manongjohn d9b24b
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Toshihiro Shimizu 890ddd
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      <title>TileFx Iwa</title>
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Toshihiro Shimizu 890ddd

TileFx Iwa

Toshihiro Shimizu 890ddd
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● Overview

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This effect arranges the Source image in tiles.
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The existing "Tile" effect of OpenToonz has been enhanced in the following ways:
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  • Now it is possible to specify the repeat range with respect to the Camera Box, in addition to the
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    object Bounding Box.
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  • Now it is possible to specify the number of repetitions and the number of sheets, separately for top,
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    bottom, left and right.
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  • Now it is possible to specify the separate margin widths for horizontal and vertical directions.
  • Toshihiro Shimizu 890ddd
    Toshihiro Shimizu 890ddd
    manongjohn 5d1508

    ● Input port

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    • Source : Connect the Source image.
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      Toshihiro Shimizu 890ddd
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      ● Parameters

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      • Input Size : Specify the range to be repeated.
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        "Bounding Box"&nbsp&nbspRepeats the area within the bounding box of the Source image.
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        "Camera Box"&nbsp&nbsp&nbspRepeat the area within the "Camera Box". In other words, the repeated images will
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        be placed outside the camera.
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      • Left Quantity : Specify the number of repetitions to the left.
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        "No Tile"&nbsp&nbspIt will not repeat the tiles.
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        "1 Tile"&nbsp&nbsp&nbspIt will repeat the image only 1 time.
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        "Multiple Tiles"&nbspIt will repeat the image indefinitely within the specified range.
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      • Right Quantity : Specify the number of repetitions to the right. (See Left Quantity).
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      • Mirror Horizontally : When active, tiles arranged in the horizontal direction will be flipped
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        horizontally every other time.
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      • Horizontal Margin : The horizontal margin of the tile (unit). It can have a negative value.
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      • Top Quantity : Specify the number of times to repeat upwards. (See Left Quantity).
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      • Bottom Quantity : Specify the number of times to repeat downwards. (See Left Quantity).
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      • Mirror Vertically : When active, tiles arranged in the vertical direction will be flipped upside
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        down every other time.
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      • Vertical Margin : The vertical margin of the tile (unit). It can have a negative value.
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