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Toshihiro Shimizu 890ddd
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#include "tregionprop.h"
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#include "tstroke.h"
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#include "tregion.h"
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//#include "tcurves.h"
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//#include "tgl.h"
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//#include "tcolorfunctions.h"
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#include "tmathutil.h"
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#include "drawutil.h"
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#include "tvectorrenderdata.h"
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//#include "tcolorstyles.h"
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#include "tsimplecolorstyles.h"
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//#include "tcurveutil.h"
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//#include "tdebugmessage.h"
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//#include "tflash.h"
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Shinya Kitaoka 9f5a1b
#ifndef _WIN32
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#define CALLBACK
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#endif
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//=============================================================================
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TRegionProp::TRegionProp(const TRegion *region)
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	: m_region(region), m_regionChanged(true)
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{
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}
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//-------------------------------------------------------------------
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//===================================================================
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namespace
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{
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//-------------------------------------------------------------------
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bool computeOutline(const TRegion *region,
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					TRegionOutline::PointVector &polyline,
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					const double pixelSize)
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{
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	bool doAntialiasing = false;
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	polyline.clear();
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Shinya Kitaoka 3bfa54
	std::vector<tpointd> polyline2d;</tpointd>
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	std::vector<int> indices;</int>
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	int i, edgeSize = region->getEdgeCount(), oldSize = 0;
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	for (i = 0; i < edgeSize; i++) {
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		TEdge &edge = *region->getEdge(i);
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		if (edge.m_index >= 0 && edge.m_s) {
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			bool outline = (edge.m_s->getAverageThickness() == 0.0);
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			if (outline && !doAntialiasing) {
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				//The region must be antialiased if it has at least one invisible (0-thin) edge
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				doAntialiasing = true;
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				//Plus, edges will have to be reproduced independently from the edge side
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				indices.reserve(edgeSize);
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			}
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			if (outline && (edge.m_w0 > edge.m_w1)) {
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				int newSize = polyline2d.size();
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				if (oldSize < newSize) {
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					//There is a sequence of forward vertices
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					indices.push_back(newSize - oldSize);
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					oldSize = newSize;
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				}
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				stroke2polyline(polyline2d, *edge.m_s, pixelSize, edge.m_w1, edge.m_w0, true);
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				//Insert the sequence of backward vertices
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				newSize = polyline2d.size();
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				indices.push_back(oldSize - newSize);
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				oldSize = newSize;
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			} else
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				stroke2polyline(polyline2d, *edge.m_s, pixelSize, edge.m_w0, edge.m_w1);
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		}
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	}
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	//Copy points to the output
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	int pointNumber = polyline2d.size();
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	polyline.reserve(pointNumber);
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	int j, k, l, indicesCount = indices.size();
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	for (i = 0, k = 0; k < indicesCount; ++k) {
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		l = indices[k];
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		if (l == 0)
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			continue;
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		if (l > 0) {
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			l = i + l;
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			for (j = i; j < l; ++j)
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				polyline.push_back(T3DPointD(polyline2d[j], 0.0));
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			i = l;
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		} else {
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			l = i - l;
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			j = l - 1;
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			//Inverted sequences are symmetric by construction.
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			//If necessary, chop the last element.
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			if (polyline2d[i] == polyline2d[j])
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				++i;
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			for (; j >= i; --j)
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				polyline.push_back(T3DPointD(polyline2d[j], 0.0));
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			i = l;
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		}
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	}
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	//Finally, copy the remaining (forward) ones
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	for (; i < pointNumber; ++i)
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		polyline.push_back(T3DPointD(polyline2d[i], 0.0));
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	return doAntialiasing;
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}
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/*!
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 This function accept a polygon which can have autointersections, 
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 and creates a number of not-autointersecting polygons. the second function is for recursive calls.
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 It is used for The GlTessellator
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*/
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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} //end namaspace
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//-------------------------------------------------------------------
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//-------------------------------------------------------------------
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void OutlineRegionProp::computeRegionOutline()
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{
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	int subRegionNumber = getRegion()->getSubregionCount();
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	TRegionOutline::PointVector app;
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	m_outline.m_exterior.clear();
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	computeOutline(getRegion(), app, m_pixelSize);
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	m_outline.m_doAntialiasing = true;
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	m_outline.m_exterior.push_back(app);
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	m_outline.m_interior.clear();
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	m_outline.m_interior.reserve(subRegionNumber);
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	for (int i = 0; i < subRegionNumber; i++) {
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		app.clear();
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		computeOutline(getRegion()->getSubregion(i), app, m_pixelSize);
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		m_outline.m_doAntialiasing = true;
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		m_outline.m_interior.push_back(app);
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	}
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	m_outline.m_bbox = getRegion()->getBBox();
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}
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//-------------------------------------------------------------------
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OutlineRegionProp::OutlineRegionProp(const TRegion *region, const TOutlineStyleP colorStyle)
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	: TRegionProp(region), m_pixelSize(0), m_colorStyle(colorStyle)
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{
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	m_styleVersionNumber = m_colorStyle->getVersionNumber();
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}
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//-------------------------------------------------------------------
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void OutlineRegionProp::draw(const TVectorRenderData &rd)
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{
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	if (rd.m_clippingRect != TRect() && !rd.m_is3dView && !(rd.m_aff * getRegion()->getBBox()).overlaps(convert(rd.m_clippingRect)))
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		return;
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	glPushMatrix();
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	tglMultMatrix(rd.m_aff);
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	double pixelSize = sqrt(tglGetPixelSize2());
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	if (!isAlmostZero(pixelSize - m_pixelSize, 1e-5) ||
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		m_regionChanged ||
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		m_styleVersionNumber != m_colorStyle->getVersionNumber()) {
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		m_pixelSize = pixelSize;
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		m_regionChanged = false;
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		computeRegionOutline();
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		TOutlineStyle::RegionOutlineModifier *modifier = m_colorStyle->getRegionOutlineModifier();
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		if (modifier)
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			modifier->modify(m_outline);
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		m_styleVersionNumber = m_colorStyle->getVersionNumber();
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	}
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	assert(!m_outline.m_exterior.empty());
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	m_colorStyle->drawRegion(rd.m_cf,
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							 rd.m_antiAliasing && rd.m_regionAntialias,
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							 m_outline);
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	glPopMatrix();
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}
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//-------------------------------------------------------------------
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TRegionProp *OutlineRegionProp::clone(const TRegion *region) const
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{
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	OutlineRegionProp *prop = new OutlineRegionProp(region, m_colorStyle);
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	prop->m_regionChanged = m_regionChanged;
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	prop->m_pixelSize = m_pixelSize;
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	prop->m_outline = m_outline;
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	return prop;
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}
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//-------------------------------------------------------------------
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const TColorStyle *OutlineRegionProp::getColorStyle() const
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{
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	return m_colorStyle.getPointer();
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}
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//-------------------------------------------------------------------
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void OutlineRegionProp::draw(TFlash &flash)
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{
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	m_colorStyle->drawRegion(flash, getRegion());
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	/*
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//flash.setColor(m_colorStyle->getMainColor());
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m_colorStyle->setFill(flash);
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//rd.setTexture(m_colorStyle->getMainColor());
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for (i=0; i<(int)r->getEdgeCount(); i++)
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	computeQuadChain(*r->getEdge(i), quadArray, toBeDeleted);
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flash.drawPolygon(quadArray);
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clearPointerContainer(toBeDeleted);
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*/
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}