Blame toonz/sources/stdfx/igs_resource_sleep_win.h
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#ifndef igs_resource_sleep_h
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Toshihiro Shimizu |
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#define igs_resource_sleep_h
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#include "igs_os_type.h" // DWORD
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#ifndef IGS_RESOURCE_IFX_EXPORT
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#define IGS_RESOURCE_IFX_EXPORT
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#endif
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namespace igs
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{
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namespace resource
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{
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/* 1second = 1,000milli_seconds(ミリ秒) */
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IGS_RESOURCE_IFX_EXPORT void sleep_m(const DWORD milli_seconds);
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}
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}
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Toshihiro Shimizu |
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#endif /* !igs_resource_sleep_h */
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