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#pragma once
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifndef CURSORS_INCLUDED
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#define CURSORS_INCLUDED
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namespace ToolCursor {
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enum {
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  CURSOR_NONE,                   // no cursor...
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  CURSOR_DEFAULT = CURSOR_NONE,  // window class cursor...
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  CURSOR_ARROW,
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  CURSOR_HAND,
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  CURSOR_HOURGLASS,
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  CURSOR_DUMMY,
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#ifndef _WIN32
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  CURSOR_DND,
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  CURSOR_QUESTION,
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#endif
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  PenCursor,
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  PenLargeCursor,
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  PenCrosshairCursor,
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  BenderCursor,
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  CutterCursor,
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  DistortCursor,
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  EraserCursor,
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  FillCursor,
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  MoveCursor,
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  FlipHCursor,
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  FlipVCursor,
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  IronCursor,
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  LevelSelectCursor,
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  MagnetCursor,
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  PanCursor,
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  PickerCursor,
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  PumpCursor,
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  RotCursor,
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  RotTopLeft,
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  RotBottomRight,
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  RotBottomLeft,
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  RotateCursor,
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  ScaleCursor,
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  ScaleInvCursor,
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  ScaleHCursor,
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  ScaleVCursor,
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  StrokeSelectCursor,
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  TapeCursor,
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  TypeInCursor,
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  TypeOutCursor,
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  ZoomCursor,
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  PinchCursor,
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  PinchAngleCursor,
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  PinchWaveCursor,
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  SplineEditorCursor,
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  SplineEditorCursorSelect,
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  SplineEditorCursorAdd,
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  TrackerCursor,
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  ForbiddenCursor,
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  CURSOR_NO = ForbiddenCursor,
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  NormalEraserCursor,
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  RectEraserCursor,
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  PickerCursorOrganize,
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  PickerRGBWhite,
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  FillCursorL,
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  MoveEWCursor,
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  MoveNSCursor,
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  DisableCursor,
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  ScaleGlobalCursor,
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  RulerModifyCursor,
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  RulerNewCursor,
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  // Base cursors with fixed set of decorations. See below
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  FxGadgetCursorBase,
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  EditFxCursorBase,
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  MoveZCursorBase,
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  PickerCursorLineBase,
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  PickerCursorAreaBase,
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  PickerRGBBase,
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  ScaleHVCursorBase,
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  // extra options for decorating the cursor
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  Ex_Negate           = 0x100,  // used for black bg
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  Ex_FreeHand         = 0x200,
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  Ex_PolyLine         = 0x400,
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  Ex_Rectangle        = 0x800,
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  Ex_Line             = 0x1000,
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  Ex_Area             = 0x2000,
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  Ex_Fill_NoAutopaint = 0x4000,
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  Ex_FX               = 0x8000,
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  Ex_Z                = 0x10000,
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  Ex_StyleLine        = 0x20000,
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  Ex_StyleArea        = 0x40000,
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  Ex_RGB              = 0x80000,
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  Ex_HV               = 0x100000,
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  // This section is for cursors that have fixed text that needs to
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  // be handled separately when flipping for left-handed cursors.
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  // The base gets flipped, but a left-handed version of text will be
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  // used instead of flipped.
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  FxGadgetCursor   = FxGadgetCursorBase | Ex_FX,
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  EditFxCursor     = EditFxCursorBase | Ex_FX,
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  MoveZCursor      = MoveZCursorBase | Ex_Z,
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  PickerCursorLine = PickerCursorLineBase | Ex_StyleLine,
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  PickerCursorArea = PickerCursorAreaBase | Ex_StyleArea,
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  PickerRGB        = PickerRGBBase | Ex_RGB,
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  ScaleHVCursor    = ScaleHVCursorBase | Ex_HV
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};
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}  // namespace
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#endif