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#pragma once
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#ifndef ino_common_h
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#define ino_common_h
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#include "trop.h"
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#include "trasterfx.h"
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#include "stdfx.h"
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namespace ino {
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/* 一時バッファとの変換機能 */
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void ras_to_arr(const TRasterP in_ras, const int channels,
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                unsigned char* out_arr);
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void ras_to_float_arr(const TRasterP in_ras, const int channels,
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                      float* out_arr);
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void arr_to_ras(const unsigned char* in_arr, const int channels,
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                TRasterP out_ras, const int margin);
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void float_arr_to_ras(const unsigned char* in_arr, const int channels,
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                      TRasterP out_ras, const int margin);
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void ras_to_vec(const TRasterP ras, const int channels,
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                std::vector<unsigned char="">& vec);</unsigned>
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void vec_to_ras(std::vector<unsigned char="">& vec, const int channels,</unsigned>
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                TRasterP ras, const int margin = 0);
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void ras_to_ref_float_arr(const TRasterP in_ras, float* out_arr,
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                          const int refer_mode);
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// void Lx_to_wrap( TRasterP ras );
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/* logのserverアクセスON/OFF,install時設定をするための機能 */
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/* TEnv::getConfigDir() + "fx_ino_no_log.setup"
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        が存在するとtrueを返す */
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bool log_enable_sw(void);
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/* toonz6.0.x専用の固定値を返すinline(埋め込み)関数 */
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inline double param_range(void) { return 1.0; }  // 1 or 100%
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inline int channels(void) { return 4; }          // RGBM is 4 channels
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inline int bits(const TRasterP ras) {
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  return ((TRaster64P)ras) ? (std::numeric_limits<unsigned short="">::digits)</unsigned>
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                           : (std::numeric_limits<unsigned char="">::digits);</unsigned>
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}
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inline int pixel_bits(const TRasterP ras) {
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  return ino::channels() * ino::bits(ras);
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}
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// inline double pixel_per_mm(void) { return 640. / 12. / 25.4; }
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inline double pixel_per_mm(void) { return 1.; }
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// inline double pixel_per_inch(void) { return 640. / 12.; }
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}  // namespace ino
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class TBlendForeBackRasterFx : public TRasterFx {
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protected:
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  TRasterFxPort m_up;
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  TRasterFxPort m_down;
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  TDoubleParamP m_opacity;
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  TBoolParamP m_clipping_mask;
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  TBoolParamP m_linear;
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  TDoubleParamP m_gamma;
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  // If the pixel is premultiplied, divide color data by the alpha before
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  // converting from the colorspace, and then multiply by the alpha afterwards.
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  // This will correct the color of the semi-transparent pixels in most cases.
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  TBoolParamP m_premultiplied;
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  TBoolParamP m_alpha_rendering;  // optional
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  void dryComputeUpAndDown(TRectD& rect, double frame,
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                           const TRenderSettings& rs,
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                           bool upComputesWholeTile = false);
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  void doComputeFx(TRasterP& dn_ras_out, const TRasterP& up_ras,
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                   const TPoint& pos, const double up_opacity,
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                   const double gamma);
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  template <class class="" q="" t,=""></class>
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  void nonlinearTmpl(TRasterPT<t> dn_ras_out, const TRasterPT<t>& up_ras,</t></t>
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                     const double up_opacity);
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  template <class class="" q="" t,=""></class>
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  void linearTmpl(TRasterPT<t> dn_ras_out, const TRasterPT<t>& up_ras,</t></t>
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                  const double up_opacity, const double gamma);
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  // when compute in xyz color space, do not clamp channel values in the kernel
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  virtual void brendKernel(double& dnr, double& dng, double& dnb, double& dna,
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                           const double up_, double upg, double upb, double upa,
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                           const double upopacity,
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                           const bool alpha_rendering_sw = true,
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                           const bool is_xyz             = false) = 0;
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  void computeUpAndDown(TTile& tile, double frame, const TRenderSettings& rs,
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                        TRasterP& dn_ras, TRasterP& up_ras,
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                        bool upComputesWholeTile = false);
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public:
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  TBlendForeBackRasterFx(bool clipping_mask, bool has_alpha_option = false);
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  bool canHandle(const TRenderSettings& rs, double frame) override {
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    return true;
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  }
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  bool doGetBBox(double frame, TRectD& bBox,
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                 const TRenderSettings& rs) override;
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  int getMemoryRequirement(const TRectD& rect, double frame,
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                           const TRenderSettings& rs) override {
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    return TRasterFx::memorySize(rect, rs.m_bpp);
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  }
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  void doDryCompute(TRectD& rect, double frame,
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                    const TRenderSettings& rs) override {
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    this->dryComputeUpAndDown(rect, frame, rs, false);
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  }
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  void doCompute(TTile& tile, double frame, const TRenderSettings& rs) override;
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  /* FX nodeが無効のときの、表示port番号 */
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  int getPreferredInputPort() override { return 1; }
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  std::string getPluginId() const override { return PLUGIN_PREFIX; }
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};
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#endif /* !ino_common_h */