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#pragma once
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#ifndef igs_hls_adjust_h
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#define igs_hls_adjust_h
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#ifndef IGS_HLS_ADJUST_EXPORT
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#define IGS_HLS_ADJUST_EXPORT
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#endif
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namespace igs {
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namespace hls_adjust {
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IGS_HLS_ADJUST_EXPORT void change(
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    float *image_array, const int height, const int width, const int channels,
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    const float *ref, /* 求める画像と同じ高、幅、channels数 */
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    const double hue_pivot, /* 0.0  ...0...360... */
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    const double hue_scale, /* 1.0  ...1...       */
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    const double hue_shift, /* 0.0  ...0...360... */
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    const double lig_pivot, /* 0.0  ...0...1...   */
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    const double lig_scale, /* 1.0  ...1...       */
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    const double lig_shift, /* 0.0  ...0...1...   */
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    const double sat_pivot, /* 0.0  ...0...1...   */
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    const double sat_scale, /* 1.0  ...1...       */
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    const double sat_shift, /* 0.0  ...0...1...   */
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    const bool add_blend_sw,
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    /* 効果(変化量)をアルファブレンドするか否かのスイッチ
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                add_blend_sw == true
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                    アルファ値によりRGBの変化量を調整する
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                    合成方法が
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                            合成画 = 下絵 * (1 - alpha) + 上絵
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                    の場合こちらを使う
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                add_blend_sw == false
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                    アルファ値に関係なくRGBが変化する
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                    合成方法が
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                            合成画 = 下絵 * (1 - alpha) + 上絵 * alpha
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                    の場合こちらを使う
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            */
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    const bool cylindrical = true  // colorspace shape: cylindrical or bicone
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);
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}
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}  // namespace igs
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#endif /* !igs_hls_adjust_h */