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#ifndef igs_resource_thread_h
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#define igs_resource_thread_h
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#if defined _WIN32   //-------------------------------------------------
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#include <windows.h> // HANDLE</windows.h>
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#include <process.h> // _beginthreadex()</process.h>
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#ifndef IGS_RESOURCE_IFX_EXPORT
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#define IGS_RESOURCE_IFX_EXPORT
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#endif
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namespace igs
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{
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namespace resource
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{
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//HANDLE = unsigned long(vc6.0) = void *(vc2005)
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IGS_RESOURCE_IFX_EXPORT const HANDLE thread_run(
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	unsigned(__stdcall *function)(void *), void *func_arg, const int priority = THREAD_PRIORITY_NORMAL
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	/*
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	priorityに与える値を優先度の高いものから順に並べます。
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	THREAD_PRIORITY_TIME_CRITICAL		プロセスにより15 or 31
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	THREAD_PRIORITY_HIGHEST			標準より2ポイント高い
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	THREAD_PRIORITY_ABOVE_NORMAL		標準より1ポイント高い
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	THREAD_PRIORITY_NORMAL			標準
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	THREAD_PRIORITY_BELOW_NORMAL		標準より1ポイント低い
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	THREAD_PRIORITY_LOWEST			標準より2ポイント低い
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	THREAD_PRIORITY_IDLE			プロセスにより1 or 16
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	*/
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	);
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IGS_RESOURCE_IFX_EXPORT const bool thread_was_done(const HANDLE thread_id);
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IGS_RESOURCE_IFX_EXPORT void thread_join(const HANDLE thread_id);
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IGS_RESOURCE_IFX_EXPORT void thread_wait(const HANDLE thread_id);
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IGS_RESOURCE_IFX_EXPORT void thread_close(const HANDLE thread_id);
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}
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}
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#else				 //--------------------------------------------------------------
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#include <pthread.h> // pthread_t,pthread_create(),pthread_join()</pthread.h>
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namespace igs
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{
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namespace resource
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{
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//pthread_t = unsigned long int(rhel4)
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pthread_t thread_run(
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	void *(*function)(void *), void *func_arg, const int state = PTHREAD_CREATE_JOINABLE
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	/*
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	state が
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	PTHREAD_CREATE_JOINABLE なら、pthread_join()を呼んで終了を待つ
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	PTHREAD_CREATE_DETACHED なら、なにも呼ぶ必要がないが、
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		thread終了を知るには自前で仕掛けが必要。
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	*/
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	);
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void thread_join(const pthread_t thread_id);
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}
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}
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#endif				 //-------------------------------------------------------------
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#endif /* !igs_resource_thread_h */