Blame toonz/sources/sound/wav/tsio_wav.h
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#ifndef TSIO_WAV_INCLUDED
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#define TSIO_WAV_INCLUDED
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#include "tsound_io.h"
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//==========================================================
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/*!
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The class TSoundTrackReaderWav reads audio files having
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.wav extension
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*/
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class TSoundTrackReaderWav : public TSoundTrackReader
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{
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public:
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TSoundTrackReaderWav(const TFilePath &fp);
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~TSoundTrackReaderWav() {}
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/*!
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Loads the .wav audio file whose path has been specified in the constructor.
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It returns a TSoundTrackP created from the audio file
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*/
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TSoundTrackP load();
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/*!
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Returns a soundtrack reader able to read .wav audio files
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*/
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static TSoundTrackReader *create(const TFilePath &fp)
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{
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return new TSoundTrackReaderWav(fp);
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}
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};
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//==========================================================
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/*!
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The class TSoundTrackWriterWav writes audio file having
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.wav extension
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*/
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class TSoundTrackWriterWav : public TSoundTrackWriter
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{
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public:
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TSoundTrackWriterWav(const TFilePath &fp);
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~TSoundTrackWriterWav() {}
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/*!
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Saves the informations of the soundtrack in .wav audio file
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whose path has been specified in the constructor.
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*/
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bool save(const TSoundTrackP &);
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/*!
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Returns a soundtrack writer able to write .wav audio files
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*/
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static TSoundTrackWriter *create(const TFilePath &fp)
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{
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return new TSoundTrackWriterWav(fp);
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}
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};
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#endif
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