSpeed(Sprite sprite, double rotationSpeed);
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int spriteGetMirrorX(Sprite sprite);
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void spriteSetMirrorX(Sprite sprite, int mirrorX);
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int spriteGetMirrorY(Sprite sprite);
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void spriteSetMirrorY(Sprite sprite, int mirrorY);
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double spriteGetDepth(Sprite sprite);
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void spriteSetDepth(Sprite sprite, double depth);
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int spriteGetVisible(Sprite sprite);
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void spriteSetVisible(Sprite sprite, int visible);
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int spriteGetDebug(Sprite sprite);
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void spriteSetDebug(Sprite sprite, int debug);
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int spriteOverlap(Sprite a, Sprite b);
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int spriteCollide(Sprite a, Sprite b, double bounciness);
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int spriteBounceOff(Sprite sprite, Sprite other, double bounciness);
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int spritePush(Sprite sprite, Sprite other, double bounciness);
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int spriteCollideEx(Sprite a, Sprite b, int keepVelocityA, int keepVelocityB, double bounciness);
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double spriteGetBounciness(Sprite sprite);
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void spriteSetBounciness(Sprite sprite, double bounciness);
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void spriteSetCollider(Sprite sprite, Collider type, double xOffset, double yOffset);
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void spriteSetColliderEx(Sprite sprite, Collider type, double xOffset, double yOffset,
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						 double widthOrRadius, double height, double rotationOffset);
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void spriteSetAnimation(Sprite sprite, const char *path);
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void spritePlay(Sprite sprite);
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void spritePause(Sprite sprite);
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void spriteNextFrame(Sprite sprite);
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void spriteSetFrame(Sprite sprite, int frame);
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void spriteSetShapeColor(Sprite sprite, const char *color);
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void spriteSetTintColor(Sprite sprite, const char *color);
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void spriteSetVelocityXY(Sprite sprite, double x, double y);
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void spriteSetSpeedAndDirection(Sprite sprite, double speed, double angle);
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double spriteGetSpeed(Sprite sprite);
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double spriteGetDirection(Sprite sprite);
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void spritePointTo(Sprite sprite, double x, double y);
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double spriteGetScaledWidth(Sprite sprite);
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double spriteGetScaledHeight(Sprite sprite);
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#endif