Blame stuff/projects/library/shaders/glitter.xml
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<mainprogram></mainprogram>
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<name></name>
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SHADER_glitter
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<programfile></programfile>
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"programs/glitter.frag"
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<inputports></inputports>
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<inputport></inputport>
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"Source"
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<portsprogram></portsprogram>
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<name></name>
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SHADER_glitter_ports
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<programfile></programfile>
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"programs/glitter_ports.vert"
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<bboxprogram></bboxprogram>
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<name></name>
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SHADER_glitter_bbox
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<programfile></programfile>
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"programs/glitter_bbox.vert"
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<handledworldtransforms></handledworldtransforms>
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Isotropic
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<parameters></parameters>
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<parameter></parameter>
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float threshold
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<default></default>
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30
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<range></range>
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0 100
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<parameter></parameter>
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float brightness
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<default></default>
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30
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<range></range>
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0 100
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<parameter></parameter>
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float radius
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<concept></concept>
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radius_ui
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<default></default>
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5.333333333
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<range></range>
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0 10000
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<parameter></parameter>
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float angle
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<concept></concept>
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angle_ui
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<default></default>
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45
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<parameter></parameter>
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float halo
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<default></default>
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1
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<range></range>
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0 100
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