Blame lazarus/lucky-number/unit1.lfm

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object Form1: TForm1
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  Left = 319
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  Height = 321
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  Top = 261
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  Width = 518
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  Caption = 'Form1'
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  ClientHeight = 321
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  ClientWidth = 518
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  LCLVersion = '1.6.2.0'
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  object Edit1: TEdit
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    Left = 16
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    Height = 38
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    Top = 24
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    Width = 128
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    TabOrder = 0
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    Text = '000000'
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  end
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  object Button1: TButton
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    Left = 16
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    Height = 25
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    Top = 72
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    Width = 128
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    Caption = 'Check'
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    OnClick = Button1Click
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    TabOrder = 1
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  end
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  object Button2: TButton
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    Left = 16
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    Height = 25
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    Top = 104
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    Width = 128
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    Caption = 'Check 2'
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    OnClick = Button2Click
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    TabOrder = 2
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  end
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  object Label1: TLabel
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    Left = 16
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    Height = 21
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    Top = 144
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    Width = 12
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    Caption = '--'
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    ParentColor = False
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  end
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  object Label2: TLabel
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    Left = 16
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    Height = 105
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    Top = 184
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    Width = 347
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    Caption = 'Check six-digit number for luckiness.'#10'The number ABCDEF is lucky when A+B+C = D+E+F.'#10#10'''Check'' and ''Check 2'' gives a same results,'#10'but uses a different algorithms internally.'
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    ParentColor = False
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  end
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end