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#pragma once
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#ifndef FLICONSOLE_H
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#define FLICONSOLE_H
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#include <qwidget></qwidget>
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#include <qaction></qaction>
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#include <qmap></qmap>
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#include <qlist></qlist>
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#include <qtime></qtime>
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#include <qstyleoption></qstyleoption>
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#include <qstyleoptionframev3></qstyleoptionframev3>
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#include <qcolor></qcolor>
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#include <qimage></qimage>
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#include "tcommon.h"
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#include "tpixel.h"
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#include "toonzqt/intfield.h"
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#include "toonz/imagepainter.h"
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#include "tstopwatch.h"
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#include <qthread></qthread>
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#undef DVAPI
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#undef DVVAR
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#ifdef TOONZQT_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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class QToolBar;
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class QLabel;
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class QSlider;
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class QTimerEvent;
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class QVBoxLayout;
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class QActionGroup;
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class QAbstractButton;
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class QPushButton;
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class QScrollBar;
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class DoubleButton;
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class FlipSlider;
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class FlipConsole;
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class ToolBarContainer;
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class FlipConsoleOwner;
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class TFrameHandle;
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//-----------------------------------------------------------------------------
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class PlaybackExecutor final : public QThread {
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  Q_OBJECT
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  int m_fps;
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  bool m_abort;
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public:
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  PlaybackExecutor();
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  void resetFps(int fps);
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  void run() override;
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  void abort() { m_abort = true; }
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  void emitNextFrame(int fps) { emit nextFrame(fps); }
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signals:
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  void nextFrame(int fps);  // Must be connect with Qt::BlockingQueuedConnection
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                            // connection type.
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};
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//-----------------------------------------------------------------------------
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// Implements a flipbook slider with a progress bar in background.
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class FlipSlider final : public QAbstractSlider {
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  Q_OBJECT
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  Q_PROPERTY(int PBHeight READ getPBHeight WRITE setPBHeight)
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  Q_PROPERTY(QImage PBOverlay READ getPBOverlay WRITE setPBOverlay)
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  Q_PROPERTY(QImage PBMarker READ getPBMarker WRITE setPBMarker)
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  Q_PROPERTY(int PBColorMarginLeft READ getPBColorMarginLeft WRITE
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                 setPBColorMarginLeft)
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  Q_PROPERTY(
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      int PBColorMarginTop READ getPBColorMarginTop WRITE setPBColorMarginTop)
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  Q_PROPERTY(int PBColorMarginRight READ getPBColorMarginRight WRITE
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                 setPBColorMarginRight)
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  Q_PROPERTY(int PBColorMarginBottom READ getPBColorMarginBottom WRITE
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                 setPBColorMarginBottom)
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  Q_PROPERTY(int PBMarkerMarginLeft READ getPBMarkerMarginLeft WRITE
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                 setPBMarkerMarginLeft)
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  Q_PROPERTY(int PBMarkerMarginRight READ getPBMarkerMarginRight WRITE
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                 setPBMarkerMarginRight)
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  Q_PROPERTY(QColor baseColor READ getBaseColor WRITE setBaseColor)
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  Q_PROPERTY(
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      QColor notStartedColor READ getNotStartedColor WRITE setNotStartedColor)
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  Q_PROPERTY(QColor startedColor READ getStartedColor WRITE setStartedColor)
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  Q_PROPERTY(QColor finishedColor READ getFinishedColor WRITE setFinishedColor)
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  bool m_enabled;
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  const std::vector<uchar> *m_progressBarStatus;</uchar>
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public:
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  enum { PBFrameNotStarted, PBFrameStarted, PBFrameFinished };
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  FlipSlider(QWidget *parent);
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  ~FlipSlider() {}
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  void setProgressBarEnabled(bool enabled) { m_enabled = enabled; }
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  void setProgressBarStatus(const std::vector<uchar> *pbStatus) {</uchar>
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    m_progressBarStatus = pbStatus;
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  }
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  const std::vector<uchar> *getProgressBarStatus() const {</uchar>
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    return m_progressBarStatus;
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  }
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public:
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  // Properties setters-getters
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  int getPBHeight() const;
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  void setPBHeight(int height);
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  QImage getPBOverlay() const;
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  void setPBOverlay(const QImage &img);
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  QImage getPBMarker() const;
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  void setPBMarker(const QImage &img);
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  int getPBColorMarginLeft() const;
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  void setPBColorMarginLeft(int margin);
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  int getPBColorMarginTop() const;
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  void setPBColorMarginTop(int margin);
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  int getPBColorMarginRight() const;
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  void setPBColorMarginRight(int margin);
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  int getPBColorMarginBottom() const;
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  void setPBColorMarginBottom(int margin);
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  int getPBMarkerMarginLeft() const;
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  void setPBMarkerMarginLeft(int margin);
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  int getPBMarkerMarginRight() const;
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  void setPBMarkerMarginRight(int margin);
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  QColor getBaseColor() const;
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  void setBaseColor(const QColor &color);
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  QColor getNotStartedColor() const;
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  void setNotStartedColor(const QColor &color);
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  QColor getStartedColor() const;
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  void setStartedColor(const QColor &color);
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  QColor getFinishedColor() const;
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  void setFinishedColor(const QColor &color);
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protected:
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  void paintEvent(QPaintEvent *ev) override;
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  void mousePressEvent(QMouseEvent *me) override;
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  void mouseMoveEvent(QMouseEvent *me) override;
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  void mouseReleaseEvent(QMouseEvent *me) override;
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private:
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  int sliderPositionFromValue(int min, int max, int pos, int span);
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  int sliderValueFromPosition(int min, int max, int step, int pos, int span);
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  int pageStepVal(int val);
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signals:
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  void flipSliderReleased();
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  void flipSliderPressed();
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};
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//-----------------------------------------------------------------------------
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class DVAPI FlipConsole final : public QWidget {
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  Q_OBJECT
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public:
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  enum EGadget {
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    eBegin,
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    ePlay,
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    eLoop,
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    ePause,
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    ePrev,
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    eNext,
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    eFirst,
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    eLast,
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    eRed,
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    eGreen,
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    eBlue,
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    eGRed,
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    eGGreen,
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    eGBlue,
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    eMatte,
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    eFrames,
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    eRate,
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    eSound,
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    eHisto,
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    eBlackBg,
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    eWhiteBg,
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    eCheckBg,
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    eSaveImg,
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    eCompare,
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    eCustomize,
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    eSave,
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    eDefineSubCamera,
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    eFilledRaster,  // Used only in LineTest
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    eDefineLoadBox,
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    eUseLoadBox,
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    eLocator,
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    eZoomIn,
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    eZoomOut,
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    eFlipHorizontal,
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    eFlipVertical,
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    eResetView,
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    eEnd
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  };
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  static FlipConsole *m_currentConsole;
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  static QList<flipconsole *=""> m_visibleConsoles;</flipconsole>
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  static bool m_isLinkedPlaying;
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  static bool m_areLinked;
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  // blanksEnabled==true->at begin of each loop a number of blank frames are
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  // drawn (according to rpeferences settings)
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  FlipConsole(QVBoxLayout *layout, std::vector<int> gadgetsMask,</int>
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              bool isLinkable, QWidget *customWidget,
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              const QString &customizeId,
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              FlipConsoleOwner *consoleOwner,  // call
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                                               // consoleOwner->onDrawFrame()
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                                               // intead of emitting drawFrame
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                                               // signal
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              bool enableBlanks = false);
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  void enableBlanks(bool state);
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  void setFrameRange(
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      int from, int to, int step,
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      int current = -1);  // if current==-1, current position will be ==from
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  void getFrameRange(int &from, int &to, int &step) const {
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    from = m_from, to = m_to, step = m_step;
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  }
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  void setFrameRate(int rate, bool forceUpdate = true);
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  // if doShowHide==true, applies set visible, otherwise applies setEnabled
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  void enableButton(UINT button, bool enable, bool doShowHide = true);
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  void showCurrentFrame();
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  int getCurrentFrame() const { return m_currentFrame; }
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  int getCurrentFps() const { return m_fps; }
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  void setChecked(UINT button, bool state);
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  bool isChecked(UINT button) const;
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  void setCurrentFrame(int frame, bool forceResetting = false);
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  void setMarkers(int fromIndex, int toIndex) {
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    m_markerFrom = fromIndex + 1;
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    m_markerTo   = toIndex + 1;
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  }
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  void pressButton(UINT button) {
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    doButtonPressed(button);
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    setChecked(button, !isChecked(button));
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  }
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  // the main (currently the only) use for current flipconsole and setActive is
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  // to
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  // support shortcuts handling
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  // setActive() should be called every time the visibility state of the console
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  // changes
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  // a list of visible console is maintained. calling setActive(false) for the
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  // current
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  // console makes automatically current the next one in the list
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  static FlipConsole *getCurrent() { return m_currentConsole; };
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  static void toggleLinked();
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  void makeCurrent();
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  void setActive(bool active);
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  void pressButton(EGadget buttonId);
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  void showHideAllParts(bool);
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  void enableProgressBar(bool enable);
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  void setProgressBarStatus(const std::vector<uchar> *status);</uchar>
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  const std::vector<uchar> *getProgressBarStatus() const;</uchar>
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  void setFrameHandle(TFrameHandle *frameHandle) {
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    m_frameHandle = frameHandle;
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  }
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  bool isLinkable() const { return m_isLinkable; }
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  void playNextFrame();
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  void updateCurrentFPS(int val);
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  bool hasButton(std::vector<int> buttonMask, FlipConsole::EGadget buttonId) {</int>
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    if (buttonMask.size() == 0) return true;
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    return std::find(buttonMask.begin(), buttonMask.end(), buttonId) ==
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           buttonMask.end();
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  }
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signals:
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  void buttonPressed(FlipConsole::EGadget button);
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  void playStateChanged(bool isPlaying);
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  void sliderReleased();
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private:
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  UINT m_customizeMask;
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  QString m_customizeId;
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  QAction *m_customAction;
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  PlaybackExecutor m_playbackExecutor;
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  QAction *m_customSep, *m_rateSep, *m_histoSep, *m_bgSep, *m_vcrSep,
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      *m_compareSep, *m_saveSep, *m_colorFilterSep, *m_soundSep, *m_subcamSep,
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      *m_filledRasterSep, *m_viewerSep;
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  QToolBar *m_playToolBar;
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  QActionGroup *m_colorFilterGroup;
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  ToolBarContainer *m_playToolBarContainer;
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  QFrame *m_frameSliderFrame;
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  QLabel *m_fpsLabel;
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  QScrollBar *m_fpsSlider;
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  DVGui::IntLineEdit *m_fpsField;
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  QAction *m_fpsFieldAction;
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  QAction *m_fpsLabelAction;
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  QAction *m_fpsSliderAction;
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  QFrame *createFpsSlider();
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  QAction *m_doubleRedAction, *m_doubleGreenAction, *m_doubleBlueAction;
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  DoubleButton *m_doubleRed, *m_doubleGreen, *m_doubleBlue;
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  std::vector<int> m_gadgetsMask;</int>
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  int m_from, m_to, m_step;
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  int m_currentFrame, m_framesCount;
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  ImagePainter::VisualSettings m_settings;
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  bool m_isPlay;
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  int m_fps, m_sceneFps;
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  bool m_reverse;
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  int m_markerFrom, m_markerTo;
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  bool m_drawBlanksEnabled;
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  int m_blanksCount;
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  TPixel m_blankColor;
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  int m_blanksToDraw;
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  bool m_isLinkable;
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  QMap<egadget, *="" qabstractbutton=""> m_buttons;</egadget,>
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  QMap<egadget, *="" qaction=""> m_actions;</egadget,>
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  void createCustomizeMenu(bool withCustomWidget);
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  void addMenuItem(UINT id, const QString &text, QMenu *menu);
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  void createButton(UINT buttonMask, const char *iconStr, const QString &tip,
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                    bool checkable, QActionGroup *groupIt = 0);
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  QAction *createCheckedButtonWithBorderImage(
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      UINT buttonMask, const char *iconStr, const QString &tip, bool checkable,
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      QActionGroup *groupIt = 0, const char *cmdId = 0);
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  void createOnOffButton(UINT buttonMask, const char *iconStr,
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                         const QString &tip, QActionGroup *group);
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  QAction *createDoubleButton(UINT buttonMask1, UINT buttonMask2,
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                              const char *iconStr1, const char *iconStr2,
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                              const QString &tip1, const QString &tip2,
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                              QActionGroup *group, DoubleButton *&w);
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  QFrame *createFrameSlider();
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  void createPlayToolBar(QWidget *customWidget);
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  DVGui::IntLineEdit *m_editCurrFrame;
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  FlipSlider *m_currFrameSlider;
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  void doButtonPressed(UINT button);
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  static void pressLinkedConsoleButton(UINT button, FlipConsole *skipIt);
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  void applyCustomizeMask();
Shinya Kitaoka 120a6e
  void onLoadBox(bool isDefine);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  QPushButton *m_enableBlankFrameButton;
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  FlipConsoleOwner *m_consoleOwner;
Shinya Kitaoka 120a6e
  TFrameHandle *m_frameHandle;
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
protected slots:
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  void OnSetCurrentFrame();
Shinya Kitaoka 120a6e
  void OnFrameSliderRelease();
Shinya Kitaoka 120a6e
  void OnFrameSliderPress();
Shinya Kitaoka 120a6e
  void OnSetCurrentFrame(int);
Shinya Kitaoka 120a6e
  void setCurrentFPS(int);
Shinya Kitaoka 120a6e
  void setCurrentFPS(bool dragging);
Shinya Kitaoka 120a6e
  inline void onButtonPressed(QAction *action) {
Shinya Kitaoka 120a6e
    onButtonPressed(action->data().toUInt());
Shinya Kitaoka 120a6e
  }
Shinya Kitaoka 120a6e
  void onButtonPressed(int button);
Shinya Kitaoka 120a6e
  void incrementCurrentFrame(int delta);
Shinya Kitaoka 120a6e
  void onNextFrame(int fps);
Shinya Kitaoka 120a6e
  void onCustomizeButtonPressed(QAction *);
Shinya Kitaoka 120a6e
  bool drawBlanks(int from, int to);
Shinya Kitaoka 120a6e
  void onSliderRelease();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  void onFPSEdited();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
public slots:
shun_iwasawa 1f4a70
  void onPreferenceChanged(const QString &);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
private:
Shinya Kitaoka 120a6e
  friend class PlaybackExecutor;
Shinya Kitaoka 120a6e
  PlaybackExecutor &playbackExecutor() { return m_playbackExecutor; }
Toshihiro Shimizu 890ddd
};
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#endif