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shun-iwasawa |
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#pragma once
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//******************************************************************
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shun-iwasawa |
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// Iwa FractalNoise Fx
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shun-iwasawa |
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// An Fx emulating Fractal Noise effect in Adobe AfterEffect
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shun-iwasawa |
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//******************************************************************
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#ifndef IWA_FRACTALNOISEFX_H
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#define IWA_FRACTALNOISEFX_H
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#include "tfxparam.h"
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#include "tparamset.h"
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#include "stdfx.h"
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class Iwa_FractalNoiseFx final : public TStandardZeraryFx {
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FX_PLUGIN_DECLARATION(Iwa_FractalNoiseFx)
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enum FractalType {
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Basic = 0,
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TurbulentSmooth,
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TurbulentBasic,
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TurbulentSharp,
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Dynamic,
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DynamicTwist,
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Max,
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Rocky,
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FractalTypeCount
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};
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enum NoiseType { Block = 0, Smooth, NoiseTypeCount };
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struct FNParam {
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FractalType fractalType;
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NoiseType noiseType;
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bool invert;
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double rotation;
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TDimensionD scale;
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TPointD offsetTurbulence;
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bool perspectiveOffset;
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double complexity;
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double subInfluence;
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double subScaling;
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double subRotation;
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TPointD subOffset;
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double evolution;
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bool cycleEvolution;
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double cycleEvolutionRange;
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double dynamicIntensity;
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bool doConical;
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double conicalEvolution;
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double conicalAngle;
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double cameraFov;
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double zScale;
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bool alphaRendering;
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};
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protected:
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// Fractal Type フラクタルの種類
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TIntEnumParamP m_fractalType;
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// Noise Type ノイズの種類
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TIntEnumParamP m_noiseType;
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// Invert 反転
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TBoolParamP m_invert;
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/// Contrast コントラスト
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/// Brightness 明るさ
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/// Overflow オーバーフロー
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//- - - Transform トランスフォーム - - -
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// Rotation 回転
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TDoubleParamP m_rotation;
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// Uniform Scaling 縦横比を固定
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TBoolParamP m_uniformScaling;
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// Scale スケール
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TDoubleParamP m_scale;
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// Scale Width スケールの幅
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TDoubleParamP m_scaleW;
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// Scale Height スケールの高さ
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TDoubleParamP m_scaleH;
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// Offset Turbulence 乱気流のオフセット
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TPointParamP m_offsetTurbulence;
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// Perspective Offset 遠近オフセット
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TBoolParamP m_perspectiveOffset;
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// Complexity 複雑度
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TDoubleParamP m_complexity;
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//- - - Sub Settings サブ設定 - - -
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// Sub Influence サブ影響(%)
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TDoubleParamP m_subInfluence;
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// Sub Scaling サブスケール
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TDoubleParamP m_subScaling;
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// Sub Rotation サブ回転
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TDoubleParamP m_subRotation;
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// Sub Offset サブのオフセット
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TPointParamP m_subOffset;
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// Center Subscale サブスケールを中心
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/// TBoolParamP m_centerSubscale;
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// Evolution 展開
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TDoubleParamP m_evolution;
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//- - - Evolution Options 展開のオプション - - -
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// Cycle Evolution サイクル展開
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TBoolParamP m_cycleEvolution;
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// Cycle (in Evolution) サイクル(周期)
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TDoubleParamP m_cycleEvolutionRange;
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/// Random Seed ランダムシード
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/// Opacity 不透明度
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/// Blending Mode 描画モード
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// ダイナミックの度合い
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TDoubleParamP m_dynamicIntensity;
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//- - - Conical Noise - - -
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TBoolParamP m_doConical;
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TDoubleParamP m_conicalEvolution;
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TDoubleParamP m_conicalAngle;
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TDoubleParamP m_cameraFov;
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TDoubleParamP m_zScale;
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// - - - additional parameters - - -
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TBoolParamP m_alphaRendering;
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public:
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Iwa_FractalNoiseFx();
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bool canHandle(const TRenderSettings &info, double frame) override {
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return !m_doConical->getValue();
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}
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bool doGetBBox(double frame, TRectD &bBox,
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const TRenderSettings &ri) override;
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void doCompute(TTile &tile, double frame, const TRenderSettings &ri) override;
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void obtainParams(FNParam ¶m, const double frame, const TAffine &aff);
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template <typename pixel="" raster,="" typename=""></typename>
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void outputRaster(const RASTER outRas, double *out_buf, const FNParam ¶m);
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void getParamUIs(TParamUIConcept *&concepts, int &length) override;
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// For Dynamic and Dynamic Twist patterns, the position offsets using gradient
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// / rotation of the parent pattern
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TPointD getSamplePos(double x, double y, const TDimension outDim,
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const double *out_buf, const int gen, const double scale,
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const FNParam ¶m);
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// convert the noise
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void convert(double *buf, const FNParam ¶m);
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// composite the base noise pattern
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void composite(double *out, double *buf, const double influence,
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const FNParam ¶m);
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// finalize pattern (converting the color space)
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void finalize(double *out, const FNParam ¶m);
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};
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#endif
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