Shinya Kitaoka 810553
#pragma once
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#ifndef TCG_HASH_H
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#define TCG_HASH_H
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// tcg includes
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#include "list.h"
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namespace tcg
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{
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//============================================================================================
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/*!
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  The hash class implements a hash map using tcg lists
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*/
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template <typename &)="" (*)(const="" hash_functor="size_t" k="" k,="" t,="" typename=""></typename>
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class hash
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{
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public:
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	typedef K key_type;
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	typedef T value_type;
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	typedef Hash_functor hash_type;
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	struct BucketNode {
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		K m_key;
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		T m_val;
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		size_t m_next;
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		size_t m_prev;
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		BucketNode(const K &key, const T &val) : m_key(key), m_val(val), m_next(-1), m_prev(-1) {}
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		BucketNode(const std::pair<k, t=""> &pair) : m_key(pair.first), m_val(pair.second), m_next(-1), m_prev(-1) {}</k,>
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		~BucketNode() {}
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	};
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	typedef typename tcg::list<bucketnode>::size_t size_t;</bucketnode>
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	typedef typename tcg::list<bucketnode>::iterator iterator;</bucketnode>
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	typedef typename tcg::list<bucketnode>::const_iterator const_iterator;</bucketnode>
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private:
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	std::vector<size_t> m_bucketsIdx;</size_t>
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	tcg::list<bucketnode> m_items;</bucketnode>
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	Hash_functor m_hash;
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private:
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	bool createItem(const K &key, const T &val)
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	{
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		m_items.push_back(BucketNode(key, val));
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		size_t itemsCount = m_items.size(), bucketsCount = m_bucketsIdx.size();
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		if (itemsCount > bucketsCount) {
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			do
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				bucketsCount = 2 * bucketsCount + 1; // Please, note that 2n here would be moronic
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			while (itemsCount > bucketsCount);
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			rehash(bucketsCount);
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			return true;
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		}
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		return false;
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	}
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	size_t touchKey(const K &key, const T &val = T())
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	{
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		size_t hashValue = m_hash(key) % m_bucketsIdx.size();
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		size_t bucketIdx = m_bucketsIdx[hashValue];
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		size_t oldIdx = _neg;
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		if (bucketIdx == _neg) {
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			//A new bucket is created
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			bool rehashed = createItem(key, val);
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			bucketIdx = m_items.last().m_idx;
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			if (!rehashed)
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				//Need to manually update the stored bucket index
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				m_bucketsIdx[hashValue] = bucketIdx;
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			return bucketIdx;
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		} else {
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			//Bucket exists - search key in it
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			for (;
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				 bucketIdx != _neg && m_items[bucketIdx].m_key != key;
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				 oldIdx = bucketIdx, bucketIdx = m_items[bucketIdx].m_next)
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				;
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		}
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		if (bucketIdx == _neg) {
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			//Key was not found - create an item and insert it
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			bool rehashed = createItem(key, val);
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			bucketIdx = m_items.last().m_idx;
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			if (!rehashed && oldIdx != _neg) {
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				//Need to relink manually
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				m_items[oldIdx].m_next = bucketIdx;
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				m_items[bucketIdx].m_prev = oldIdx;
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			}
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		}
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		return bucketIdx;
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	}
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public:
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	// NOTE: The defaulted 89 is a *good* initial buckets size when expanding by the (2n+1) rule.
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	// See http://www.concentric.net/~ttwang/tech/hashsize.htm for details
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	hash(const Hash_functor &func = Hash_functor(), size_t bucketsCount = 89)
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		: m_bucketsIdx(bucketsCount, _neg), m_hash(func) {}
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	template <typename forit=""></typename>
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	hash(ForIt begin, ForIt end, const Hash_functor &func = Hash_functor(), size_t bucketsCount = 89)
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		: m_items(begin, end), m_hash(func)
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	{
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		for (size_t nCount = m_items.nodesCount(); bucketsCount < nCount;
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			 bucketsCount = 2 * bucketsCount + 1)
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			;
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		rehash(bucketsCount);
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	}
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	//! Constructs from a range of (index, value) item pairs
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	template <typename bidit=""></typename>
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	hash(BidIt begin, BidIt end, size_t nodesCount, const Hash_functor &func = Hash_functor(), size_t bucketsCount = 89)
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		: m_items(begin, end, nodesCount), m_hash(func)
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	{
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		for (size_t nCount = m_items.nodesCount(); bucketsCount < nCount;
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			 bucketsCount = 2 * bucketsCount + 1)
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			;
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		rehash(bucketsCount);
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	}
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	//--------------------------------------------------------------------------
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	void rehash(size_t newSize)
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	{
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		m_bucketsIdx.clear();
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		m_bucketsIdx.resize(newSize, _neg);
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		size_t bucketIdx;
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		iterator it, iEnd = end();
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		for (it = begin(); it != iEnd; ++it) {
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			bucketIdx = m_hash(it->m_key) % newSize;
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			size_t &idx = m_bucketsIdx[bucketIdx];
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			it->m_next = idx;
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			it->m_prev = _neg;
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			if (idx != _neg)
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				m_items[idx].m_prev = it.m_idx;
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			idx = it.m_idx;
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		}
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	}
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	//--------------------------------------------------------------------------
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	size_t size() const { return m_items.size(); }
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	bool empty() { return size() == 0; }
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	void clear()
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	{
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		m_items.clear();
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		m_bucketsIdx.clear();
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		m_bucketsIdx.resize(1, _neg);
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	}
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	//--------------------------------------------------------------------------
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	iterator begin() { return m_items.begin(); }
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	iterator last() { return m_items.last(); }
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	iterator end() { return m_items.end(); }
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	//--------------------------------------------------------------------------
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	const_iterator begin() const { return m_items.begin(); }
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	const_iterator last() const { return m_items.last(); }
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	const_iterator end() const { return m_items.end(); }
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	//--------------------------------------------------------------------------
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	iterator find(const K &key)
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	{
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		size_t hashValue = m_hash(key) % m_bucketsIdx.size();
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		size_t bucketIdx = m_bucketsIdx[hashValue];
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		if (bucketIdx == _neg)
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			return end();
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		for (;
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			 bucketIdx != _neg && m_items[bucketIdx].m_key != key;
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			 bucketIdx = m_items[bucketIdx].m_next)
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			;
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		return bucketIdx == _neg ? end() : iterator(&m_items, bucketIdx);
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	}
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	const_iterator find(const K &key) const
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	{
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		return const_iterator(&m_items, const_cast<hash *="">(this)->find(key).m_idx);</hash>
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	}
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	//--------------------------------------------------------------------------
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	iterator insert(const K &key, const T &val)
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	{
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		size_t idx = touchKey(key);
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		m_items[idx].m_val = val;
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		return iterator(&m_items, idx);
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	}
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	//--------------------------------------------------------------------------
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	//!\warning Assignment of the kind hash_map[i1] = hash_map[i2] are DANGEROUS! The
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	//!reference returned on the right may be INVALIDATED if the first key is inserted!
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	T &operator[](const K &key)
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	{
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		return m_items[touchKey(key)].m_val;
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	}
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	//--------------------------------------------------------------------------
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	//!\warning The same remark of operator[] applies here!
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	T &touch(const K &key, const T &val)
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	{
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		return m_items[touchKey(key, val)].m_val;
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	}
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	//--------------------------------------------------------------------------
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	iterator insert(const std::pair<k, t=""> &pair)</k,>
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	{
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		return insert(pair.first, pair.second);
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	}
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	//--------------------------------------------------------------------------
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	void erase(iterator it)
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	{
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		BucketNode &node = *it;
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		if (node.m_next != _neg)
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			m_items[node.m_next].m_prev = node.m_prev;
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		if (node.m_prev != _neg)
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			m_items[node.m_prev].m_next = node.m_next;
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		else
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			m_bucketsIdx[m_hash(node.m_key) % m_bucketsIdx.size()] = _neg;
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		m_items.erase(it);
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	}
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	//--------------------------------------------------------------------------
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	void erase(const K &key)
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	{
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		iterator it = find(key);
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		if (it != end())
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			erase(it);
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	}
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	//--------------------------------------------------------------------------
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	friend void swap(hash &a, hash &b)
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	{
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		using std::swap;
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		a.m_bucketsIdx.swap(b.m_bucketsIdx);
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		swap(a.m_items, b.m_items);
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		swap(a.m_hash, b.m_hash);
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	}
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	//--------------------------------------------------------------------------
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	const tcg::list<bucketnode> &items() const { return m_items; }</bucketnode>
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	//--------------------------------------------------------------------------
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	const std::vector<size_t> &buckets() const { return m_bucketsIdx; }</size_t>
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	//--------------------------------------------------------------------------
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	const Hash_functor &hashFunctor() const { return m_hash; }
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	//!Remember to rehash() if the hash functor changes
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	Hash_functor &hashFunctor() { return m_hash; }
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};
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} //namespace tcg
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#endif // TCG_HASH_H