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#include <math.h></math.h>
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#include <stdlib.h></stdlib.h>
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#include <helianthus.h></helianthus.h>
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#define MAX_BALLS 1000
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#define MAX_LINKS 10000
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#define BALL_RADIUS 1.0
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#define BALL_FADE 0.8
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#define LINK_K 0.05
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typedef struct {
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double x, y;
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double vx, vy;
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} Ball;
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typedef struct {
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double dx, dy;
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Ball *a, *b;
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} Link;
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Ball balls[MAX_BALLS];
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Link links[MAX_LINKS];
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int ballsCount = 0;
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int linksCount = 0;
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double remainDt;
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Ball *mball;
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double mdx, mdy;
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double mx, my;
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void ballUpdate(Ball *ball, double dt) {
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double fade = pow(BALL_FADE, dt);
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ball->x += ball->vx*dt;
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ball->y += ball->vy*dt;
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ball->vx *= fade;
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ball->vy *= fade;
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}
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void linkUpdate(Link *link, double dt) {
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double dx = link->b->x - link->a->x;
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double dy = link->b->y - link->a->y;
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double dvx = (dx - link->dx)*0.5*LINK_K;
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double dvy = (dy - link->dy)*0.5*LINK_K;
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link->a->vx += dvx; link->b->vx -= dvx;
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link->a->vy += dvy; link->b->vy -= dvy;
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}
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void update(double dt) {
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remainDt += dt;
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while(remainDt > 0.001) {
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remainDt -= 0.001;
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for(int i = 0; i < linksCount; ++i)
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linkUpdate(&links[i], dt);
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for(int i = 0; i < ballsCount; ++i)
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ballUpdate(&balls[i], dt);
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}
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}
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void init() {
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int cnt = 10;
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double dist = 3*BALL_RADIUS;
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for(int i = 0; i < cnt; ++i) {
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for(int j = 0; j < cnt; ++j) {
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Ball *ball = &balls[ballsCount++];
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ball->x = (i - 0.5*(cnt - 1))*dist;
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ball->y = (j - 0.5*(cnt - 1))*dist;
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if (i > 0) {
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Link *link = &links[linksCount++];
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link->a = ball - cnt;
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link->b = ball;
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link->dx = dist;
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}
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if (j > 0) {
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Link *link = &links[linksCount++];
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link->a = ball - 1;
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link->b = ball;
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link->dy = dist;
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}
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}
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}
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}
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void draw() {
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double dt = windowGetFrameTime();
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double w = windowGetWidth();
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double h = windowGetHeight();
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saveState();
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translate(w/2, h/2);
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zoom(20);
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mx = mouseTransformedX();
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my = mouseTransformedY();
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if (mouseDown("left")) {
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if (!mball) {
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for(int i = ballsCount-1; i >= 0; --i) {
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Ball *ball = &balls[i];
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double dx = mx - ball->x;
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double dy = my - ball->y;
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if (dx*dx + dy*dy <= BALL_RADIUS*BALL_RADIUS) {
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mball = ball;
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mdx = dx;
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mdy = dy;
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break;
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}
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}
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}
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} else {
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mball = NULL;
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}
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update(dt);
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if (mball) {
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mball->x = mx - mdx;
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mball->y = my - mdy;
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mball->vx = 0;
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mball->vy = 0;
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}
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stroke(0xffe666ff);
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strokeWidth(BALL_RADIUS*0.1);
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noFill();
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for(int i = 0; i < linksCount; ++i) {
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Link *link = &links[i];
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line(link->a->x, link->a->y, link->b->x, link->b->y);
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}
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noStroke();
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fill(0xffe666ff);
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for(int i = 0; i < ballsCount; ++i) {
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Ball *ball = &balls[i];
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circle(ball->x, ball->y, BALL_RADIUS);
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}
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restoreState();
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}
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int main() {
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windowSetResizable(TRUE);
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windowSetVariableFrameRate();
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windowSetInit(&init);
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windowSetDraw(&draw);
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windowRun();
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}
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