Blame toonz/sources/stdfx/igs_motion_blur.h
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#ifndef igs_motion_blur_h
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#define igs_motion_blur_h
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#ifndef IGS_MOTION_BLUR_EXPORT
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#define IGS_MOTION_BLUR_EXPORT
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#endif
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namespace igs
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{
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namespace motion_blur
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{
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IGS_MOTION_BLUR_EXPORT void convert(
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const unsigned char *image_in,
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unsigned char *image_out,
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const int height,
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const int width,
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const int channels,
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const int bits,
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const double x_vector = 1.0,
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const double y_vector = 1.0,
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const double vector_scale = 1.0,
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const double curve = 1.0,
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const int zanzo_length = 0.0,
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const double zanzo_power = 1.0,
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const bool alpha_rend_sw = true);
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}
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}
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Toshihiro Shimizu |
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#endif /* !igs_motion_blur_h */
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