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#pragma once
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/*------------------------------------
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Iwa_SoapBubbleFx
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Generates thin film interference colors from two reference images;
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one is for thickness and the other one is for shape or normal vector
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distribution of the film.
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Inherits Iwa_SpectrumFx.
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------------------------------------*/
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#ifndef IWA_SOAPBUBBLE_H
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#define IWA_SOAPBUBBLE_H
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#include "iwa_spectrumfx.h"
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class Iwa_SoapBubbleFx final : public Iwa_SpectrumFx {
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FX_PLUGIN_DECLARATION(Iwa_SoapBubbleFx)
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protected:
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/* target shape, used to create a pseudo normal vector */
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TRasterFxPort m_shape;
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/* another option, to input a depth map directly */
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TRasterFxPort m_depth;
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// rendering mode
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TIntEnumParamP m_renderMode;
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// shape parameters
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TDoubleParamP m_binarize_threshold;
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TDoubleParamP m_shape_aspect_ratio;
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TDoubleParamP m_blur_radius;
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TDoubleParamP m_blur_power;
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TBoolParamP m_multi_source;
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TDoubleParamP m_center_opacity;
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TBoolParamP m_fit_thickness;
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// obsolete parameter. to be converted to m_center_opacity
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TBoolParamP m_mask_center;
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// noise parameters
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TIntParamP m_normal_sample_distance;
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TIntParamP m_noise_sub_depth;
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TDoubleParamP m_noise_resolution_s;
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TDoubleParamP m_noise_resolution_t;
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TDoubleParamP m_noise_sub_composite_ratio;
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TDoubleParamP m_noise_evolution;
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TDoubleParamP m_noise_depth_mix_ratio;
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TDoubleParamP m_noise_thickness_mix_ratio;
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enum { RENDER_MODE_BUBBLE, RENDER_MODE_THICKNESS, RENDER_MODE_DEPTH };
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template <typename pixel="" raster,="" typename=""></typename>
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void convertToBrightness(const RASTER srcRas, float* dst, float* alpha,
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TDimensionI dim);
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template <typename pixel="" raster,="" typename=""></typename>
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void convertToRaster(const RASTER ras, float* thickness_map_p,
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float* depth_map_p, float* alpha_map_p, TDimensionI dim,
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float3* bubbleColor_p);
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void processShape(double frame, TTile& shape_tile, float* depth_map_p,
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float* alpha_map_p, USHORT* regionIds_p,
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QList<qrect>& regionBoundingRects, TDimensionI dim,</qrect>
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const TRenderSettings& settings);
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int do_binarize(TRaster32P srcRas, USHORT* dst_p, float thres,
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float* distance_p, float* alpha_map_p,
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QList<qrect>& regionBoundingRects, TDimensionI dim);</qrect>
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void do_createBlurFilter(float* dst_p, int size, float radius);
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void do_applyFilter(float* depth_map_p, TDimensionI dim, float* distance_p,
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USHORT* binarized_p, float* blur_filter_p,
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int blur_filter_size, double frame,
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const TRenderSettings& settings);
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void processNoise(float* thickness_map_p, float* depth_map_p, TDimensionI dim,
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double frame, const TRenderSettings& settings);
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void calc_norm_angle(float* norm_angle_p, float* depth_map_p, TDimensionI dim,
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int shrink);
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void make_noise_map(float* noise_map_p, float* depth_map_p,
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float* norm_angle_p, TDimensionI dim,
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const QList<int>& noise_amount,</int>
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const QList<qsize>& noise_base_resolution,</qsize>
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int noise_sub_depth, float* noise_base);
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float noise_interp(int left, int right, int bottom, int top, float ratio_s,
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float ratio_t, float* noise_layer_base, int noise_dim_x);
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void add_noise(float* thickness_map_p, float* depth_map_p, TDimensionI dim,
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float* noise_map_p, float noise_thickness_mix_ratio,
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float noise_depth_mix_ratio);
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void do_distance_transform(float* dst_p, USHORT* binarized_p, int regionCount,
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TDimensionI dim, double frame);
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// if the rendering process is canceled, release raster and return TRUE
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bool checkCancelAndReleaseRaster(const QList<trastergr8p>&, TTile&,</trastergr8p>
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const TRenderSettings&);
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void applyDistanceToAlpha(float* distance_p, float* alpha_map_p,
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TDimensionI dim, float center_opacity);
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void fitThicknessPatches(TRasterP thickRas, TDimensionI thickDim,
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float* thickness_map_p, TDimensionI dim,
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USHORT* regionIds_p,
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QList<qrect>& regionBoundingRects);</qrect>
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public:
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Iwa_SoapBubbleFx();
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void doCompute(TTile& tile, double frame,
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const TRenderSettings& settings) override;
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// This will be called in TFx::loadData when obsolete "mask center" value is
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// loaded
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void onObsoleteParamLoaded(const std::string& paramName) override;
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};
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#endif
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