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#pragma once
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#ifndef igs_hls_noise_h
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#define igs_hls_noise_h
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#ifndef IGS_HLS_NOISE_EXPORT
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#define IGS_HLS_NOISE_EXPORT
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#endif
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namespace igs {
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namespace hls_noise {
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IGS_HLS_NOISE_EXPORT void change(
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    float *image_array, const int height, const int width, const int channels,
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    const float *ref, /* 求める画像と同じ高、幅*/
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    /* image_arrayに余白が変化してもノイズパターンが変わらない
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            ようにするためにカメラエリアを指定する */
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    const int camera_x, const int camera_y, const int camera_w,
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    const int camera_h, const double hue_range, /* =0.025  0 ... 1.0 */
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    const double lig_range,                     /* =0.035  0 ... 1.0 */
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    const double sat_range,                     /* =0.0	   0 ... 1.0 */
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    const double alp_range,                     /* =0.0	   0 ... 1.0 */
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    const unsigned long random_seed,            /* =1      0 ... ULONG_MAX */
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    const double near_blur,                     /* =0.500  0 ... 0.5 */
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    const double lig_effective,                 /* =0.0	   0 ... 1.0 */
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    const double lig_center,                    /* =0.5    0 ... 1.0 */
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    const int lig_type,                         /* =0
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                             0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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    const double sat_effective,                 /* =0.0	   0 ... 1.0 */
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    const double sat_center,                    /* =0.5	   0 ... 1.0 */
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    const int sat_type,                         /* =0
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                             0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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    const double alp_effective,                 /* =0.0	   0 ... 1.0 */
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    const double alp_center,                    /* =0.5	   0 ... 1.0 */
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    const int alp_type,                         /* =0
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                             0(shift_whole),1(shift_term),2(decrease_whole),3(decrease_term) */
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    const bool add_blend_sw,
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    /* 効果(変化量)をアルファブレンドするか否かのスイッチ
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                add_blend_sw == true
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                    アルファ値によりRGBの変化量を調整する
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                    合成方法が
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                            合成画 = 下絵 * (1 - alpha) + 上絵
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                    の場合こちらを使う
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                add_blend_sw == false
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                    アルファ値に関係なくRGBが変化する
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                    合成方法が
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                            合成画 = 下絵 * (1 - alpha) + 上絵 * alpha
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                    の場合こちらを使う
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            */
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    const bool cylindrical = true  // colorspace shape: cylindrical or bicone
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);
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}
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}  // namespace igs
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#endif /* !igs_hls_noise_h */