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#pragma once
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/*------------------------------------
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 Iwa_PerspectiveDistortFx
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 奥行き方向に台形歪みを行うエフェクト
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 ディティールを保持するため、引き伸ばす量に応じて素材の解像度を上げる
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------------------------------------*/
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#ifndef IWA_PERSPECTIVE_DISTORT_H
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#define IWA_PERSPECTIVE_DISTORT_H
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#include "tfxparam.h"
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#include "stdfx.h"
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#include "tparamset.h"
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struct float4 {
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#if defined(TNZ_MACHINE_CHANNEL_ORDER_BGRM)
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  float z, y, x, w;
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MBGR)
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  float w, x, y, x;
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_RGBM)
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  float x, y, x, w;
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#elif defined(TNZ_MACHINE_CHANNEL_ORDER_MRGB)
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  float w, x, y, z;
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#endif
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};
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class Iwa_PerspectiveDistortFx final : public TStandardRasterFx {
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  FX_PLUGIN_DECLARATION(Iwa_PerspectiveDistortFx)
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protected:
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  TRasterFxPort m_source; /*- 入力画像 -*/
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  TPointParamP m_vanishingPoint; /*- 消失点 -*/
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  TPointParamP m_anchorPoint;    /*- 基準点 -*/
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  TDoubleParamP m_precision; /*- 細かさ。解像度の引き上げ度合い -*/
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  /*- 出力結果をChannel値に変換して格納 -*/
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  template <typename pixel="" raster,="" typename=""></typename>
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  void setOutputRaster(float4 *srcMem, const RASTER dstRas, TDimensionI dim,
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                       int drawLevel);
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  /*- タイルの画像を0〜1に正規化してホストメモリに読み込む -*/
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  template <typename pixel="" raster,="" typename=""></typename>
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  void setSourceRaster(const RASTER srcRas, float4 *dstMem, TDimensionI dim);
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public:
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  Iwa_PerspectiveDistortFx();
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  bool doGetBBox(double frame, TRectD &bBox,
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                 const TRenderSettings &info) override;
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  bool canHandle(const TRenderSettings &info, double frame) override;
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  void doCompute(TTile &tile, double frame,
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                 const TRenderSettings &rend_sets) override;
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  void doCompute_CPU(TTile &tile, const double frame,
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                     const TRenderSettings &settings, TPointD &vanishingPoint,
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                     TPointD &anchorPoint, float4 *source_host,
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                     float4 *result_host, TDimensionI &sourceDim,
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                     TDimensionI &resultDim, const double precision,
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                     const double offs);
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  void getParamUIs(TParamUIConcept *&concepts, int &length) override;
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  bool toBeComputedInLinearColorSpace(bool settingsIsLinear,
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                                      bool tileIsLinear) const override;
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};
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#endif