Blame toonz/sources/sound/mp3/tsio_mp3.h
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#pragma once
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#ifndef TSIO_MP3_INCLUDED
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#define TSIO_MP3_INCLUDED
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#include "tsound_io.h"
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//==========================================================
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/*!
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The class TSoundTrackReaderMp3 reads audio files having
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.mp3 extension
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*/
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class TSoundTrackReaderMp3 final : public TSoundTrackReader {
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public:
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TSoundTrackReaderMp3(const TFilePath &fp);
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~TSoundTrackReaderMp3() {}
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/*!
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Loads the .mp3 audio file whose path has been specified in the constructor.
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It returns a TSoundTrackP created from the audio file
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*/
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TSoundTrackP load() override;
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/*!
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Returns a soundtrack reader able to read .mp3 audio files
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*/
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static TSoundTrackReader *create(const TFilePath &fp) {
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return new TSoundTrackReaderMp3(fp);
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}
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};
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class FfmpegAudio {
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public:
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TFilePath getRawAudio(TFilePath path);
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static bool checkFfmpeg();
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private:
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TFilePath getFfmpegCache();
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void runFfmpeg(QStringList args);
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};
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#endif
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