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#pragma once
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#ifndef INPUTMANAGER_INCLUDED
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#define INPUTMANAGER_INCLUDED
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// TnzTools includes
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#include <tools tooltimer.h=""></tools>
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#include <tools inputstate.h=""></tools>
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#include <tools track.h=""></tools>
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// TnzCore includes
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#include <tcommon.h></tcommon.h>
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#include <tgeometry.h></tgeometry.h>
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#include <tsmartpointer.h></tsmartpointer.h>
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// Qt includes
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#include <qobject></qobject>
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#include <qkeyevent></qkeyevent>
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// std includes
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#include <vector></vector>
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#include <algorithm></algorithm>
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#undef DVAPI
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#undef DVVAR
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#ifdef TNZTOOLS_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//====================================================
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//  Forward declarations
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class TTool;
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class TInputModifier;
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class TInputManager;
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typedef TSmartPointerT<tinputmodifier> TInputModifierP;</tinputmodifier>
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//===================================================================
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//*****************************************************************************************
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//    TInputSavePoint definition
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//*****************************************************************************************
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class DVAPI TInputSavePoint {
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public:
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  class DVAPI Holder {
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  private:
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    TInputSavePoint *m_savePoint;
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    bool m_lock = false;
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  public:
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    inline explicit Holder(TInputSavePoint *savePoint = NULL, bool lock = true):
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      m_savePoint(), m_lock()
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      { set(savePoint, lock); }
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    inline Holder(const Holder &other):
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      m_savePoint(), m_lock()
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      { *this = other; }
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    inline ~Holder()
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      { reset(); }
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    inline Holder& operator= (const Holder &other)
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      { set(other.m_savePoint, other.m_lock); return *this; }
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    inline operator bool () const
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      { return assigned(); }
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    inline void set(TInputSavePoint *savePoint, bool lock) {
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      if (m_savePoint != savePoint) {
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        if (m_savePoint) {
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          if (m_lock) m_savePoint->unlock();
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          m_savePoint->release();
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        }
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        m_savePoint = savePoint;
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        m_lock = lock;
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        if (m_savePoint) {
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          m_savePoint->hold();
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          if (m_lock) savePoint->lock();
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        }
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      } else
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      if (m_lock != lock) {
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        if (m_savePoint) {
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          if (lock) m_savePoint->lock();
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               else m_savePoint->unlock();
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        }
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        m_lock = lock;
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      }
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    }
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    inline void reset()
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      { set(NULL, false); }
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    inline void setLock(bool lock)
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      { set(m_savePoint, lock); }
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    inline void lock()
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      { setLock(true); }
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    inline void unlock()
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      { setLock(false); }
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    inline TInputSavePoint* savePoint() const
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      { return m_savePoint; }
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    inline bool assigned() const
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      { return savePoint(); }
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    inline bool locked() const
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      { return m_savePoint && m_lock; }
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    inline bool available() const
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      { return m_savePoint && m_savePoint->available; }
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    inline bool isFree() const
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      { return !m_savePoint || m_savePoint->isFree(); }
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  };
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  typedef std::vector<holder> List;</holder>
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private:
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  int m_refCount;
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  int m_lockCount;
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  inline void hold()
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    { ++m_refCount; }
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  inline void release()
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    { if ((--m_refCount) <= 0) delete this; }
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  inline void lock()
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    { ++m_lockCount; }
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  inline void unlock()
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    { --m_lockCount; }
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public:
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  bool available;
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  inline explicit TInputSavePoint(bool available = false):
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    m_refCount(), m_lockCount(), available(available) { }
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  inline bool isFree() const
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    { return m_lockCount <= 0; }
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  static inline Holder create(bool available = false)
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    { return Holder(new TInputSavePoint(available)); }
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};
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//*****************************************************************************************
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//    TInputModifier definition
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//*****************************************************************************************
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class DVAPI TInputModifier: public TSmartObject {
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private:
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  TInputManager *m_manager;
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public:
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  typedef std::vector<tinputmodifierp> List;</tinputmodifierp>
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  TInputManager* getManager() const
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    { return m_manager; }
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  void setManager(TInputManager *manager);
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  virtual void onSetManager() { }
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  virtual void activate() { }
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  virtual void modifyTrack(
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    const TTrack &track,
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    const TInputSavePoint::Holder &savePoint,
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    TTrackList &outTracks );
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  virtual void modifyTracks(
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    const TTrackList &tracks,
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    const TInputSavePoint::Holder &savePoint,
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    TTrackList &outTracks );
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  virtual void modifyHover(
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    const TPointD &hover,
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    THoverList &outHovers );
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  virtual void modifyHovers(
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    const THoverList &hovers,
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    THoverList &outHovers );
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  virtual TRectD calcDrawBoundsHover(const TPointD &hover) { return TRectD(); }
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  virtual TRectD calcDrawBoundsTrack(const TTrack &track) { return TRectD(); }
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  virtual TRectD calcDrawBounds(const TTrackList &tracks, const THoverList &hovers);
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  virtual void drawTrack(const TTrack &track) { }
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  virtual void drawHover(const TPointD &hover) { }
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  virtual void drawTracks(const TTrackList &tracks);
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  virtual void drawHovers(const THoverList &hovers);
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  virtual void draw(const TTrackList &tracks, const THoverList &hovers);
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  virtual void deactivate() { }
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};
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//*****************************************************************************************
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//    TInputHandler definition
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//*****************************************************************************************
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class TInputHandler {
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public:
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  virtual void inputLeftButtonDown(const TTrackPoint&, const TTrack&) { }
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  virtual void inputLeftButtonDrag(const TTrackPoint&, const TTrack&) { }
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  virtual void inputLeftButtonUp(const TTrackPoint&, const TTrack&) { }
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  virtual void inputMouseMove(const TPointD&, const TInputState&) { }
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  virtual void inputRightButtonDown(const TPointD&, const TInputState&) { }
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  virtual bool inputKeyDown(QKeyEvent *) { return false; }
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  virtual void inputSetBusy(bool) { }
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  virtual bool inputKeyEvent(
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    bool press,
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    TInputState::Key key,
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    QKeyEvent *event,
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    const TInputManager &manager );
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  virtual void inputButtonEvent(
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    bool press,
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    TInputState::DeviceId device,
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    TInputState::Button button,
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    const TInputManager &manager );
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  virtual void inputHoverEvent(const TInputManager &manager);
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  /*! paint single track-point at the top painting level */
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  virtual void inputPaintTrackPoint(const TTrackPoint &point, const TTrack &track, bool firstTrack);
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  /*! create new painting level and return true, or do nothing and return false
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      was:            ------O-------O------
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      become:         ------O-------O------O */
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  virtual bool inputPaintPush() { return false; }
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  /*! paint several track-points at the top painting level
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      was:            ------O-------O------
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      become:         ------O-------O------------ */
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  virtual void inputPaintTracks(const TTrackList &tracks);
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  /*! try to merge N top painting levels and return count of levels that actually merged
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      was:            ------O-------O------O------
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      become (N = 2): ------O--------------------- */
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  virtual int inputPaintApply(int count) { return 0; }
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  /*! reset top level to initial state
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      was:            ------O-------O------O------
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      become:         ------O-------O------O */
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  virtual void inputPaintCancel() { }
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  /*! cancel and pop N painting levels
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      was:            ------O-------O------O------
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      become (N = 2): ------O------- */
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  virtual void inputPaintPop(int count) { }
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  virtual void inputInvalidateRect(const TRectD &bounds) { }
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  virtual TTool* inputGetTool() { return nullptr; };
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};
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//*****************************************************************************************
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//    TInputManager definition
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//*****************************************************************************************
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class DVAPI TInputManager {
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public:
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  class TrackHandler: public TTrackHandler {
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  public:
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    std::vector<int> saves;</int>
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    TrackHandler(TTrack &original, int keysCount = 0):
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      TTrackHandler(original), saves(keysCount, 0)
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      { }
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  };
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private:
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  TTimerTicks m_lastTicks;
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  TInputHandler *m_handler;
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  TInputModifier::List m_modifiers;
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  std::vector<ttracklist> m_tracks;</ttracklist>
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  std::vector<thoverlist> m_hovers;</thoverlist>
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  TInputSavePoint::List m_savePoints;
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  TRectD m_prevBounds;
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  TRectD m_nextBounds;
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  bool m_started;
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  int m_savePointsSent;
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  static TInputState::TouchId m_lastTouchId;
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public:
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  TInputState state;
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public:
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  TInputManager();
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private:
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  inline TTimerTicks fixTicks(TTimerTicks ticks) {
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    if (ticks <= m_lastTicks) ticks = m_lastTicks + 1;
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    return m_lastTicks = ticks;
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  }
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  void paintRollbackTo(int saveIndex, TTrackList &subTracks);
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  void paintApply(int count, TTrackList &subTracks);
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  void paintTracks();
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  int trackCompare(
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    const TTrack &track,
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    TInputState::DeviceId deviceId,
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    TInputState::TouchId touchId ) const;
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  const TTrackP& createTrack(
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    int index,
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    TInputState::DeviceId deviceId,
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    TInputState::TouchId touchId,
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    TTimerTicks ticks,
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    bool hasPressure,
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    bool hasTilt );
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  const TTrackP& getTrack(
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    TInputState::DeviceId deviceId,
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    TInputState::TouchId touchId,
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    TTimerTicks ticks,
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    bool hasPressure,
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    bool hasTilt );
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  void addTrackPoint(
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    const TTrackP& track,
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    const TPointD &position,
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    double pressure,
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    const TPointD &tilt,
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    double time,
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    bool final );
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  void touchTracks(bool finish = false);
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  void modifierActivate(const TInputModifierP &modifier);
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  void modifierDeactivate(const TInputModifierP &modifier);
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public:
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  inline const TTrackList& getInputTracks() const
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    { return m_tracks.front(); }
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  inline const TTrackList& getOutputTracks() const
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    { return m_tracks.back(); }
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  inline const THoverList& getInputHovers() const
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    { return m_hovers.front(); }
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  inline const THoverList& getOutputHovers() const
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    { return m_hovers.back(); }
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  void processTracks();
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  void finishTracks();
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  void reset();
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  TInputHandler* getHandler() const
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    { return m_handler; }
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  void setHandler(TInputHandler *handler);
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  int getModifiersCount() const
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    { return (int)m_modifiers.size(); }
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  const TInputModifierP& getModifier(int index) const
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    { return m_modifiers[index]; }
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  int findModifier(const TInputModifierP &modifier) const;
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  void insertModifier(int index, const TInputModifierP &modifier);
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  void addModifier(const TInputModifierP &modifier)
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    { insertModifier(getModifiersCount(), modifier); }
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  void removeModifier(int index);
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  void removeModifier(const TInputModifierP &modifier)
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    { removeModifier(findModifier(modifier)); }
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  void clearModifiers();
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  void trackEvent(
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    TInputState::DeviceId deviceId,
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    TInputState::TouchId touchId,
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    const TPointD &position,
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    const double *pressure,
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    const TPointD *tilt,
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    bool final,
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    TTimerTicks ticks );
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  bool keyEvent(
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    bool press,
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    TInputState::Key key,
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    TTimerTicks ticks,
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    QKeyEvent *event );
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  void buttonEvent(
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    bool press,
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    TInputState::DeviceId deviceId,
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    TInputState::Button button,
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    TTimerTicks ticks);
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  void hoverEvent(const THoverList &hovers);
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  TRectD calcDrawBounds();
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  void draw();
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  static TInputState::TouchId genTouchId();
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};
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//*****************************************************************************************
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//    export template implementations for win32
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//*****************************************************************************************
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#ifdef _WIN32
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template class DVAPI TSmartPointerT<tinputmodifier>;</tinputmodifier>
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#endif
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#endif