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#pragma once
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// TODO:
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// エフェクトの縮小表示時のアイコンのファイル名。要プラグインFxへの対応。ここに集めるのではなく、Fxに自己申告させるか、アイコン自体を無くす。 2016/1/12
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// shun_iwasawa
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#ifndef FXICONMANAGER_H
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#define FXICONMANAGER_H
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#include "tcommon.h"
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class QPixmap;
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namespace {
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const struct {
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  const char *fxType;
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  const char *pixmapFilename;
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} fxTypeInfo[] = {
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    {"checkBoardFx", "fx_checkboard"},
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    {"colorCardFx", "fx_colorcard"},
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    {"STD_tileFx", "fx_tile"},
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    {"STD_blurFx", "fx_blur"},
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    {"STD_directionalBlurFx", "fx_directionalblur"},
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    {"STD_inoBlurFx", "fx_ino_blur"},
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    {"STD_inoMotionBlurFx", "fx_ino_motionblur"},
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    {"STD_inoRadialBlurFx", "fx_ino_radialblur"},
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    {"STD_inoSpinBlurFx", "fx_ino_spinblur"},
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    {"STD_localBlurFx", "fx_localblur"},
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    {"STD_motionBlurFx", "fx_motionblur"},
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    {"STD_radialBlurFx", "fx_radialblur"},
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    {"STD_rotationalBlurFx", "fx_spinblur"},
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    {"STD_freeDistortFx", "fx_freedistort"},
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    {"STD_inoWarphvFx", "fx_ino_warphv"},
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    {"STD_linearWaveFx", "fx_linearwave"},
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    {"STD_perlinNoiseFx", "fx_perlinnoise"},
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    {"STD_randomWaveFx", "fx_randomwave"},
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    {"STD_rippleFx", "fx_ripple"},
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    {"STD_warpFx", "fx_warp"},
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    {"STD_diamondGradientFx", "fx_diamondgradient"},
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    {"STD_fourPointsGradientFx", "fx_fourpoints"},
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    {"STD_linearGradientFx", "fx_lineargradient"},
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    {"STD_multiLinearGradientFx", "fx_multilineargradient"},
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    {"STD_multiRadialGradientFx", "fx_multiradialgradient"},
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    {"STD_radialGradientFx", "fx_radialgradient"},
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    {"STD_spiralFx", "fx_spiral"},
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    {"STD_squareGradientFx", "fx_squaregradient"},
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    {"STD_toneCurveFx", "fx_tonecurve"},
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    {"STD_inoChannelSelectorFx", "fx_ino_channelselector"},
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    {"STD_inoDensityFx", "fx_ino_density"},
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    {"STD_inohlsAddFx", "fx_ino_hlsadd"},
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    {"STD_inohlsAdjustFx", "fx_ino_hlsadjust"},
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    {"STD_inohsvAddFx", "fx_ino_hsvadd"},
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    {"STD_inohsvAdjustFx", "fx_ino_hsvadjust"},
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    {"STD_inoLevelAutoFx", "fx_ino_levelauto"},
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    {"STD_inoLevelAutoInCameraFx", "fx_ino_levelautoincamera"},
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    {"STD_inoLevelMasterFx", "fx_ino_levelmaster"},
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    {"STD_inoLevelrgbaFx", "fx_ino_levelrgba"},
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    {"STD_inoNegateFx", "fx_ino_negate"},
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    {"STD_localTransparencyFx", "fx_localtransparency"},
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    {"STD_multiToneFx", "fx_multitone"},
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    {"STD_premultiplyFx", "fx_premultiply"},
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    {"STD_rgbmCutFx", "fx_rgbmcut"},
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    {"STD_rgbmFadeFx", "fx_rgbmfade"},
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    {"STD_rgbmScaleFx", "fx_rgbmscale"},
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    {"STD_sharpenFx", "fx_sharpen"},
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    {"STD_fadeFx", "fx_transparency"},
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    {"STD_inoOverFx", "fx_ino_over"},
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    {"STD_inoCrossDissolveFx", "fx_ino_crossdissolve"},
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    {"STD_inoDarkenFx", "fx_ino_darken"},
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    {"STD_inoMultiplyFx", "fx_ino_multiply"},
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    {"STD_inoColorBurnFx", "fx_ino_colorburn"},
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    {"STD_inoLinearBurnFx", "fx_ino_linearburn"},
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    {"STD_inoDarkerColorFx", "fx_ino_darkercolor"},
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    {"STD_inoAddFx", "fx_ino_add"},
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    {"STD_inoLightenFx", "fx_ino_lighten"},
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    {"STD_inoScreenFx", "fx_ino_screen"},
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    {"STD_inoColorDodgeFx", "fx_ino_colordodge"},
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    {"STD_inoLinearDodgeFx", "fx_ino_lineardodge"},
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    {"STD_inoLighterColorFx", "fx_ino_lightercolor"},
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    {"STD_inoOverlayFx", "fx_ino_overlay"},
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    {"STD_inoSoftLightFx", "fx_ino_softlight"},
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    {"STD_inoHardLightFx", "fx_ino_hardlight"},
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    {"STD_inoVividLightFx", "fx_ino_vividlight"},
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    {"STD_inoLinearLightFx", "fx_ino_linearlight"},
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    {"STD_inoPinLightFx", "fx_ino_pinlight"},
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    {"STD_inoHardMixFx", "fx_ino_hardmix"},
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    {"STD_inoDivideFx", "fx_ino_divide"},
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    {"STD_inoSubtractFx", "fx_ino_subtract"},
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    {"STD_backlitFx", "fx_backlit"},
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    {"STD_bodyHighLightFx", "fx_bodyhighlight"},
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    {"STD_castShadowFx", "fx_castshadow"},
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    {"STD_glowFx", "fx_glow"},
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    {"STD_inoFogFx", "fx_ino_fog"},
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    {"STD_lightSpotFx", "fx_lightspot"},
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    {"STD_raylitFx", "fx_raylit"},
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    {"STD_targetSpotFx", "fx_targetspot"},
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    {"STD_hsvKeyFx", "fx_hsvkey"},
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    {"inFx", "fx_in"},
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    {"outFx", "fx_out"},
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    {"STD_rgbKeyFx", "fx_rgbkey"},
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    {"atopFx", "fx_visiblemattein"},
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    {"STD_dissolveFx", "fx_dissolve"},
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    {"STD_inohlsNoiseFx", "fx_ino_hlsnoise"},
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    {"STD_inohlsNoiseInCameraFx", "fx_ino_hlsnoiseincamera"},
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    {"STD_inohsvNoiseFx", "fx_ino_hsvnoise"},
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    {"STD_inohsvNoiseInCameraFx", "fx_ino_hsvnoiseincamera"},
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    {"STD_inoMedianFilterFx", "fx_ino_medianfilter"},
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    {"STD_noiseFx", "fx_noise"},
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    {"STD_saltpepperNoiseFx", "fx_saltpeppernoise"},
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    {"STD_cloudsFx", "fx_clouds"},
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    {"STD_inopnCloudsFx", "fx_ino_pnclouds"},
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    {"STD_particlesFx", "fx_particles"},
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    {"STD_colorEmbossFx", "fx_coloremboss"},
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    {"STD_embossFx", "fx_emboss"},
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    {"STD_inoMaxMinFx", "fx_ino_maxmin"},
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    {"STD_inoMotionWindFx", "fx_ino_motionwind"},
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    {"STD_posterizeFx", "fx_posterize"},
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    {"STD_solarizeFx", "fx_solarize"},
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    {"STD_artContourFx", "fx_artcontour"},
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    {"STD_calligraphicFx", "fx_calligraphic"},
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    {"STD_blendTzFx", "fx_blendtz"},
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    {"STD_externalPaletteFx", "fx_externalpalette"},
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    {"STD_outBorderFx", "fx_outline"},
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    {"STD_paletteFilterFx", "fx_palettefilter"},
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    {"STD_cornerPinFx", "fx_pinnedtexture"},
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    {"STD_textureFx", "fx_texture"},
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    {"STD_iwa_TileFx", "fx_iwa_tile"},
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    {"STD_iwa_MotionBlurFx", "fx_iwa_motionblur"},
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    {"STD_iwa_SpectrumFx", "fx_iwa_spectrum"},
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    {"STD_iwa_PerspectiveDistortFx", "fx_iwa_perspective_distort"},
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    {"STD_iwa_BokehFx", "fx_iwa_bokeh"},
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    {"STD_iwa_BokehRefFx", "fx_iwa_bokeh_ref"},
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    {"STD_iwa_SoapBubbleFx", "fx_iwa_soapbubble"},
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    {0, 0}};
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};
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class FxIconPixmapManager {  // singleton
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  std::map<std::string, qpixmap=""> m_pms;</std::string,>
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  FxIconPixmapManager();
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public:
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  static FxIconPixmapManager *instance();
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  const QPixmap &getFxIconPm(std::string type);
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};
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#endif