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#pragma once
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#ifndef TGL_INCLUDED
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#define TGL_INCLUDED
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// #include "tgeometry.h"
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#include "tmachine.h"
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#ifdef _WIN32
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#include <windows.h></windows.h>
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#include <cstdlib></cstdlib>
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#include <gl gl.h=""></gl>
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#include <gl glu.h=""></gl>
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#include <gl glut.h=""></gl>
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#endif
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#ifdef MACOSX
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#include <glut glut.h=""></glut>
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#define GLUT_NO_LIB_PRAGMA
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#define GLUT_NO_WARNING_DISABLE
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#endif
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#if defined(LINUX) || defined(FREEBSD)
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#include <gl gl.h=""></gl>
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#include <gl glu.h=""></gl>
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#include <gl glut.h=""></gl>
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#endif
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// #include "tcurves.h"
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#include "traster.h"
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// #include "tfilepath.h"
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class TFilePath;
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class TCubic;
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#undef DVAPI
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#undef DVVAR
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#ifdef DV_LOCAL_DEFINED
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#define DVAPI
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#define DVVAR
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#else
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#ifdef TGL_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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#endif
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#if defined(TNZ_MACHINE_CHANNEL_ORDER_BGRM)
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#define TGL_FMT GL_BGRA_EXT
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MBGR)
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#define TGL_FMt GL_ABGR_EXT
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_RGBM)
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#define TGL_FMT GL_RGBA
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MRGB)
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#define TGL_FMT GL_BGRA
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#else
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@undefined chan order
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#endif
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#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
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#define TGL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#else
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#define TGL_TYPE GL_UNSIGNED_BYTE
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#endif
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//=============================================================================
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// settings for 30bit display
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#define TGL_TexFmt10 GL_RGB10_A2
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#define TGL_TYPE16 GL_UNSIGNED_SHORT
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#define TGL_TYPE32F GL_FLOAT
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//=============================================================================
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#ifdef _DEBUG
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#define CHECK_ERRORS_BY_GL                                                     \
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  {                                                                            \
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    GLenum glErr = glGetError();                                               \
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    assert(glErr != GL_INVALID_ENUM);                                          \
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    assert(glErr != GL_INVALID_VALUE);                                         \
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    assert(glErr != GL_INVALID_OPERATION);                                     \
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    assert(glErr != GL_STACK_OVERFLOW);                                        \
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    assert(glErr != GL_STACK_UNDERFLOW);                                       \
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    assert(glErr != GL_OUT_OF_MEMORY);                                         \
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  }
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#else
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#define CHECK_ERRORS_BY_GL ;
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#endif
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//=============================================================================
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// forward declarations
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class TStroke;
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class TVectorImage;
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class TVectorRenderData;
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//=============================================================================
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//! Extension to set a vertex
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inline void tglVertex(const TPointD &p) { glVertex2d(p.x, p.y); }
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inline void tglVertex(const TPoint &p) { glVertex2i(p.x, p.y); }
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//! Extension to set a color
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inline void tglColor(const TPixel &p) { glColor4ub(p.r, p.g, p.b, p.m); }
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inline void tglColor(const TPixelD &p) { glColor4d(p.r, p.g, p.b, p.m); }
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//! retrieve the square of pixel size from current GL_MODELVIEW matrix
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DVAPI double tglGetPixelSize2();
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//! Draw text in string s at position p.
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DVAPI void tglDrawText(const TPointD &p, const std::string &s,
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                       void *font = GLUT_STROKE_ROMAN);
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DVAPI void tglDrawText(const TPointD &p, const std::wstring &s,
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                       void *font = GLUT_STROKE_ROMAN);
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//! Returns text width
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DVAPI double tglGetTextWidth(const std::string &s,
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                             void *font = GLUT_STROKE_ROMAN);
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/*!
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 Draw circle of radius r with center c.
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 Remark: it is possible set number of slices
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 */
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DVAPI void tglDrawCircle(const TPointD &c, double r);
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/*!
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 Draw circle of radius r with center c.
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 Remark: it is possible set number of slices
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 */
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DVAPI void tglDrawDisk(const TPointD &c, double r);
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/*!
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 Draw a segment.
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 */
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DVAPI void tglDrawSegment(const TPointD &p1, const TPointD &p2);
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inline void tglDrawSegment(const TPoint &p1, const TPoint &p2) {
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  tglDrawSegment(convert(p1), convert(p2));
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}
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inline void tglDrawSegment(double x0, double y0, double x1, double y1) {
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  tglDrawSegment(TPointD(x0, y0), TPointD(x1, y1));
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}
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// inline  void  glDrawSegment(const TSegment& s){
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//  glDrawSegment( s.getP0(), s.getP1() );
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//}
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/*!
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 Draw a rect.
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 */
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DVAPI void tglDrawRect(const TRectD &rect);
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inline void tglDrawRect(const TRect &rect) { tglDrawRect(convert(rect)); }
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inline void tglDrawRect(double x0, double y0, double x1, double y1) {
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  tglDrawRect(TRectD(x0, y0, x1, y1));
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}
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/*!
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 Fill a rect.
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 */
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DVAPI void tglFillRect(const TRectD &rect);
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inline void tglFillRect(const TRect &rect) { tglFillRect(convert(rect)); }
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inline void tglFillRect(double x0, double y0, double x1, double y1) {
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  tglFillRect(TRectD(x0, y0, x1, y1));
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}
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inline void tglMultMatrix(const TAffine &aff) {
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  GLdouble m[] = {aff.a11, aff.a21, 0, 0, aff.a12, aff.a22, 0, 0,
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                  0,       0,       1, 0, aff.a13, aff.a23, 0, 1};
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  glMultMatrixd(m);
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}
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//=============================================================================
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void DVAPI tglRgbOnlyColorMask();
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void DVAPI tglAlphaOnlyColorMask();
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void DVAPI tglEnableBlending(GLenum src = GL_SRC_ALPHA,
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                             GLenum dst = GL_ONE_MINUS_SRC_ALPHA);
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void DVAPI tglEnableLineSmooth(bool enable = true, double lineSize = 1.0);
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void DVAPI tglEnablePointSmooth(double pointSize = 1.0);
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void DVAPI tglGetColorMask(GLboolean &red, GLboolean &green, GLboolean &blue,
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                           GLboolean &alpha);
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void DVAPI tglMultColorMask(GLboolean red, GLboolean green, GLboolean blue,
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                            GLboolean alpha);
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//=============================================================================
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/*!
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  Draw a stroke in a GL context.
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  \par stroke is element to draw
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  \par rd: \sa TVectorRenderData
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 */
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/* spostati in tvectorgl.h
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void DVAPI tglDraw(const TVectorRenderData &rd, const TStroke* stroke);
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void DVAPI tglDraw(const TVectorRenderData &rd, const TVectorImage* vim);
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void DVAPI tglDrawMask(const TVectorRenderData &rd, const TVectorImage* vim);
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*/
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//=============================================================================
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/*!
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  Draw a vector image in a GL context.
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  \par vi vector image to draw
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 */
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/*
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void DVAPI  drawVectorImage(
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                     const TVectorImageP& vim,
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                     const TRect& clippingRect,
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                     const TAffine& aff,
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                     const TColorFunction *cf = 0);
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*/
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//-----------------------------------------------------------------------------
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#define NEW_DRAW_TEXT
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enum GlDrawTextIndentation { Left = 0, Right = 1, Center = 2 };
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// precision is the number of segments to draw the curve
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void DVAPI tglDraw(const TCubic &cubic, int precision,
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                   GLenum pointOrLine = GL_LINE);
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void DVAPI tglDraw(const TRectD &rect, const std::vector<traster32p> &textures,</traster32p>
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                   bool blending = true);
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void DVAPI tglDraw(const TRectD &rect, const TRaster32P &tex,
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                   bool blending = true);
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void DVAPI tglBuildMipmaps(std::vector<traster32p> &rasters,</traster32p>
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                           const TFilePath &filepath);
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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typedef std::pair<hdc, hglrc=""> TGlContext;</hdc,>
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#else
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typedef void *TGlContext;
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#endif
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DVAPI TGlContext tglGetCurrentContext();
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DVAPI void tglMakeCurrent(TGlContext context);
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DVAPI void tglDoneCurrent(TGlContext context);
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#endif