Blame toonz/sources/stdfx/perlinnoise.h
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#ifndef PERLINNOISE_H
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#define PERLINOISE_H
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#include "tfxparam.h"
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#include "tspectrumparam.h"
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enum {
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PNOISE_CLOUDS,
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PNOISE_WOODS
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};
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class PerlinNoise
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{
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static int Size;
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static int TimeSize;
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static int Offset;
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static double Pixel_size;
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float *Noise;
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double LinearNoise(double x, double y, double t);
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public:
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PerlinNoise();
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~PerlinNoise() { delete[] Noise; };
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double Turbolence(double u, double v, double k, double grain);
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double Turbolence(double u, double v, double k, double grain, double min, double max);
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double Marble(double u, double v, double k, double grain);
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double Marble(double u, double v, double k, double grain, double min, double max);
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};
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/*---------------------------------------------------------------------------*/
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void doClouds(
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const TRasterP &ras,
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const TSpectrumParamP colors,
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TPointD pos,
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double evolution,
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double size,
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double min,
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double max,
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int type,
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double scale,
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double frame);
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#endif
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