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#pragma once
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#ifndef PINS_H
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#define PINS_H
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//#include "tfxparam.h"
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//#include "trop.h"
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#include "trasterfx.h"
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//#include "stdfx.h"
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//#include "tfx.h"
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//#include "tparamset.h"
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#include "tgl.h"
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#ifdef _WIN32
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#include <gl gl.h=""></gl>
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#include <gl glu.h=""></gl>
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#endif
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//#ifdef MACOSX
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//#include <glut glut.h=""></glut>
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//#define GLUT_NO_LIB_PRAGMA
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//#define GLUT_NO_WARNING_DISABLE
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//#endif
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///#include "offscreengl.h"
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class FourPoints {
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public:
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  TPointD m_p00;
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  TPointD m_p01;
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  TPointD m_p10;
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  TPointD m_p11;
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  FourPoints() : m_p00(), m_p01(), m_p10(), m_p11() {}
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  FourPoints(const TPointD &p00, const TPointD &p01, const TPointD &p10,
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             const TPointD &p11)
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      : m_p00(p00), m_p01(p01), m_p10(p10), m_p11(p11) {}
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  bool operator==(const FourPoints &fp) const {
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    return m_p00 == fp.m_p00 && m_p10 == fp.m_p10 && m_p01 == fp.m_p01 &&
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           m_p11 == fp.m_p11;
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  }
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  bool operator!=(const FourPoints &fp) const { return !(*this == fp); }
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};
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luz paz 6454c4
// this function computes the perspective transformation defined with
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//-transfFrom, transfTo- (the points in transfFrom goes in transfTo)
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// and applies it on the fourPoints from, and returns the result)
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FourPoints computeTransformed(const FourPoints &transfFrom,
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                              const FourPoints &transfTo,
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                              const FourPoints &from);
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//--------------------------------------------------------------------------------
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void subdivision(const TPointD &p00, const TPointD &p10, const TPointD &p11,
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                 const TPointD &p01, const TPointD &tex00, const TPointD &tex10,
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                 const TPointD &tex11, const TPointD &tex01,
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                 const TRectD &clippingRect, int details);
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void subCompute(TRasterFxPort &m_input, TTile &tile, double frame,
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                const TRenderSettings &ri, TPointD p00, TPointD p01,
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                TPointD p11, TPointD p10, int details, bool wireframe,
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                TDimension m_offScreenSize, bool isCast = false);
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#endif