Blame projects/forest/tree.c

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#include <math.h></math.h>
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#include <stdlib.h></stdlib.h>
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#include <string.h></string.h>
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#include <helianthus.h></helianthus.h>
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#include "tree.h"
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static const double segmentLength = 0.2;
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static const double segmentWidth = 0.004;
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static const double minWidth = 0.02;
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static const double rootWidth = 0.8;
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static const double branchesPerSegment = 0.2;
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static const double leafSize = 8;
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static const double leafPerBranch = 1;
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static const double leafThreshold = 0.02 + 8/4/0.2*0.004; // minWidth + leafSize/4/segmentLength*segmentWidth
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static double randomRange(double min, double max)
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  { return randomFloat()*(max - min) + min; }
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static double randomIncrement(double deviation)
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  { return randomRange(-deviation, deviation); }
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static double randomAmplifier(double deviation)
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  { return randomRange(1 - deviation, 1 + deviation); }
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static void leaf(double x, double y, double size) {
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  double r = 0.5*size;//*randomAmplifier(0.5);
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  saveState();
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  noStroke();
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  circle(x, y, r);
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  restoreState();
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}
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static void branch(double x, double y, double angle, double width, double time, int flags) {
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  double da = sin(time*randomRange(0.5, 1) + randomIncrement(PI));
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  saveState();
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  while(TRUE) {
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    double length = segmentLength * randomAmplifier(0.1);
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    double s = sin(angle/180*PI);
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    double c = cos(angle/180*PI);
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    double nx = x + c*length;
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    double ny = y + s*length;
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    double nw = width - segmentWidth;
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    strokeWidth(width);
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    line(x, y, nx, ny);
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    if (width > leafThreshold && nw <= leafThreshold && randomFloat() < leafPerBranch && y > leafSize/2) {
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      double dl = randomRange(0, length);
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      leaf(x + c*dl, y + s*dl, leafSize);
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    }
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    if (width < minWidth || ny < 0)
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      break;
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    x = nx;
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    y = ny;
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    s += randomRange(0, 0.2);
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    c += randomIncrement(0.15);
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    angle = atan2(s, c)/PI*180;
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    width -= segmentWidth;
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    translate(x, y);
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    rotate(da*pow(minWidth/width, 2));
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    translate(-x, -y);
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    if (randomFloat() < branchesPerSegment) {
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      double k = randomRange(0, 0.3);
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      double w = sqrt(width*width*k);
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      if (w > minWidth) {
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        width = sqrt(width*width*(1-k));
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        double a = randomNumber(0, 1) ? angle - 90 + randomRange(0, 45)
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                                      : angle + 90 - randomRange(0, 45);
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        branch(x, y, a, w, time, flags);
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      }
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    }
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  }
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  restoreState();
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}
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void treeGenerate(Tree *t, double x, double y) {
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  memset(t, 0, sizeof(*t));
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  t->seed = rand();
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  t->x = x;
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  t->y = y;
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  t->angle = 90 + randomIncrement(30);
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  t->width = rootWidth*randomAmplifier(0.5);
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}
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void treeDraw(const Tree *t, double time, int flags) {
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  saveState();
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  translate(t->x, t->y);
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  fill(colorByName("green"));
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  stroke(colorByName("black"));
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  srand(t->seed);
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  branch(0, 0, t->angle, t->width, time, int flags);
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  restoreState();
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}
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void treePrerender(Tree *t, Framebuffer fb) {
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  srand(t->seed);
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  branch(0, 0, t->angle, t->width, 0, FLAG_BOUNDS);
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}
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void treeDrawPrerendered(Tree *t);