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#pragma once
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#ifndef TMESHIMAGE_INCLUDED
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#define TMESHIMAGE_INCLUDED
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#include <memory></memory>
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// TnzCore includes
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#include "tsmartpointer.h"
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#include "tpersist.h"
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#include "tgeometry.h"
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#include "timage.h"
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// tcg includes
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#include "tcg_wrap.h"
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#include "tcg/tcg_vertex.h"
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#include "tcg/tcg_edge.h"
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#include "tcg/tcg_face.h"
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#include "tcg/tcg_mesh.h"
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#include "tcg/tcg_mesh_bgl.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TVECTORIMAGE_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//===========================================
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//    Forward declarations
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//===========================================
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//***********************************************************************************
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//    TTextureVertex (Textured Mesh Vertex Type)  declaration
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//***********************************************************************************
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struct RigidPoint final : public TPointD {
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  double rigidity;
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public:
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  RigidPoint() : TPointD(), rigidity(1.0) {}
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  explicit RigidPoint(double x, double y, double rigidity_ = 1.0)
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      : TPointD(x, y), rigidity(rigidity_) {}
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  explicit RigidPoint(const TPointD &point, double rigidity_ = 1.0)
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      : TPointD(point), rigidity(rigidity_) {}
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  RigidPoint &operator=(const TPointD &p) {
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    TPointD::operator=(p);
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    return *this;
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  }
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public:
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  RigidPoint operator+(const RigidPoint &other) const {
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    return RigidPoint(x + other.x, y + other.y, rigidity + other.rigidity);
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  }
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  RigidPoint &operator+=(const RigidPoint &other) {
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    x += other.x, y += other.y, rigidity += other.rigidity;
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    return *this;
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  }
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  RigidPoint operator-(const RigidPoint &other) const {
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    return RigidPoint(x - other.x, y - other.y, rigidity - other.rigidity);
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  }
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  RigidPoint &operator-=(const RigidPoint &other) {
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    x -= other.x, y -= other.y, rigidity -= other.rigidity;
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    return *this;
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  }
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  friend RigidPoint operator*(double a, const RigidPoint &b) {
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    return RigidPoint(a * b.x, a * b.y, a * b.rigidity);
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  }
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  friend RigidPoint operator*(const RigidPoint &a, double b) {
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    return RigidPoint(a.x * b, a.y * b, a.rigidity * b);
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  }
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  RigidPoint &operator*=(double a) {
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    x *= a, y *= a, rigidity *= a;
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    return *this;
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  }
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  friend RigidPoint operator*(const TAffine &aff, const RigidPoint &p) {
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    return RigidPoint(aff.operator*(p), p.rigidity);
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  }
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};
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//-----------------------------------------------------------------------------
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typedef tcg::Vertex<rigidpoint> TTextureVertex;</rigidpoint>
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//=================================================================================
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namespace tcg {
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template <>
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struct point_traits<rigidpoint> {</rigidpoint>
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  typedef RigidPoint point_type;
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  typedef double value_type;
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  typedef double float_type;
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  inline static value_type x(const point_type &p) { return p.x; }
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  inline static value_type y(const point_type &p) { return p.y; }
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};
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}  // namespace tcg
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//***********************************************************************************
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//    TTextureMesh (Textured Mesh Type)  declaration
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//***********************************************************************************
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class DVAPI TTextureMesh final
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    : public tcg::TriMesh<ttexturevertex, tcg::edge,="" tcg::facen<3="">>,</ttexturevertex,>
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      public TSmartObject,
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      public TPersist {
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  PERSIST_DECLARATION(TTextureMesh)
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  DECLARE_CLASS_CODE
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public:
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  TTextureMesh();
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  TTextureMesh(const TTextureMesh &);
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  TTextureMesh &operator=(const TTextureMesh &);
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  int faceContaining(const TPointD &p) const;
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  bool faceContains(int f, const TPointD &p) const;
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  TRectD getBBox() const;
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  void saveData(TOStream &os) override;
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  void loadData(TIStream &is) override;
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};
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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template class DVAPI TSmartPointerT<ttexturemesh>;</ttexturemesh>
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#endif
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typedef TSmartPointerT<ttexturemesh> TTextureMeshP;</ttexturemesh>
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//-----------------------------------------------------------------------------
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namespace boost {
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template <>
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struct graph_traits<ttexturemesh> final</ttexturemesh>
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    : public graph_traits<
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          tcg::Mesh
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                    TTextureMesh::face_type>> {};
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}  // namespace boost
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//***********************************************************************************
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//    TMeshImage (Textured Mesh Image)  declaration
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//***********************************************************************************
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class DVAPI TMeshImage final : public TImage {
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  class Imp;
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  std::shared_ptr<imp> m_imp;</imp>
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public:
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  typedef std::vector<ttexturemeshp> meshes_container;</ttexturemeshp>
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public:
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  TMeshImage();
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  TMeshImage(std::shared_ptr<imp> imp);</imp>
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  ~TMeshImage();
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  TMeshImage(const TMeshImage &other);
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  TMeshImage &operator=(TMeshImage other);
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  TImage::Type getType() const override { return TImage::MESH; }
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  TRectD getBBox() const override;
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  TImage *cloneImage() const override;
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  void getDpi(double &dpix, double &dpiy) const;
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  void setDpi(double dpix, double dpiy);
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  const meshes_container &meshes() const;
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  meshes_container &meshes();
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  friend void swap(TMeshImage &a, TMeshImage &b) {
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    std::swap(a.m_imp, b.m_imp);
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  }
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};
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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template class DVAPI TSmartPointerT<tmeshimage>;</tmeshimage>
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template class DVAPI TDerivedSmartPointerT<tmeshimage, timage="">;</tmeshimage,>
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#endif
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class DVAPI TMeshImageP final
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    : public TDerivedSmartPointerT<tmeshimage, timage=""> {</tmeshimage,>
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public:
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  TMeshImageP() {}
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  TMeshImageP(TMeshImage *image) : DerivedSmartPointer(image) {}
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  TMeshImageP(TImageP image) : DerivedSmartPointer(image) {}
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#if !defined(_WIN32)
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  TMeshImageP(TImage *image) : DerivedSmartPointer(TImageP(image)) {}
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#endif
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  operator TImageP() { return TImageP(m_pointer); }
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};
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#endif  // TMESHIMAGE_INCLUDED