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<fxlayout></fxlayout>
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  <page name="Floor Bump Iwa"></page>
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	<control>renderMode</control>
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	<control>fov</control>
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	<control>cameraAltitude</control>
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	<control>eyeLevel</control>
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	<control>drawLevel</control>
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	<control>waveHeight</control>
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	<control>souceMargin</control>
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	<control>displacement</control>	
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	<vbox mode="0,4,5" modesensitive="renderMode"></vbox>
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		<separator label="Source Image"></separator>
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		<control>sourcePrecision</control>
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	<vbox mode="0,1,2,3" modesensitive="renderMode"></vbox>
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		<separator label="Texture Offset"></separator>
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		<control>textureOffsetAmount</control>
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		<control>textureOffsetSpread</control>
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	<vbox mode="1,2" modesensitive="renderMode"></vbox>
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  	<separator label="Light Direction"></separator>
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		<control>lightAzimuth</control>
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		<control>lightElevation</control>
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	<vbox mode="4" modesensitive="renderMode"></vbox>
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  	<separator label="Refraction mode"></separator>
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		<control>depth</control>
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		<control>refractiveIndex</control>
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	<vbox mode="5" modesensitive="renderMode"></vbox>
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		<separator label="Reflection mode"></separator>
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		<control>distanceLevel</control>
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	<vbox mode="0,1,2,3" modesensitive="renderMode"></vbox>
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		<separator label="Difference mode"></separator>
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		<control>differenceMode</control>
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