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//-----------------------------------------------------------------------------
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// tregion.h: interface for the TRegion class.
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//-----------------------------------------------------------------------------
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#if !defined(TREGION_H)
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#define TREGION_H
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "tgeometry.h"
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//#include "tsmartpointer.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TVECTORIMAGE_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//=============================================================================
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//forward declarations
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class TStroke;
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//class  TVectorRenderData;
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class TRegion;
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class TRegionProp;
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//class TVectorPalette;
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//=============================================================================
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class TRegionId
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{
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public:
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	int m_strokeId;
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	float m_midW;
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	bool m_direction;
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	TRegionId(int strokeId, float midW, bool direction)
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		: m_strokeId(strokeId), m_midW(midW), m_direction(direction)
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	{
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	}
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};
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class TFilledRegionInf
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{
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public:
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	TRegionId m_regionId;
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	int m_styleId;
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	TFilledRegionInf(int strokeId, float midW, bool direction, int styleId)
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		: m_regionId(strokeId, midW, direction), m_styleId(styleId)
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	{
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	}
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	TFilledRegionInf(TRegionId regionId, int styleId)
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		: m_regionId(regionId), m_styleId(styleId)
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	{
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	}
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};
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//=============================================================================
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class TGeneralEdge
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{
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public:
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	enum Type {
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		eNormal,
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		eAutoclose
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	};
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	Type m_type;
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	TGeneralEdge(Type type) : m_type(type) {}
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};
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class TEdge : public TGeneralEdge
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{
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public:
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	TStroke *m_s;
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	double m_w0, m_w1;
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	int m_index;
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	TRegion *m_r;
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	int m_styleId;
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	bool m_toBeDeleted;
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	//bool m_forward;
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public:
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	TEdge()
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		: TGeneralEdge(eNormal), m_s(0), m_w0(-1), m_w1(-1), m_index(-1), m_r(0), m_styleId(0), m_toBeDeleted(false)
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	//, m_forward(true)
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	{
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	}
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	TEdge(TStroke *ref, UINT index, double w0, double w1, bool toBeDeletedWithStroke, int styleId)
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		: TGeneralEdge(eNormal), m_s(ref), m_w0(w0), m_w1(w1), m_index(index), m_r(0), m_styleId(styleId), m_toBeDeleted(toBeDeletedWithStroke)
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	//, m_forward(forward)
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	{
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	}
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	/* TEdge(TStroke* ref, bool toBeDeletedWithStroke)
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      : m_s (ref)
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      , m_w0  (-1)
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      , m_w1  (-1) 
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      , m_r(0)
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      , m_styleId(0) 
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			, m_toBeDeleted(toBeDeletedWithStroke)
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      {}*/
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	TEdge(const TEdge &e, bool toBeDeletedWithStroke)
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		: TGeneralEdge(eNormal), m_s(e.m_s), m_w0(e.m_w0), m_w1(e.m_w1), m_index(e.m_index), m_r(e.m_r), m_styleId(e.m_styleId), m_toBeDeleted(toBeDeletedWithStroke)
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	//, m_forward(e.m_forward)
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	{
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	}
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	TEdge &operator=(const TEdge &e)
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	{
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		m_s = e.m_s;
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		m_w0 = e.m_w0;
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		m_w1 = e.m_w1;
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		m_index = e.m_index;
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		m_r = e.m_r;
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		m_styleId = e.m_styleId;
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		m_toBeDeleted = e.m_toBeDeleted;
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		//m_forward = e.m_forward;
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		return *this;
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	}
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	TEdge(const TEdge &e) : TGeneralEdge(eNormal), m_s(e.m_s), m_w0(e.m_w0), m_w1(e.m_w1), m_index(e.m_index), m_r(e.m_r), m_styleId(e.m_styleId), m_toBeDeleted(e.m_toBeDeleted) /*, m_forward(e.m_forward)*/ {}
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	bool operator<(const TEdge &e) const
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	{
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		return (e.m_s == m_s) ? ((e.m_w0 == m_w0) ? e.m_w1 < m_w1 : e.m_w0 < m_w0) : e.m_s < m_s;
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	}
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	inline int getStyle() const { return m_styleId; }
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	inline void setStyle(int styleId) { m_styleId = styleId; }
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	inline bool operator==(const TEdge &b) const
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	{
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		return m_s == b.m_s && ((m_w0 == b.m_w0 && m_w1 == b.m_w1) || (m_w0 == b.m_w1 && m_w1 == b.m_w0));
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	}
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private:
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	TEdge(TStroke *ref);
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};
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/*
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#ifdef WIN32
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template class DVAPI TSmartPointerT<tedge>; </tedge>
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#endif
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typedef TSmartPointerT<tedge> TEdgeP;</tedge>
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*/
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//-----------------------------------------------------------------------------
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//void addRegion(vector<tregion*>& regionArray, TRegion *region);</tregion*>
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//-----------------------------------------------------------------------------
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class DVAPI TRegion
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{
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	class Imp;
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	Imp *m_imp;
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public:
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	TRegion();
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	~TRegion();
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	TRectD getBBox() const;
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	bool contains(const TPointD &p) const;
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	bool contains(const TRegion &r) const;
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	bool contains(const TStroke &s, bool mayIntersect = false) const;
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	bool contains(const TEdge &e) const;
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	//! returns the region equivalent to r, 0 if does not exists.
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	TRegion *findRegion(const TRegion &r) const;
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	TRegion *getSubregion(UINT index) const;
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	UINT getSubregionCount() const;
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	void deleteSubregion(UINT index);
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	void addSubregion(TRegion *region);
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	TEdge *getEdge(UINT index) const;
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	TEdge *getLastEdge() const;
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	UINT getEdgeCount() const;
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	void addEdge(TEdge *e, bool minimizeEdges);
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	TEdge *popFrontEdge();
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	TEdge *popBackEdge();
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	void moveSubregionsTo(TRegion *r);
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	//it returns the  style of the region before filling or -1 if not filled.
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	int fill(const TPointD &p, int styleId);
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	bool selectFill(const TRectD &selectArea, int styleId);
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	//! returns the smallest subregions (including this) containing p
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	TRegion *getRegion(const TPointD &p);
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	int getStyle() const;
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	void setStyle(int styleId);
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	void autoFill(int styleId, bool oddLevel);
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	bool isSubRegionOf(const TRegion &r) const;
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	bool getInternalPoint(TPointD &p);
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	TRegionProp *getProp();
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	void setProp(TRegionProp *prop);
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	TRegionId getId();
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	void invalidateProp();
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	void invalidateBBox();
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	void print();
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	//friend void addRegion(vector<tregion*>& regionArray, TRegion *region);</tregion*>
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	void computeScanlineIntersections(double y, vector<double> &intersections) const;</double>
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	int scanlineIntersectionsBefore(double x, double y, bool horiz) const;
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	int leftScanlineIntersections(double x, double y) const
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	{
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		return scanlineIntersectionsBefore(x, y, true);
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	}
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#ifdef _DEBUG
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	void checkRegion();
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#endif
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};
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//-----------------------------------------------------------------------------
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/*Spostata in tregion.cpp
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inline int TRegion::getStyle() const
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{
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int ret = 0;
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  UINT i=0, j, n=getEdgeCount();
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  for (; i
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  {
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	  int styleId = getEdge(i)->getStyle();
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      if(styleId != 0 && ret==0) 
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			  {
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				//assert(styleId<100);
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				ret =  styleId;
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				if (i>0) for (j=0;j<i;j++) getedge(i)-="">setStyle(ret);</i;j++)>
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				}
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			else if (styleId!=ret)
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			  getEdge(i)->setStyle(ret);
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  }
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  return ret;
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}
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*/
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class DVAPI TRegionFeatureFormula
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{
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public:
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	virtual void update(const TPointD &p1, const TPointD &p2) = 0;
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};
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//permette di calcolare varie grandesse sul poligono della regione,
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//come l'area, il baricentro, il perimetro...
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//per usarla si deve sottoclassare la classe virtuale TRegionFeatureFormula
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//specificando la formual della grandezza da calcolare.
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void DVAPI computeRegionFeature(const TRegion &r, TRegionFeatureFormula &formula);
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#endif // !defined(TREGION_H)
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//-----------------------------------------------------------------------------
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//  End Of File
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//-----------------------------------------------------------------------------