Blame stuff/projects/library/shaders/radialblurGPU.xml
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<mainprogram></mainprogram>
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<name></name>
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SHADER_radialblurGPU
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<programfile></programfile>
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"programs/radialblurGPU.frag"
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<inputports></inputports>
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<inputport></inputport>
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"Source"
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<portsprogram></portsprogram>
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<name></name>
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SHADER_radialblurGPU_ports
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<programfile></programfile>
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"programs/radialblurGPU_ports.vert"
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<bboxprogram></bboxprogram>
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<name></name>
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SHADER_radialblurGPU_bbox
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<programfile></programfile>
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"programs/radialblurGPU_bbox.vert"
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<handledworldtransforms></handledworldtransforms>
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isotropic
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<parameters></parameters>
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<parameter></parameter>
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vec2 center
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<concept></concept>
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point_ui
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<name></name>
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Center
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<parameter></parameter>
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float radius
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<concept></concept>
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length
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<default></default>
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3
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<range></range>
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0 10000
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<parameter></parameter>
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float blur
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<concept></concept>
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percent
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<default></default>
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0.3
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<range></range>
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0 10000
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<concept></concept>
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radius_ui
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<name></name>
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Radius
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<parameter></parameter>
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radius
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<parameter></parameter>
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center
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