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#pragma once
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#ifndef igs_hsv_adjust_h
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#define igs_hsv_adjust_h
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#ifndef IGS_HSV_ADJUST_EXPORT
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#define IGS_HSV_ADJUST_EXPORT
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#endif
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namespace igs
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{
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namespace hsv_adjust
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{
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IGS_HSV_ADJUST_EXPORT void change(
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	unsigned char *image_array, const int height, const int width, const int channels, const int bits
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	,
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	const unsigned char *ref /* 求める画像と同じ高、幅、channels数 */
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	,
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	const int ref_bits /* refがゼロのときはここもゼロ */
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	,
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	const int ref_mode /* 0=R,1=G,2=B,3=A,4=Luminance,5=Nothing */
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	,
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	const double hue_pivot /* 0.0  ...0...360... */
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	,
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	const double hue_scale /* 1.0  ...1...       */
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	,
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	const double hue_shift /* 0.0  ...0...360... */
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	,
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	const double sat_pivot /* 0.0  ...0...1...   */
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	,
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	const double sat_scale /* 1.0  ...1...       */
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	,
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	const double sat_shift /* 0.0  ...0...1...   */
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	,
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	const double val_pivot /* 0.0  ...0...1...   */
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	,
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	const double val_scale /* 1.0  ...1...       */
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	,
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	const double val_shift /* 0.0  ...0...1...   */
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	,
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	const bool add_blend_sw
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	/* 効果(変化量)をアルファブレンドするか否かのスイッチ
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		    add_blend_sw == true
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			アルファ値によりRGBの変化量を調整する
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			合成方法が
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				合成画 = 下絵 * (1 - alpha) + 上絵
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			の場合こちらを使う
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		    add_blend_sw == false
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			アルファ値に関係なくRGBが変化する
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			合成方法が
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				合成画 = 下絵 * (1 - alpha) + 上絵 * alpha
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			の場合こちらを使う
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		*/
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	);
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}
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}
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#endif /* !igs_hsv_adjust_h */