Blame toonz/sources/stdfx/igs_warp.h
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#ifndef igs_warp_h
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#define igs_warp_h
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#ifndef IGS_WARP_EXPORT
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#define IGS_WARP_EXPORT
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#endif
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namespace igs
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{
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namespace warp
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{
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IGS_WARP_EXPORT void hori_change(
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unsigned char *image, const int height, const int width, const int channels, const int bits
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,
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const unsigned char *refer // by height,width,channels
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,
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const int refchannels, const int refcc, const int refbit
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,
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const double offset = 0.5 //(double)(1<<(bits-1))/((1<
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,
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const double maxlen = 1.0, const bool alpha_rendering_sw = true, const bool anti_aliasing_sw = true);
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IGS_WARP_EXPORT void vert_change(
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unsigned char *image, const int height, const int width, const int channels, const int bits
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,
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const unsigned char *refer // by height,width,channels
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,
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const int refchannels, const int refcc, const int refbit
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,
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const double offset = 0.5 //(double)(1<<(bits-1))/((1<
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,
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const double maxlen = 1.0, const bool alpha_rendering_sw = true, const bool anti_aliasing_sw = true);
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}
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}
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#endif /* !igs_warp_h */
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