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#pragma once
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#ifndef TPASSIVECACHEMANAGER_INCLUDED
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#define TPASSIVECACHEMANAGER_INCLUDED
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#include "tfxcachemanager.h"
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//=========================================================================
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//  Forward declarations
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class TXsheet;
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//  Typedefs
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typedef void (*TreeDescriptor)(std::string &desc, const TFxP &root);
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//=========================================================================
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//===================================
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//    TPassiveCacheManager class
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//-----------------------------------
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/*!
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The TPassiveCacheManager is the cache delegate manager that allows render
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processes to cache
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fx results from externally specified schematic nodes for future reuse.
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Observe that this manager takes no effort in verifying the usefulness of caching
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an fx, as the
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expected behaviour for such cached results is that of being recycled on future,
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\a unpredictable render
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instances under the same passive cache management. Active, predictive caching
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takes place
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under control of another manager class - namely, the TFxCacheManager - for
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single render instances.
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*/
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class DVAPI TPassiveCacheManager : public TFxCacheManagerDelegate {
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  T_RENDER_RESOURCE_MANAGER
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private:
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  struct FxData {
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    TFxP m_fx;
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    UCHAR m_storageFlag;
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    int m_passiveCacheId;
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    // std::set<tcacheresourcep> m_resources;</tcacheresourcep>
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    std::string m_treeDescription;
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    FxData();
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    ~FxData();
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    /*void insert(const TCacheResourceP& resource);
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std::set<tcacheresourcep>::iterator erase(const</tcacheresourcep>
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std::set<tcacheresourcep>::iterator& it);</tcacheresourcep>
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void clear();*/
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  };
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  class ResourcesContainer;
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private:
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  QMutex m_mutex;
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  std::vector<fxdata> m_fxDataVector;</fxdata>
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  std::set<std::string> m_invalidatedLevels;</std::string>
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  ResourcesContainer *m_resources;
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  std::map<std::string, uchar=""> m_contextNames;</std::string,>
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  std::map<unsigned long,="" std::string=""> m_contextNamesByRenderId;</unsigned>
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  bool m_updatingPassiveCacheIds;
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  int m_currentPassiveCacheId;
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  bool m_enabled;
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public:
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  TPassiveCacheManager();
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  ~TPassiveCacheManager();
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  static TPassiveCacheManager *instance();
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  void setContextName(unsigned long renderId, const std::string &name);
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  void releaseContextNamesWithPrefix(const std::string &prefix);
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  TFx *getNotAllowingAncestor(TFx *fx);
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  void setEnabled(bool enabled);
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  bool isEnabled() const;
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  void reset();
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  enum StorageFlag { NONE = 0x0, IN_MEMORY = 0x1, ON_DISK = 0x2 };
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  void setStorageMode(StorageFlag mode);
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  StorageFlag getStorageMode() const;
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  int declareCached(TFx *fx, int passiveCacheId);
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  void onSceneLoaded();
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  int getPassiveCacheId(TFx *fx);
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  void enableCache(TFx *fx);
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  void disableCache(TFx *fx);
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  bool cacheEnabled(TFx *fx);
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  void toggleCache(TFx *fx);
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  StorageFlag getStorageMode(TFx *fx);
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  void invalidateLevel(const std::string &levelName);
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  void forceInvalidate();
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  void getResource(TCacheResourceP &resource, const std::string &alias,
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                   const TFxP &fx, double frame, const TRenderSettings &rs,
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                   ResourceDeclaration *resData) override;
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  void onRenderInstanceStart(unsigned long renderId) override;
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  void onRenderInstanceEnd(unsigned long renderId) override;
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  void onRenderStatusEnd(int renderStatus) override;
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  bool renderHasOwnership() override { return false; }
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public:
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  void setTreeDescriptor(TreeDescriptor callback);
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  void onFxChanged(const TFxP &fx);
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  void onXsheetChanged();
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private:
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  TreeDescriptor m_descriptorCallback;
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  StorageFlag m_currStorageFlag;
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private:
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  void touchFxData(int &idx);
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  int getNewPassiveCacheId();
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  int updatePassiveCacheId(int id);
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  std::string getContextName();
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  void releaseOldResources();
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};
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#endif  // TPASSIVECACHEMANAGER_INCLUDED