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#pragma once
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#ifndef TENV_INCLUDED
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#define TENV_INCLUDED
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//#include "texception.h"
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#include "tgeometry.h"
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#include "tfilepath.h"
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//===================================================================
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#undef DVAPI
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#undef DVVAR
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#ifdef TNZCORE_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//=========================================================
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namespace TEnv {
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//-------------------------------------------------------
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class DVAPI Variable {
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public:
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  class Imp;
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  Imp *m_imp;
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public:
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  Variable(std::string name, std::string defaultValue);
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  Variable(std::string name);
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  virtual ~Variable();
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  std::string getName() const;
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  std::string getValue() const;
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  void assignValue(std::string str);
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};
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class DVAPI IntVar final : public Variable {
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public:
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  IntVar(std::string name, int defValue);
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  IntVar(std::string name);
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  operator int() const;
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  void operator=(int v);
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};
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class DVAPI DoubleVar final : public Variable {
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public:
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  DoubleVar(std::string name, double defValue);
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  DoubleVar(std::string name);
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  operator double() const;
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  void operator=(double v);
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};
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class DVAPI StringVar final : public Variable {
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public:
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  StringVar(std::string name, const std::string &defValue);
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  StringVar(std::string name);
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  operator std::string() const;
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  void operator=(const std::string &v);
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};
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class DVAPI FilePathVar final : public Variable {
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public:
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  FilePathVar(std::string name, const TFilePath &defValue);
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  FilePathVar(std::string name);
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  operator TFilePath() const;
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  void operator=(const TFilePath &v);
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};
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class DVAPI RectVar final : public Variable {
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public:
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  RectVar(std::string name, const TRect &defValue);
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  RectVar(std::string name);
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  operator TRect() const;
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  void operator=(const TRect &v);
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};
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//-------------------------------------------------------
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// NOTA BENE: bisogna chiamare setApplication() il prima possibile
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// questa operazione inizializza il registry root (su Windows) e definisce il
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// file dove
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// vengono lette e scritte le variabili di environment
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//
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// es.:  TEnv::setApplication("Toonz","5.0");
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//
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DVAPI std::string getApplicationName();
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DVAPI std::string getApplicationVersion();
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DVAPI bool getIsPortable();
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// es.: TEnv::setModuleFullName("Toonz 5.0.1 Harlequin");
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// (default: "<applicationname> <applicationversion>")</applicationversion></applicationname>
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DVAPI void setApplicationFullName(std::string applicationFullName);
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DVAPI std::string getApplicationFullName();
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// es.: TEnv::setModuleName("inknpaint")
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// (default: "<applicationname>")</applicationname>
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DVAPI void setModuleName(std::string moduleName);
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DVAPI std::string getModuleName();
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// es.: TEnv::setRootVarName("TABROOT");
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// (default: toUpper(<applicationname> + "ROOT"))</applicationname>
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DVAPI std::string getRootVarName();
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DVAPI void setRootVarName(std::string varName);
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// es.: TEnv::setRootVarName("Toonz");
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// (default: <programname>)</programname>
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DVAPI void setSystemVarPrefix(std::string prefix);
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DVAPI std::string getSystemVarPrefix();
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// su Windows ritorna
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//   'SOFTWARE\Digital Video\<applicationname>\<applicationversion>\<rootvar>'</rootvar></applicationversion></applicationname>
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// su Unix/Linux/MacOsX
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//   '<rootvar>'</rootvar>
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DVAPI TFilePath getRootVarPath();
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// restituisce il valore della variabile di sistema varName
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// (su window aggiunge "SOFTWARE\Digital Video\....." all'inizio)
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DVAPI std::string getSystemVarStringValue(std::string varName);
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DVAPI TFilePath getSystemVarPathValue(std::string varName);
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DVAPI TFilePathSet getSystemVarPathSetValue(std::string varName);
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DVAPI TFilePath getStuffDir();
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DVAPI TFilePath getConfigDir();
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// DVAPI TFilePath getProfilesDir();
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// per l'utilizzo di ToonzLib senza che sia definita una TOONZROOT
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// bisogna chiamare TEnv::setStuffDir(stuffdir) prima di ogni altra operazione
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DVAPI void setStuffDir(const TFilePath &stuffDir);
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DVAPI void saveAllEnvVariables();
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// register command line argument paths.
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// returns true on success
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DVAPI bool setArgPathValue(std::string key, std::string value);
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DVAPI const std::map<std::string, std::string=""> &getSystemPathMap();</std::string,>
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/*
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  enum SystemFileId {
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    StuffDir,
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    ConfigDir,
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    ProfilesDir
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  };
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  // bisogna assegnare (in qualsiasi ordine) tutti i vari nomi dei registry alle
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  varie
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  // directory di sistema.
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  // StuffDir e' obbligatoria, tutte le altre hanno un valore di default
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  relativo a StuffDir
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  DVAPI void defineSystemPath(SystemFileId id, const TFilePath ®istryName);
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  // restituisce il file (non la variabile di registro)
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  DVAPI TFilePath getSystemPath(SystemFileId id);
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*/
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//=========================================================
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//=========================================================
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}  // namespace TEnv
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//=========================================================
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#endif