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GL_ARB_framebuffer_object
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http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
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GL_ARB_framebuffer_object
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GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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GL_FRAMEBUFFER_DEFAULT 0x8218
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GL_FRAMEBUFFER_UNDEFINED 0x8219
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GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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GL_INDEX 0x8222
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GL_MAX_RENDERBUFFER_SIZE 0x84E8
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GL_DEPTH_STENCIL 0x84F9
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GL_UNSIGNED_INT_24_8 0x84FA
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GL_DEPTH24_STENCIL8 0x88F0
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GL_TEXTURE_STENCIL_SIZE 0x88F1
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GL_UNSIGNED_NORMALIZED 0x8C17
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GL_SRGB 0x8C40
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GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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GL_FRAMEBUFFER_BINDING 0x8CA6
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GL_RENDERBUFFER_BINDING 0x8CA7
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GL_READ_FRAMEBUFFER 0x8CA8
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GL_DRAW_FRAMEBUFFER 0x8CA9
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GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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GL_RENDERBUFFER_SAMPLES 0x8CAB
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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GL_FRAMEBUFFER_COMPLETE 0x8CD5
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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GL_COLOR_ATTACHMENT0 0x8CE0
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GL_COLOR_ATTACHMENT1 0x8CE1
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GL_COLOR_ATTACHMENT2 0x8CE2
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GL_COLOR_ATTACHMENT3 0x8CE3
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GL_COLOR_ATTACHMENT4 0x8CE4
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GL_COLOR_ATTACHMENT5 0x8CE5
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GL_COLOR_ATTACHMENT6 0x8CE6
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GL_COLOR_ATTACHMENT7 0x8CE7
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GL_COLOR_ATTACHMENT8 0x8CE8
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GL_COLOR_ATTACHMENT9 0x8CE9
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GL_COLOR_ATTACHMENT10 0x8CEA
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GL_COLOR_ATTACHMENT11 0x8CEB
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GL_COLOR_ATTACHMENT12 0x8CEC
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GL_COLOR_ATTACHMENT13 0x8CED
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GL_COLOR_ATTACHMENT14 0x8CEE
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GL_COLOR_ATTACHMENT15 0x8CEF
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GL_DEPTH_ATTACHMENT 0x8D00
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GL_STENCIL_ATTACHMENT 0x8D20
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GL_FRAMEBUFFER 0x8D40
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GL_RENDERBUFFER 0x8D41
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GL_RENDERBUFFER_WIDTH 0x8D42
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GL_RENDERBUFFER_HEIGHT 0x8D43
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GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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GL_STENCIL_INDEX1 0x8D46
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GL_STENCIL_INDEX4 0x8D47
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GL_STENCIL_INDEX8 0x8D48
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GL_STENCIL_INDEX16 0x8D49
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GL_RENDERBUFFER_RED_SIZE 0x8D50
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GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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GL_MAX_SAMPLES 0x8D57
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void glBindFramebuffer (GLenum target, GLuint framebuffer)
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void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
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void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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GLenum glCheckFramebufferStatus (GLenum target)
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void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers)
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void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers)
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void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
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void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer)
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void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
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void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
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void glGenerateMipmap (GLenum target)
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void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
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void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
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GLboolean glIsFramebuffer (GLuint framebuffer)
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GLboolean glIsRenderbuffer (GLuint renderbuffer)
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void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
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