Blame toonz/sources/stdfx/igs_hls_adjust.h
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#ifndef igs_hls_adjust_h
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#define igs_hls_adjust_h
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#ifndef IGS_HLS_ADJUST_EXPORT
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#define IGS_HLS_ADJUST_EXPORT
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#endif
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namespace igs
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{
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namespace hls_adjust
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{
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IGS_HLS_ADJUST_EXPORT void change(
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unsigned char *image_array, const int height, const int width, const int channels, const int bits
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,
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const unsigned char *ref /* 求める画像と同じ高、幅、channels数 */
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,
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const int ref_bits /* refがゼロのときはここもゼロ */
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,
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const int ref_mode /* 0=R,1=G,2=B,3=A,4=Luminance,5=Nothing */
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,
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const double hue_pivot /* 0.0 ...0...360... */
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,
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const double hue_scale /* 1.0 ...1... */
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,
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const double hue_shift /* 0.0 ...0...360... */
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,
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const double lig_pivot /* 0.0 ...0...1... */
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,
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const double lig_scale /* 1.0 ...1... */
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,
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const double lig_shift /* 0.0 ...0...1... */
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,
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const double sat_pivot /* 0.0 ...0...1... */
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,
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const double sat_scale /* 1.0 ...1... */
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,
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const double sat_shift /* 0.0 ...0...1... */
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,
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const bool add_blend_sw
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/* 効果(変化量)をアルファブレンドするか否かのスイッチ
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add_blend_sw == true
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アルファ値によりRGBの変化量を調整する
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合成方法が
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合成画 = 下絵 * (1 - alpha) + 上絵
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の場合こちらを使う
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add_blend_sw == false
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アルファ値に関係なくRGBが変化する
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合成方法が
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合成画 = 下絵 * (1 - alpha) + 上絵 * alpha
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の場合こちらを使う
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*/
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);
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}
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}
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#endif /* !igs_hls_adjust_h */
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