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#pragma once
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#include "trastercm.h"
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#include "texception.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TROP_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//===============================================================
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//  Forward declarations
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class TPalette;
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typedef TSmartPointerT<tpalette> TPaletteP;</tpalette>
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extern "C" {
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struct _RASTER;
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}
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//===============================================================
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//********************************************************************************
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//    TRopException  definition
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//********************************************************************************
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class DVAPI TRopException final : public TException {
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  std::string message;
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public:
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  TRopException(const std::string &s) : message(s) {}
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  ~TRopException() {}
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  TString getMessage() const override;
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};
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//********************************************************************************
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//    TRop  namespace
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//********************************************************************************
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//! The TRop namespace provides various algorithms to operate with Toonz's
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//! raster types
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namespace TRop {
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enum ResampleFilterType {
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  None,
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  //! triangle filter
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  Triangle,
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  //! Mitchell-Netravali filter
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  Mitchell,
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  //! cubic convolution, a = .5
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  Cubic5,
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  //! cubic convolution, a = .75
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  Cubic75,
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  //! cubic convolution, a = 1
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  Cubic1,
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  //! Hann window, rad = 2
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  Hann2,
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  //! Hann window, rad = 3
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  Hann3,
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  //! Hamming window, rad = 2
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  Hamming2,
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  //! Hamming window, rad = 3
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  Hamming3,
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  //! Lanczos window, rad = 2
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  Lanczos2,
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  //! Lanczos window, rad = 3
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  Lanczos3,
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  //! Gaussian convolution
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  Gauss,
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  //! 'Quick' filter
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  ClosestPixel,
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  //! 'Quick' filter
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  Bilinear,
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  HowMany
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};
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enum ColorMask { RChan = 0x1, GChan = 0x2, BChan = 0x4, MChan = 0x8 };
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enum ErodilateMaskType { ED_rectangular, ED_circular };
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//! Applies first order mappings to each of \b rin's channels.
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/*! \note The input and output rasters must have the same size and pixel type.
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            Supports rout == rin. */
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DVAPI void rgbmScale(TRasterP rout, TRasterP rin, const double *k,
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                     const double *a, const int *out0, const int *out1);
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DVAPI void rgbmScale(TRasterP rout, TRasterP rin, double kr, double kg,
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                     double kb, double km, double ar = 0.0, double ag = 0.0,
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                     double ab = 0.0, double am = 0.0);
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/*! Transforms each input channel interval into the corresponding channel
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   interval,
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      cropping values if necessary.
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      Specified pointers are associated to int[5] arrays representing the 5-ple
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      (RGB, R, G, B, M) - where RGBM adjustment apply first. Then, Global apply
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      equally on RGB channels (but not on M).*/
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/*! \note The input and output rasters must have the same size and pixel type.
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            Supports rout == rin. */
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DVAPI void rgbmAdjust(TRasterP rout, TRasterP rin, const int *in0,
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                      const int *in1, const int *out0, const int *out1);
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//! Make a checkoboard in \b rout
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/*! Two variables \b TPixel32 describe the checkboard color,
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      \b TDimension are checkboard dimension and \b TPoinD the position
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  \include checkBoard_ex.cpp*/
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DVAPI void checkBoard(TRasterP rout, const TPixel32 &, const TPixel32 &,
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                      const TDimensionD &, const TPointD &);
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//! Make the image over of the \b up raster on the \b dn raster and put the
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//! resulting raster in \b rout
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/*! \include over_ex1.cpp*/
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DVAPI void over(const TRasterP &out, const TRasterP &dn, const TRasterP &up);
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//! Make the image over of the \b up raster on the \b out raster starting from
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//! \b pos
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DVAPI void over(const TRasterP &out, const TRasterP &up,
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                const TPoint &pos = TPoint());
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//! Make the image over of the \b up raster on the \b out raster
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DVAPI void over(const TRasterP &out, const TRasterP &up, const TAffine &aff,
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                ResampleFilterType filterType = Triangle);
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//! Make the image over of the \b up raster on the \b out raster starting from
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//! \b pos.
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//! Position \b pos must be already transformed using \b aff.
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DVAPI void over(const TRasterP &out, const TRasterP &up, const TPoint &pos,
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                const TAffine &aff, ResampleFilterType filterType = Triangle);
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//! Make the image over of the \b up raster on the \b dn raster using a \b mask
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//! and put the resulting raster in \b rout
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DVAPI void over(const TRasterP &out, const TRasterP &dn, const TRasterP &up,
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                const TRasterGR8P &mask);
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//! Make a coloring of \b rup with \b color and put the resulting raster in \b
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//! rout
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DVAPI void over(TRaster32P rout, const TRasterGR8P &rup, const TPixel32 &color);
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DVAPI void over(TRasterP rout, const TRasterCM32P &rup, TPalette *palette,
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                const TPoint &point = TPoint(), const TAffine &aff = TAffine());
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//! Apply the transformation \b aff to the raster \b in and put the resulting
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//! raster in \b rout
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/*!
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      It can be specified a resample filter type and a blur factor.
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    \include resample_ex.cpp
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  */
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DVAPI void resample(const TRasterP &out, const TRasterP &in, const TAffine &aff,
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                    ResampleFilterType filterType = Triangle, double blur = 1.);
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//! Like the over function, but only uses closest_pixel filter
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DVAPI void quickPut(const TRasterP &out, const TRasterP &up, const TAffine &aff,
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                    const TPixel32 &colorScale = TPixel::Black,
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                    bool doPremultiply = false, bool whiteTransp = false,
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                    bool firstColumn               = false,
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                    bool doRasterDarkenBlendedView = false);
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//! Like the over function but up image must be cmapped.
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/*! Only uses closest_pixel filter.
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    GlobalMatte is the opacity, used for onionskinning
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  */
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DVAPI void quickPut(const TRasterP &out, const TRasterCM32P &up,
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                    const TPaletteP &plt, const TAffine &aff,
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                    const TPixel32 &globalColorScale = TPixel::Black,
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                    bool inksOnly                    = false);
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// for trasparency check, ink check and paint check
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class CmappedQuickputSettings {
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public:
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  TPixel32 m_globalColorScale, m_transpCheckPaint, m_transpCheckBg,
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      m_transpCheckInk;
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  int m_inkIndex, m_paintIndex;
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  bool m_inksOnly, m_transparencyCheck, m_blackBgCheck;
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  CmappedQuickputSettings()
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      : m_globalColorScale(TPixel32::Black)
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      , m_inksOnly(false)
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      , m_transparencyCheck(false)
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      , m_blackBgCheck(false)
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      , m_inkIndex(-1)
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      , m_paintIndex(-1) {}
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};
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DVAPI void quickPut(const TRasterP &dn, const TRasterCM32P &upCM32,
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                    const TPaletteP &plt, const TAffine &aff,
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                    const CmappedQuickputSettings &settings);
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DVAPI void quickResampleColorFilter(const TRasterP &dn, const TRasterP &up,
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                                    const TAffine &aff, const TPaletteP &plt,
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                                    UCHAR colorMask);
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DVAPI void convolve_3_i(TRasterP rout, TRasterP rin, int dx, int dy,
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                        double conv[]);
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DVAPI void convolve_i(TRasterP rout, TRasterP rin, int dx, int dy,
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                      double conv[], int radius);
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DVAPI void fracmove(TRasterP rout, TRasterP rin, double dx, double dy);
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//! Convert \b src raster in raster type \b dst
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DVAPI void convert(TRasterP dst, const TRasterP &src);
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//! Copy \b src in \b dst
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DVAPI void copy(TRasterP dst, const TRasterP &src);
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DVAPI void brush(TRaster32P ras, const TPoint &a, const TPoint &b, int radius,
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                 const TPixel32 &color);
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//! Get \b bbox of \b ras raster
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DVAPI void computeBBox(TRasterP ras, TRect &bbox);
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//! Add background of color \b col to the \b ras raster
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DVAPI void addBackground(TRasterP ras, const TPixel32 &col);
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//! Return true if \b ras is opaque
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DVAPI bool isOpaque(TRasterP ras);
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//! Invert \b ras color in according with \b invRed, \b invGreen, \b invBlue, \b
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//! invMatte
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DVAPI void invert(TRasterP ras, bool invRed = true, bool invGreen = true,
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                  bool invBlue = true, bool invMatte = false);
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//! Add \b rdown pixels to \b rup pixels in according with the factor \b v and
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//! put the resulting raster in \b rout
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DVAPI void add(const TRasterP &rup, const TRasterP &rdown, const TRasterP &rout,
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               double v);
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//! Add \b rdown pixels to \b rup pixels and put the resulting raster in \b rout
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DVAPI void add(const TRasterP &rup, const TRasterP &rdown,
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               const TRasterP &rout);
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DVAPI void colordodge(const TRasterP &rup, const TRasterP &rdown,
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                      const TRasterP &rout);
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DVAPI void colorburn(const TRasterP &rup, const TRasterP &rdown,
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                     const TRasterP &rout);
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DVAPI void screen(const TRasterP &rup, const TRasterP &rdown,
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                  const TRasterP &rout);
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//! Subtract \b rdown pixels to \b rup pixels and put the resulting raster in \b
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//! rout
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DVAPI void sub(const TRasterP &rup, const TRasterP &rdown, const TRasterP &rout,
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               bool matte);
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DVAPI void mult(const TRasterP &rup, const TRasterP &rdown,
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                const TRasterP &rout, int v, bool matte);  //[-255..+255]
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DVAPI void ropin(const TRasterP &source, const TRasterP &matte,
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                 const TRasterP &rout);
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DVAPI void ropout(const TRasterP &source, const TRasterP &matte,
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                  const TRasterP &rout);
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DVAPI void atop(const TRasterP &rup, const TRasterP &rdown,
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                const TRasterP &rout);
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DVAPI void txor(const TRasterP &rup, const TRasterP &rdown,
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                const TRasterP &rout);
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DVAPI void crossDissolve(const TRasterP &rup, const TRasterP &rdown,
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                         const TRasterP &rout, UCHAR v);  //[0..255]
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DVAPI void lighten(const TRasterP &rup, const TRasterP &rdown,
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                   const TRasterP &rout);
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DVAPI void darken(const TRasterP &rup, const TRasterP &rdown,
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                  const TRasterP &rout);
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DVAPI void ropmin(const TRasterP &rup, const TRasterP &rdown,
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                  const TRasterP &rout, bool matte);
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DVAPI void ropmax(const TRasterP &rup, const TRasterP &rdown,
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                  const TRasterP &rout);
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DVAPI void linearburn(const TRasterP &rup, const TRasterP &rdown,
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                      const TRasterP &rout);
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DVAPI void overlay(const TRasterP &rup, const TRasterP &rdown,
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                   const TRasterP &rout);
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//! Make a premultiply of all raster pixels
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DVAPI void premultiply(const TRasterP &ras);
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//! Make a depremultiply of all raster pixels
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DVAPI void depremultiply(const TRasterP &ras);
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//! all white pixels are set to transparent
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DVAPI void whiteTransp(const TRasterP &ras);
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shun_iwasawa 2c0f50
//! apply color filter and semi-transparency of column to the render result
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//  implemented in toperators.cpp
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DVAPI void applyColorScale(const TRasterP &ras, const TPixel32 &colorScale);
shun_iwasawa 2c0f50
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DVAPI TRasterP shrink(TRasterP rin, int shrink);
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//! Make a \b gamma correct in the \b raster
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DVAPI void gammaCorrect(TRasterP raster, double gamma);
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//! Make a \b gamma correct in the \b raster
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DVAPI void gammaCorrectRGBM(TRasterP raster, double gammar, double gammag,
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                            double gammab, double gammam);
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//! Return the pixel size of the \b blur border
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DVAPI int getBlurBorder(double blur);
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//! Inserts antialias around jaggy lines. Threshold is a pixel distance intended
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//! from 0 to 256.
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//! Softness may vary from 0 to 100.
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DVAPI void antialias(const TRasterP &src, const TRasterP &dst, int threshold,
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                     int softness);
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//! Performs despeckling by replacing the color of small uniform areas (those
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//! enclosable in a
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//! square of specified edge length) with that most occurring along the area
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//! border.
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DVAPI void majorityDespeckle(const TRasterP &ras, int sizeThreshold);
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//! Make blur effect on \b srcRas raster and put the result in \b dstRas.
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DVAPI void blur(const TRasterP &dstRas, const TRasterP &srcRas, double blur,
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                int dx, int dy, bool useSSE = false);
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struct RaylitParams {
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  TPixel m_color;
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  T3DPoint m_lightOriginSrc;
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  T3DPoint m_lightOriginDst;
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  double m_smoothness;
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  double m_decay;
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  double m_intensity;
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  double m_scale;
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  bool m_invert;
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  bool m_includeInput;
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};
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//! Make raylit effect on \b srcRas raster and put the result in \b dstRas.
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DVAPI void raylit(const TRasterP &dstRas, const TRasterP &srcRas,
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                  const RaylitParams ¶ms);
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DVAPI void glassRaylit(const TRasterP &dstRas, const TRasterP &srcRas,
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                       const RaylitParams ¶ms);
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DVAPI void despeckle(const TRasterP &ras, int sizeThreshold, bool check,
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                     bool trasparentIsWhite = false);
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DVAPI void despeckle(const TRasterP &rout, const TRasterP &rin,
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                     int sizeThreshold, bool check);
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//! Return a raster with r b channels swapped
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DVAPI TRaster32P copyAndSwapRBChannels(const TRaster32P &srcRaster);
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// result in 'left'
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DVAPI void makeStereoRaster(const TRasterP &left, const TRasterP &right);
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DVAPI void setChannel(const TRasterP &rin, TRasterP rout, UCHAR chan,
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                      bool greytones);
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/*!
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    Applies classical morphological erosion/dilation to the specified input
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   raster.
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    \note Supports rin == rout.
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  */
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DVAPI void erodilate(const TRasterP &rin, const TRasterP &rout, double radius,
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                     ErodilateMaskType type);
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#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
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DVAPI void swapRBChannels(const TRaster32P &r);
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#endif
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///////////////////////////////////////
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//  Utilities for Toonz 4.6 porting  //
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///////////////////////////////////////
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//! Convert TRasterP in an old toonz raster!
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/*! Use the same buffer, not creates a new raster (the palette is new instead!)
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  */
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DVAPI _RASTER *convertRaster50to46(const TRasterP &inRas,
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                                   const TPaletteP &inPalette);
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//! Release the old toonz raster.
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/*! If the \b doReleaseBuffer is true, the buffer is released
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    (the palette is always deleted!)
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  */
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DVAPI void releaseRaster46(_RASTER *&r, bool doReleaseBuffer = false);
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//! Read an image in the path \b filename and put it in an old toonz raster
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DVAPI _RASTER *readRaster46(const char *filename);
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//! Retrieves the input raster from Toonz internal cache. Need to call it before
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//! using the raster.
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DVAPI void lockRaster(_RASTER *raster);
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//! Surrenders the input raster's buffer to the cache. Should be called before
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//! inactivity periods.
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DVAPI void unlockRaster(_RASTER *raster);
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}  // TRop namespace