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#pragma once
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#ifndef PLASTICSKELETON_H
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#define PLASTICSKELETON_H
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#include <memory></memory>
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// TnzCore includes
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#include "tsmartpointer.h"
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#include "tpersist.h"
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#include "tmeshimage.h"  // add imported template
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                         // instance tcg::Vertex<tpointd> (for Windows dll)</tpointd>
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// TnzExt includes
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#include "plastichandle.h"
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// Boost includes
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#include <boost config.hpp=""></boost>
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// Qt includes
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#include <qstring></qstring>
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#if (defined TNZEXT_EXPORTS && !defined INCLUDE_HPP)
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#define REMOVE_INCLUDE_HPP
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#define INCLUDE_HPP  // Exporting templates needs full instantiation
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#endif
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#include "tcg_wrap.h"
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#include "tcg/tcg_vertex.h"
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#include "tcg/tcg_edge.h"
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#include "tcg/tcg_face.h"
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#include "tcg/tcg_mesh.h"
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#ifdef REMOVE_INCLUDE_HPP
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#undef INCLUDE_HPP
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#endif
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#undef DVAPI
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#undef DVVAR
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#ifdef TNZEXT_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//==========================================================================
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//    Forward declarations
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class PlasticSkeletonDeformation;
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//==========================================================================
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//************************************************************************************
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//    PlasticSkeletonVertex  declaration
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//************************************************************************************
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//! PlasticSkeletonVertex is the vertex of a plastic skeleton object.
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struct DVAPI PlasticSkeletonVertex final : public tcg::Vertex<tpointd>,</tpointd>
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                                           public TPersist {
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  PERSIST_DECLARATION(PlasticSkeletonVertex)
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private:
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  friend class PlasticSkeleton;
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  QString m_name;  //!< Vertex name
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  int m_number;    //!< Vertex \a number - assigned persistently upon addition
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  //!< in a skeleton
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  int m_parent;  //!< Index of the parent vertex in the skeleton
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public:
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  // Tool data
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  double m_minAngle, m_maxAngle;  //!< Minimum and maximum accepted angles when
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                                  //! updating the vertex
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  //!< position with the mouse. In degrees.
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public:
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  // Handle data
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  bool m_interpolate;  //!< Whether the vertex needs to be interpolated (see
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                       //! plasticdeformer.h)
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public:
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  PlasticSkeletonVertex();
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  explicit PlasticSkeletonVertex(const TPointD &pos);
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  operator PlasticHandle() const;
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  operator TPointD() const { return P(); }
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  const QString &name() const { return m_name; }
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  int number() const { return m_number; }  // Should be removed
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  int parent() const { return m_parent; }
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  void saveData(TOStream &os) override;
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  void loadData(TIStream &is) override;
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};
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//************************************************************************************
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//    PlasticSkeleton  declaration
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//************************************************************************************
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class DVAPI PlasticSkeleton final
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    : public TSmartObject,
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      public tcg::Mesh<plasticskeletonvertex, tcg::edge,="" tcg::facen<3="">>,</plasticskeletonvertex,>
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      public TPersist {
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  DECLARE_CLASS_CODE
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  PERSIST_DECLARATION(PlasticSkeleton)
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private:
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  class Imp;
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  std::unique_ptr<imp> m_imp;</imp>
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public:
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  typedef tcg::Mesh<plasticskeletonvertex, tcg::edge,="" tcg::facen<3="">> mesh_type;</plasticskeletonvertex,>
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public:
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  PlasticSkeleton();
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  PlasticSkeleton(const PlasticSkeleton &other);
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  ~PlasticSkeleton();
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  PlasticSkeleton &operator=(const PlasticSkeleton &other);
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  int parentVertex(int v) { return vertex(v).m_parent; }
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  void moveVertex(int v, const TPointD &pos);  //!< Moves a vertex to the
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                                               //! specified position, informing
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  //! associated deformers
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  int addVertex(const PlasticSkeletonVertex &vx,
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                int parent);  //!< Adds a vertex to the skeleton
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  int insertVertex(const PlasticSkeletonVertex &vx,
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                   int e);  //!< Inserts a vertex splitting an existing edge
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  //!< \note Inserted Vertex will connect to parent first
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  int insertVertex(
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      const PlasticSkeletonVertex &vx,
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      int parent,  //!< Generalization of vertex addition/insertion,
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      const std::vector<int></int>
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          &children);  //!< it is useful as inverse of vertex removal.
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  void removeVertex(
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      int v);  //!< Removes a vertex, reattaching all its children to parent
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  void clear();
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  void squeeze();
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  bool setVertexName(int v, const QString &name);
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  void saveData(TOStream &os) override;
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  void loadData(TIStream &is) override;
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  // Utility functions
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  int closestVertex(const TPointD &pos, double *distance = 0) const;
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  int closestEdge(const TPointD &pos, double *distance = 0) const;
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  std::vector<plastichandle> verticesToHandles() const;</plastichandle>
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public:
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  // RValues-related functions
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  PlasticSkeleton(PlasticSkeleton &&other);
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  PlasticSkeleton &operator=(PlasticSkeleton &&other);
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private:
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  friend class PlasticSkeletonDeformation;  // Skeleton deformations can
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                                            // register to be notified
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  void addListener(PlasticSkeletonDeformation *deformation);
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  void removeListener(PlasticSkeletonDeformation *deformation);
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};
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//===============================================================================
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#ifdef _WIN32
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#ifndef TFX_EXPORTS
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template class DVAPI TSmartPointerT<plasticskeleton>;</plasticskeleton>
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#endif
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#endif
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typedef TSmartPointerT<plasticskeleton> PlasticSkeletonP;</plasticskeleton>
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#endif  // PLASTICSKELETON_H