Blame toonz/sources/stdfx/iwa_adjustexposurefx.h
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/*------------------------------------------------
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Iwa_AdjustExposureFx
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明るさを露光値で調整するエフェクト
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------------------------------------------------*/
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#ifndef ADJUST_EXPOSURE_H
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#define ADJUST_EXPOSURE_H
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#include "stdfx.h"
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#include "tfxparam.h"
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struct float4 {
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float x, y, z, w;
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};
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class Iwa_AdjustExposureFx : public TStandardRasterFx
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{
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FX_PLUGIN_DECLARATION(Iwa_AdjustExposureFx)
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protected:
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TRasterFxPort m_source;
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TDoubleParamP m_hardness; /*- フィルムのガンマ値 -*/
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TDoubleParamP m_scale; /*- 明るさのスケール値 -*/
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TDoubleParamP m_offset; /*- 明るさのオフセット値 -*/
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/*- タイルの画像を0〜1に正規化してホストメモリに読み込む -*/
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template <typename pixel="" raster,="" typename=""></typename>
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void setSourceRaster(const RASTER srcRas,
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float4 *dstMem,
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TDimensionI dim);
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/*- 出力結果をChannel値に変換して格納 -*/
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template <typename pixel="" raster,="" typename=""></typename>
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void setOutputRaster(float4 *srcMem,
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const RASTER dstRas,
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TDimensionI dim);
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public:
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Iwa_AdjustExposureFx();
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void doCompute(TTile &tile,
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double frame,
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const TRenderSettings &settings);
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void doCompute_CPU(TTile &tile,
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double frame,
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const TRenderSettings &settings,
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TDimensionI &dim,
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float4 *tile_host);
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bool doGetBBox(double frame,
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TRectD &bBox,
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const TRenderSettings &info);
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bool canHandle(const TRenderSettings &info,
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double frame);
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};
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#endif
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