Blame toonz/sources/stdfx/iwa_motionflowfx.h
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#pragma once
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#ifndef IWA_MOTION_FLOW_FX_H
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#define IWA_MOTION_FLOW_FX_H
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#include "tfxparam.h"
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#include "stdfx.h"
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#include "motionawarebasefx.h"
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struct double3 {
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double x, y, z;
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};
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class Iwa_MotionFlowFx final : public MotionAwareAffineFx {
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FX_PLUGIN_DECLARATION(Iwa_MotionFlowFx)
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TIntEnumParamP m_normalizeType;
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TDoubleParamP m_normalizeRange;
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enum NormalizeType { NORMALIZE_AUTO = 0, NORMALIZE_MANUAL };
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public:
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Iwa_MotionFlowFx();
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void doCompute(TTile& tile, double frame,
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const TRenderSettings& settings) override;
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template <typename pixel="" raster,="" typename=""></typename>
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void setOutRas(RASTER ras, double3* outBuf, double norm_range);
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bool doGetBBox(double frame, TRectD& bBox,
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const TRenderSettings& info) override;
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bool canHandle(const TRenderSettings& info, double frame) override;
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// Since there is a possibility that the reference object is moving,
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// Change the alias every frame
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std::string getAlias(double frame,
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const TRenderSettings& info) const override;
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};
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#endif
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