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#pragma once
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#ifndef GLAREA_INCLUDED
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#define GLAREA_INCLUDED
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//#include "traster.h"
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#include "tw/tw.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TWIN_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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class TStopWatch;
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class DVAPI TGLArea : public TWidget {
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  void swapBuffers();
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  TStopWatch *m_stopwatch;
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  double m_framePerSecond;
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  void computeOcclusingRegion();
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  void deleteOcclusingRegion();
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  // void  redrawUncoveredArea(const TPoint &);
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  std::vector<trect> *m_arrayOfRectToRedraw;</trect>
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protected:
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// int m_lx, m_ly;
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// double m_angle;
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#define PEZZA_DISABLE_REDRAW
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#if defined(MACOSX) && defined(PEZZA_DISABLE_REDRAW)
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  bool m_disableRedraw;
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#endif
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  TPoint m_lastPos;
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  TPointD m_pan;  // world origin (win coords) (n. m_pan*2 are integer)
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  TPointD
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      m_zoomFactor;  // "world pixel" dimension (win coords) (integer if >=1)
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  TDimensionD m_pixelSize;  // 1/zoomFactor; win pixel dimension (world coords)
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  double m_zoomLevel;  // m_zoomFactor = e^m_zoomLevel
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  // supported extensions
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  static bool m_bgraSupported;
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  bool m_isInsideScreen;
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  void onGLContextCreated();
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public:
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  class PickItem {
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  public:
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    UINT m_label;
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    UINT m_zMin;
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    UINT m_zMax;
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    PickItem(UINT label, UINT zmin, UINT zmax)
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        : m_label(label), m_zMin(zmin), m_zMax(zmax) {}
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    ~PickItem() {}
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  private:
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    // not implemented
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    PickItem();
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  };
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  TGLArea(TWidget *parent, string name = "GLArea");
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  ~TGLArea();
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  void repaint();
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  void configureNotify(const TDimension &);
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  void create();
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  void paintIncrementally();
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  //  void rectwrite(const TRaster32P &ras, const TPoint &p);
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  void over(const TRaster32P &ras, const TPoint &p);
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  void over(const TRasterGR8P &ras, const TPoint &p);
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  inline TPointD win2world(const TPointD &p) const;
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  inline TPointD world2win(const TPointD &p) const;
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  inline TAffine getWin2WorldMatrix() const;
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  inline TAffine getWorld2WinMatrix() const;
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  void scroll(const TPoint &d);  // viewport coordinates
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  void lookAt(
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      const TPointD &d);  // world coordinates of the desired window center
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  // n. zoomCenter : viewport coords
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  void setZoomLevel(double zlevel, const TPoint &zoomCenter);
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  void changeZoomLevel(double d, const TPoint ¢er);
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  virtual void onZoomChange() {}
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  void fitToWindow(const TRectD &worldRect);
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  void middleButtonDown(const TMouseEvent &e);
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  void middleButtonDrag(const TMouseEvent &e);
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  void middleButtonUp(const TMouseEvent &e);
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  void draw();
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  virtual void drawIncrementally();
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  virtual void drawForPick() { draw(); }
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  void pick(const TPoint &point, vector<pickitem> &items);</pickitem>
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  double getFramePerSecond() const { return m_framePerSecond; }
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  static bool isBGRASupported() { return m_bgraSupported; }
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  bool unProject(TPointD &output,
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                 const TPoint &mousePos, const T3DPointD &planeOrigin,
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                 const T3DPointD &u, const T3DPointD &v) const;
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  void makeCurrent();  // Gl context
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  bool m_dontSwapBuffers;
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};
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inline TPointD TGLArea::win2world(const TPointD &p) const {
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  TPointD q = p - m_pan;
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  return TPointD(m_pixelSize.lx * q.x, m_pixelSize.ly * q.y);
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}
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inline TPointD TGLArea::world2win(const TPointD &p) const {
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  return m_pan + TPointD(p.x * m_zoomFactor.x, p.y * m_zoomFactor.y);
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}
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inline TAffine TGLArea::getWin2WorldMatrix() const {
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  return TScale(m_pixelSize.lx, m_pixelSize.ly) * TTranslation(-m_pan);
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}
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inline TAffine TGLArea::getWorld2WinMatrix() const {
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  return TTranslation(m_pan) * TScale(m_zoomFactor.x, m_zoomFactor.y);
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}
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#endif