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#include "stdfx/shaderfx.h"
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// TnzStdfx includes
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#include "stdfx.h"
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#include "stdfx/shaderinterface.h"
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#include "stdfx/shadingcontext.h"
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// TnzBase includes
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#include "tfxparam.h"
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#include "tparamset.h"
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#include "trenderresourcemanager.h"
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#include "trenderer.h"
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// TnzCore includes
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#include "tthread.h"
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#include "tfilepath.h"
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#include "tstream.h"
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#include "tfunctorinvoker.h"
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#include "tmsgcore.h"
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// Qt includes
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#include <qdir></qdir>
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#include <qopenglshaderprogram></qopenglshaderprogram>
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#include <qcoreapplication></qcoreapplication>
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#include <qoffscreensurface></qoffscreensurface>
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// Glew include
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#include <gl glew.h=""></gl>
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// tcg includes
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#include "tcg/tcg_function_types.h"
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// Boost includes
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#include <boost any.hpp=""></boost>
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#include <boost iterator="" transform_iterator.hpp=""></boost>
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#include <boost ptr_container="" ptr_vector.hpp=""></boost>
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// Diagnostics include
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//#define DIAGNOSTICS
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#ifdef DIAGNOSTICS
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#include "diagnostics.h"
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#endif
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//===================================================
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//    Forward Declarations
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class ShaderFxDeclaration;
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//===================================================
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//****************************************************************************
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//    Local Namespace  stuff
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//****************************************************************************
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namespace {
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// Classes
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struct ContextLocker {
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  ShadingContext &m_ctx;
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  bool m_locked;
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public:
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  ContextLocker(ShadingContext &ctx) : m_ctx(ctx), m_locked(false) { relock(); }
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  ~ContextLocker() {
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    if (m_locked) unlock();
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  }
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  void relock() {
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    assert(!m_locked), m_locked = true;
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    m_ctx.makeCurrent();
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  }
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  void unlock() {
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    assert(m_locked), m_locked = false;
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    m_ctx.doneCurrent();
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  }
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};
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struct ProgramBinder {
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  QOpenGLShaderProgram *m_prog;
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public:
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  ProgramBinder(QOpenGLShaderProgram *prog) : m_prog(prog) { m_prog->bind(); }
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  ~ProgramBinder() {
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    glUseProgram(0);  // m_prog->release();
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  }
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};
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struct RectF {
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  GLfloat m_val[4];
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  RectF(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1) {
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    m_val[0] = x0, m_val[1] = y0, m_val[2] = x1, m_val[3] = y1;
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  }
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  RectF(const TRectD &rect) {
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    m_val[0] = rect.x0, m_val[1] = rect.y0, m_val[2] = rect.x1,
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    m_val[3] = rect.y1;
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  }
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  operator TRectD() const {
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    return TRectD(m_val[0], m_val[1], m_val[2], m_val[3]);
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  }
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  bool operator==(const RectF &rect) const {
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    return (memcmp(m_val, rect.m_val, sizeof(this)) == 0);
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  }
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};
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struct AffineF {
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  GLfloat m_val[9];
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  operator TAffine() const {
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    return TAffine(m_val[0], m_val[3], m_val[6], m_val[1], m_val[4], m_val[7]);
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  }
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  // Observe that mat3 from GLSL stores elements column-wise; this explains the
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  // weird indexing
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};
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// Global Variables
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typedef std::map<qstring, *="" shaderfxdeclaration=""> FxDeclarationsMap;</qstring,>
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FxDeclarationsMap l_shaderFxDeclarations;
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enum Measures { NONE, PERCENT, LENGTH, ANGLE, MEASURESCOUNT };
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static const std::string l_measureNames[MEASURESCOUNT] = {"", "percentage",
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                                                          "fxLength", "angle"};
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static const TParamUIConcept::Type
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    l_conceptTypes[ShaderInterface::CONCEPTSCOUNT -
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                   ShaderInterface::UI_CONCEPTS] = {
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        TParamUIConcept::RADIUS,  TParamUIConcept::WIDTH,
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        TParamUIConcept::ANGLE,   TParamUIConcept::POINT,
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        TParamUIConcept::POINT_2, TParamUIConcept::VECTOR,
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        TParamUIConcept::POLAR,   TParamUIConcept::SIZE,
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        TParamUIConcept::QUAD,    TParamUIConcept::RECT};
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// Functions
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inline bool isObsolete(const TFilePath &fp, const QDateTime &lastModified) {
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  QFileInfo fInfo(QString::fromStdWString(fp.getWideString()));
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  return (lastModified != fInfo.lastModified());
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}
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inline TRectD tileRect(const TTile &tile) {
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  const TDimension &dim = tile.getRaster()->getSize();
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  return TRectD(tile.m_pos, TDimensionD(dim.lx, dim.ly));
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}
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inline void ceilRect(TRectD &rect) {
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  rect.x0 = tfloor(rect.x0), rect.y0 = tfloor(rect.y0);
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  rect.x1 = tceil(rect.x1), rect.y1 = tceil(rect.y1);
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}
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}  // namespace
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//****************************************************************************
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//    Shader Fx  declaration
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//****************************************************************************
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class ShaderFx final : public TStandardZeraryFx {
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  FX_PLUGIN_DECLARATION(ShaderFx)
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  const ShaderInterface *m_shaderInterface;  //!< Shader fx 'description'.
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  std::vector<boost::any></boost::any>
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      m_params;  //!< Parameters for the shader fx. The actual parameter
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                 //!< type depends on the shader interface declaration.
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  std::vector<tparamuiconcept></tparamuiconcept>
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      m_uiConcepts;  //!< UI concepts related to m_params.
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  boost::ptr_vector<trasterfxport></trasterfxport>
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      m_inputPorts;  //!< Input ports for the shader fx.
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public:
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  ShaderFx() : m_shaderInterface() {
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    assert(false);
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  }  // Necessary due to TPersist inheritance, but must NOT be used
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  ShaderFx(const ShaderInterface *shaderInterface)
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      : m_shaderInterface(shaderInterface) {
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    initialize();
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  }
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  // void setShaderInterface(const ShaderInterface& shaderInterface);
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  void initialize();
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  void getParamUIs(TParamUIConcept *¶ms, int &length) override;
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  bool doGetBBox(double frame, TRectD &bBox,
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                 const TRenderSettings &info) override;
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  bool canHandle(const TRenderSettings &info, double frame) override;
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  void doDryCompute(TRectD &rect, double frame,
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                    const TRenderSettings &ri) override;
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  void doCompute(TTile &tile, double frame, const TRenderSettings &ri) override;
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private:
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  QOpenGLShaderProgram *touchShaderProgram(
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      const ShaderInterface::ShaderData &sd, ShadingContext &context,
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      int varyingsCount = 0, const GLchar **varyings = 0);
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  void bindParameters(QOpenGLShaderProgram *shaderProgram, double frame);
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  void bindWorldTransform(QOpenGLShaderProgram *shaderProgram,
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                          const TAffine &worldToDst);
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  void getInputData(const TRectD &rect, double frame, const TRenderSettings &ri,
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                    std::vector<trectd> &inputRects,</trectd>
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                    std::vector<taffine> &inputAffines,</taffine>
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                    ShadingContext &context);
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};
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//****************************************************************************
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//    ShaderFxDeclaration  definition
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//****************************************************************************
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class ShaderFxDeclaration final : public TFxDeclaration {
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  ShaderInterface m_shaderInterface;
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public:
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  ShaderFxDeclaration(const ShaderInterface &shaderInterface)
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      : TFxDeclaration(
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            TFxInfo(shaderInterface.mainShader().m_name.toStdString(), false))
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      , m_shaderInterface(shaderInterface) {}
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  TPersist *create() const override { return new ShaderFx(&m_shaderInterface); }
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};
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//****************************************************************************
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//    ShadingContextManager  definition
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//****************************************************************************
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class ShadingContextManager final : public QObject {
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  mutable QMutex m_mutex;
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  std::unique_ptr<shadingcontext> m_shadingContext;</shadingcontext>
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  TAtomicVar m_activeRenderInstances;
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  std::unique_ptr<qoffscreensurface> m_surface;</qoffscreensurface>
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public:
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  ShadingContextManager() {
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    /*
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The ShadingContext's QGLPixelBuffer must be destroyed *before* the global
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QApplication
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is. So, we will attach to a suitable parent object whose lifespan is shorter.
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FYI - yes, this approach was adopted after a long and PAINFUL wrestling session
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with Qt.
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Suggestions are welcome as this is a tad beyond ridiculous...
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*/
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    QObject *mainScopeBoundObject =
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        QCoreApplication::instance()->findChild<qobject *="">("mainScope");</qobject>
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    assert(thread() ==
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           mainScopeBoundObject
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               ->thread());  // Parent object must be in the same thread,
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    // setParent(mainScopeBoundObject);  // otherwise reparenting fails
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    m_surface.reset(new QOffscreenSurface());
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    m_surface->create();
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    m_shadingContext.reset(new ShadingContext(m_surface.get()));
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  }
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  static ShadingContextManager *instance() {
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    static ShadingContextManager *theManager = new ShadingContextManager;
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    return theManager;
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  }
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  QMutex *mutex() const { return &m_mutex; }
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  const ShadingContext &shadingContext() const { return *m_shadingContext; }
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  ShadingContext &shadingContext() { return *m_shadingContext; }
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  void onRenderInstanceStart() { ++m_activeRenderInstances; }
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  void onRenderInstanceEnd() {
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    if (--m_activeRenderInstances == 0) {
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      QMutexLocker mLocker(&m_mutex);
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      // Release the shading context's output buffer
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      ::ContextLocker cLocker(*m_shadingContext);
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      m_shadingContext->resize(0, 0);
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#ifdef DIAGNOSTICS
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      DIAGNOSTICS_DUMP("ShaderLogs");
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      DIAGNOSTICS_CLEAR;
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#endif
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    }
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  }
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  ShadingContext::Support touchSupport() {
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    struct {
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      ShadingContextManager *m_this;
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      ShadingContext::Support support() {
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        QMutexLocker mLocker(&m_this->m_mutex);
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        ::ContextLocker cLocker(*m_this->m_shadingContext);
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        return ShadingContext::support();
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      }
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    } locals = {this};
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    static ShadingContext::Support sup = locals.support();
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    static bool sentMsg = false;
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    if (!sentMsg) {
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      switch (sup) {
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      case ShadingContext::NO_PIXEL_BUFFER:
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        DVGui::warning(QOpenGLShaderProgram::tr(
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            "This system configuration does not support OpenGL Pixel Buffers. "
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            "Shader Fxs will not be able to render."));
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        break;
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      case ShadingContext::NO_SHADERS:
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        DVGui::warning(QOpenGLShaderProgram::tr(
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            "This system configuration does not support OpenGL Shader "
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            "Programs. Shader Fxs will not be able to render."));
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        break;
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      }
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      sentMsg = true;
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    }
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    return sup;
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  }
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  QOffscreenSurface *getSurface() { return m_surface.get(); }
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};
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template class DV_EXPORT_API TFxDeclarationT<shaderfx>;</shaderfx>
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//****************************************************************************
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//    ShadingContextManagerDelegate  definition
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//****************************************************************************
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class MessageCreateContext final : public TThread::Message {
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  ShadingContextManager *man;
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public:
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  MessageCreateContext(ShadingContextManager *ctx) : man(ctx) {}
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  void onDeliver() override { man->onRenderInstanceEnd(); }
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  TThread::Message *clone() const override {
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    return new MessageCreateContext(*this);
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  }
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};
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class SCMDelegate final : public TRenderResourceManager {
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  T_RENDER_RESOURCE_MANAGER
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  void onRenderInstanceStart(unsigned long id) override {
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    ShadingContextManager::instance()->onRenderInstanceStart();
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  }
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  void onRenderInstanceEnd(unsigned long id) override {
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    if (!TThread::isMainThread()) {
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      /* tofflinegl のときとは逆で main thread に dispatch する */
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      MessageCreateContext(ShadingContextManager::instance()).sendBlocking();
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    } else {
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      ShadingContextManager::instance()->onRenderInstanceEnd();
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    }
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  }
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};
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//-------------------------------------------------------------------
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class SCMDelegateGenerator final : public TRenderResourceManagerGenerator {
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public:
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  SCMDelegateGenerator() : TRenderResourceManagerGenerator(false) {
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    /*
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Again, this has to do with the manager's lifetime issue.
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The SCM must be created in the MAIN THREAD, but NOT BEFORE the
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QCoreApplication itself has been created. The easiest way to do so
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is scheduling a slot to be executed as soon as event processing starts.
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*/
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    struct InstanceSCM final : public TFunctorInvoker::BaseFunctor {
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      void operator()() override { ShadingContextManager::instance(); }
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    };
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    TFunctorInvoker::instance()->invokeQueued(new InstanceSCM);
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  }
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  TRenderResourceManager *operator()() override { return new SCMDelegate; }
Toshihiro Shimizu 890ddd
};
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MANAGER_FILESCOPE_DECLARATION(SCMDelegate, SCMDelegateGenerator)
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Toshihiro Shimizu 890ddd
//****************************************************************************
Toshihiro Shimizu 890ddd
//    Shader Fx  implementation
Toshihiro Shimizu 890ddd
//****************************************************************************
Toshihiro Shimizu 890ddd
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void ShaderFx::initialize() {
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  struct {
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    ShaderFx *m_this;
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    inline void addUiConcept(const ShaderInterface::Parameter &siParam,
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                             const TParamP ¶m) {
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      if (siParam.m_concept.m_type >= ShaderInterface::UI_CONCEPTS &&
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          siParam.m_concept.m_type < ShaderInterface::CONCEPTSCOUNT) {
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        m_this->m_uiConcepts.push_back(TParamUIConcept());
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        TParamUIConcept &uiConcept = m_this->m_uiConcepts.back();
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        uiConcept.m_type           = ::l_conceptTypes[siParam.m_concept.m_type -
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                                            ShaderInterface::UI_CONCEPTS];
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        uiConcept.m_label = siParam.m_concept.m_label.toStdString();
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        uiConcept.m_params.push_back(param);
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      }
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    }
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    inline void addUiConcept(const ShaderInterface::ParameterConcept &concept) {
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      if (!concept.isUI() || concept.m_parameterNames.empty()) return;
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      TParamUIConcept uiConcept = {
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          ::l_conceptTypes[concept.m_type - ShaderInterface::UI_CONCEPTS],
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          concept.m_label.toStdString()};
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      int n, nCount = int(concept.m_parameterNames.size());
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      for (n = 0; n != nCount; ++n) {
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        TParam *param = m_this->getParams()->getParam(
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            concept.m_parameterNames[n].toStdString());
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        if (!param) break;
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        uiConcept.m_params.push_back(param);
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      }
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      if (uiConcept.m_params.size() == concept.m_parameterNames.size())
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        m_this->m_uiConcepts.push_back(uiConcept);
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    }
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  } locals = {this};
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  assert(m_params.empty());  // Interfaces should not be re-set
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  // Allocate parameters following the specified interface
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  const std::vector<shaderinterface::parameter> &siParams =</shaderinterface::parameter>
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      m_shaderInterface->parameters();
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  int p, pCount = int(siParams.size());
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  m_params.reserve(pCount);
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  for (p = 0; p != pCount; ++p) {
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    const ShaderInterface::Parameter &siParam = siParams[p];
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    switch (siParam.m_type) {
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    case ShaderInterface::BOOL: {
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      TBoolParamP param(siParam.m_default.m_bool);
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tboolparamp>(&m_params.back()));</tboolparamp>
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      break;
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    }
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    case ShaderInterface::FLOAT: {
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      TDoubleParamP param(siParam.m_default.m_float);
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      param->setValueRange(siParam.m_range[0].m_float,
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                           siParam.m_range[1].m_float);
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      locals.addUiConcept(siParam, param);
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      switch (siParam.m_concept.m_type) {
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      case ShaderInterface::PERCENT:
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        param->setMeasureName(l_measureNames[PERCENT]);
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        break;
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      case ShaderInterface::LENGTH:
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      case ShaderInterface::RADIUS_UI:
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      case ShaderInterface::WIDTH_UI:
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      case ShaderInterface::SIZE_UI:
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        param->setMeasureName(l_measureNames[LENGTH]);
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        break;
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      case ShaderInterface::ANGLE:
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      case ShaderInterface::ANGLE_UI:
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        param->setMeasureName(l_measureNames[ANGLE]);
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        break;
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      }
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tdoubleparamp>(&m_params.back()));</tdoubleparamp>
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      break;
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    }
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    case ShaderInterface::VEC2: {
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      TPointParamP param(
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          TPointD(siParam.m_default.m_vec2[0], siParam.m_default.m_vec2[1]));
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      param->getX()->setValueRange(siParam.m_range[0].m_vec2[0],
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                                   siParam.m_range[1].m_vec2[0]);
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      param->getY()->setValueRange(siParam.m_range[0].m_vec2[1],
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                                   siParam.m_range[1].m_vec2[1]);
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      locals.addUiConcept(siParam, param);
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      switch (siParam.m_concept.m_type) {
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      case ShaderInterface::PERCENT:
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        param->getX()->setMeasureName(l_measureNames[PERCENT]);
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        param->getY()->setMeasureName(l_measureNames[PERCENT]);
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        break;
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      case ShaderInterface::LENGTH:
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      case ShaderInterface::POINT:
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      case ShaderInterface::POINT_UI:
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      case ShaderInterface::VECTOR_UI:
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      case ShaderInterface::WIDTH_UI:
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      case ShaderInterface::SIZE_UI:
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        param->getX()->setMeasureName(l_measureNames[LENGTH]);
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        param->getY()->setMeasureName(l_measureNames[LENGTH]);
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        break;
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      case ShaderInterface::ANGLE:
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      case ShaderInterface::ANGLE_UI:
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        param->getX()->setMeasureName(l_measureNames[ANGLE]);
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        param->getY()->setMeasureName(l_measureNames[ANGLE]);
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        break;
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      }
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tpointparamp>(&m_params.back()));</tpointparamp>
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      break;
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    }
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    case ShaderInterface::INT: {
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      TIntParamP param(siParam.m_default.m_int);
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      param->setValueRange(siParam.m_range[0].m_int, siParam.m_range[1].m_int);
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tintparamp>(&m_params.back()));</tintparamp>
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      break;
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    }
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    case ShaderInterface::RGBA: {
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      TPixelParamP param(
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          TPixel32(siParam.m_default.m_rgba[0], siParam.m_default.m_rgba[1],
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                   siParam.m_default.m_rgba[2], siParam.m_default.m_rgba[3]));
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tpixelparamp>(&m_params.back()));</tpixelparamp>
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      break;
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    }
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    case ShaderInterface::RGB: {
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      TPixelParamP param(TPixel32(siParam.m_default.m_rgb[0],
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                                  siParam.m_default.m_rgb[1],
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                                  siParam.m_default.m_rgb[2]));
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      param->enableMatte(false);
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      m_params.push_back(param);
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      bindParam(this, siParam.m_name.toStdString(),
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                *boost::unsafe_any_cast<tpixelparamp>(&m_params.back()));</tpixelparamp>
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      break;
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    }
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    }
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  }
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  // Add composite UI concepts
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  const std::vector<shaderinterface::parameterconcept> &parConcepts =</shaderinterface::parameterconcept>
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      m_shaderInterface->m_parConcepts;
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  int c, cCount = int(parConcepts.size());
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  for (c = 0; c != cCount; ++c) locals.addUiConcept(parConcepts[c]);
Shinya Kitaoka 120a6e
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  // Add input ports
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  const std::vector<qstring> &inputPorts = m_shaderInterface->inputPorts();</qstring>
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  int i, iCount = int(inputPorts.size());
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  m_inputPorts.reserve(iCount);
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  for (i = 0; i != iCount; ++i) {
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    m_inputPorts.push_back(new TRasterFxPort);
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    addInputPort(inputPorts[i].toStdString(), m_inputPorts[i]);
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  }
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
void ShaderFx::getParamUIs(TParamUIConcept *¶ms, int &length) {
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  length = int(m_uiConcepts.size());
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  params = new TParamUIConcept[length];
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  std::copy(m_uiConcepts.begin(), m_uiConcepts.end(), params);
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
bool ShaderFx::doGetBBox(double frame, TRectD &bbox,
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                         const TRenderSettings &info) {
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  static const ::RectF infiniteRectF(-(std::numeric_limits<glfloat>::max)(),</glfloat>
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                                     -(std::numeric_limits<glfloat>::max)(),</glfloat>
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                                     (std::numeric_limits<glfloat>::max)(),</glfloat>
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                                     (std::numeric_limits<glfloat>::max)());</glfloat>
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  bbox = TConsts::infiniteRectD;
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  const ShaderInterface::ShaderData &sd = m_shaderInterface->bboxShader();
Shinya Kitaoka 120a6e
  if (!sd.isValid()) return true;
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  ShadingContextManager *manager = ShadingContextManager::instance();
Shinya Kitaoka 120a6e
  if (manager->touchSupport() != ShadingContext::OK) return true;
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // Remember: info.m_affine MUST NOT BE CONSIDERED in doGetBBox's
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  // implementation
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  ::RectF bboxF(infiniteRectF);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  QMutexLocker mLocker(manager->mutex());
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // ShadingContext& context = manager->shadingContext();
shun_iwasawa 339330
  std::shared_ptr<shadingcontext> shadingContextPtr(</shadingcontext>
shun_iwasawa 339330
      new ShadingContext(manager->getSurface()));
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  ShadingContext &context = *shadingContextPtr.get();
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  ::ContextLocker cLocker(context);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // Build the varyings data
Jeremy Bullock 1ef2a2
  QOpenGLShaderProgram *prog = 0;
Shinya Kitaoka 120a6e
  {
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    const GLchar *varyingNames[] = {"outputBBox"};
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    prog = touchShaderProgram(sd, context, 1, &varyingNames[0]);
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  }
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  int pCount = getInputPortCount();
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  std::vector<rectf> inputBBoxes(pCount, ::RectF(TRectD()));</rectf>
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  for (int p = 0; p != pCount; ++p) {
Shinya Kitaoka 120a6e
    TRasterFxPort &port = m_inputPorts[p];
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    if (port.isConnected()) {
Shinya Kitaoka 120a6e
      TRectD inputBBox;
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
      cLocker.unlock();
Shinya Kitaoka 120a6e
      mLocker.unlock();
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
      if (port->doGetBBox(frame, inputBBox, info))
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        inputBBoxes[p] = (inputBBox == TConsts::infiniteRectD)
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                             ? infiniteRectF
Shinya Kitaoka 120a6e
                             : ::RectF(inputBBox);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
      mLocker.relock();
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      cLocker.relock();
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  {
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    ProgramBinder progBinder(prog);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    // Bind uniform parameters
Shinya Kitaoka 120a6e
    bindParameters(prog, frame);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    prog->setUniformValue("infiniteRect", infiniteRectF.m_val[0],
Shinya Kitaoka 120a6e
                          infiniteRectF.m_val[1], infiniteRectF.m_val[2],
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                          infiniteRectF.m_val[3]);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    prog->setUniformValueArray("inputBBox", inputBBoxes[0].m_val,
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                               int(inputBBoxes.size()), 4);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    // Perform transform feedback
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    const GLsizeiptr varyingSizes[] = {sizeof(::RectF)};
Shinya Kitaoka 120a6e
    GLvoid *bufs[]                  = {bboxF.m_val};
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    context.transformFeedback(1, varyingSizes, bufs);
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // Finalize output
Shinya Kitaoka 120a6e
  bbox = (bboxF == infiniteRectF) ? TConsts::infiniteRectD : TRectD(bboxF);
Shinya Kitaoka 120a6e
  return true;
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
bool ShaderFx::canHandle(const TRenderSettings &info, double frame) {
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  return (m_shaderInterface->hwtType() == ShaderInterface::ANY)
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             ? true
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             : isAlmostIsotropic(info.m_affine);
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Jeremy Bullock 1ef2a2
QOpenGLShaderProgram *ShaderFx::touchShaderProgram(
Shinya Kitaoka 120a6e
    const ShaderInterface::ShaderData &sd, ShadingContext &context,
Shinya Kitaoka 120a6e
    int varyingsCount, const GLchar **varyings) {
Jeremy Bullock 1ef2a2
  typedef std::pair<qopenglshaderprogram *,="" qdatetime=""> CompiledShader;</qopenglshaderprogram>
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  struct locals {
Jeremy Bullock 1ef2a2
    inline static void logCompilation(QOpenGLShaderProgram *program) {
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      // Log shaders - observe that we'll look into the program's *children*,
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      // not its
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      // shaders. This is necessary as uncompiled shaders are not added to the
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      // program.
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      const QObjectList &children = program->children();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
      int c, cCount = children.size();
Shinya Kitaoka 120a6e
      for (c = 0; c != cCount; ++c) {
shun_iwasawa 339330
        if (QOpenGLShader *shader =
shun_iwasawa 339330
                dynamic_cast<qopenglshader *="">(children[c])) {</qopenglshader>
Shinya Kitaoka 120a6e
          const QString &log = shader->log();
Shinya Kitaoka 120a6e
          if (!log.isEmpty()) DVGui::info(log);
Shinya Kitaoka 120a6e
        }
Shinya Kitaoka 120a6e
      }
Shinya Kitaoka 120a6e
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      // ShaderProgram linking logs
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      const QString &log = program->log();
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      if (!log.isEmpty()) DVGui::info(log);
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    }
Shinya Kitaoka 120a6e
  };  // locals
Shinya Kitaoka 120a6e
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  // ShadingContext& context =
Shinya Kitaoka 120a6e
  // ShadingContextManager::instance()->shadingContext();
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  CompiledShader cs = context.shaderData(sd.m_name);
Shinya Kitaoka 120a6e
  if (!cs.first || ::isObsolete(sd.m_path, cs.second)) {
Shinya Kitaoka 120a6e
    cs = m_shaderInterface->makeProgram(sd, varyingsCount, varyings);
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    context.addShaderProgram(sd.m_name, cs.first, cs.second);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    locals::logCompilation(cs.first);
Shinya Kitaoka 120a6e
  }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  assert(cs.first);
Shinya Kitaoka 120a6e
  return cs.first;
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Jeremy Bullock 1ef2a2
void ShaderFx::bindParameters(QOpenGLShaderProgram *program, double frame) {
Shinya Kitaoka 120a6e
  // Bind fx parameters
Shinya Kitaoka 120a6e
  const std::vector<shaderinterface::parameter> &siParams =</shaderinterface::parameter>
Shinya Kitaoka 120a6e
      m_shaderInterface->parameters();
Shinya Kitaoka 120a6e
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  assert(siParams.size() == m_params.size());
Shinya Kitaoka 120a6e
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  int p, pCount = int(siParams.size());
Shinya Kitaoka 120a6e
  for (p = 0; p != pCount; ++p) {
Shinya Kitaoka 120a6e
    const ShaderInterface::Parameter &siParam = siParams[p];
Shinya Kitaoka 120a6e
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    switch (siParam.m_type) {
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    case ShaderInterface::BOOL: {
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      const TBoolParamP ¶m =
Shinya Kitaoka 120a6e
          *boost::unsafe_any_cast<tboolparamp>(&m_params[p]);</tboolparamp>
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      program->setUniformValue(siParam.m_name.toUtf8().data(),
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                               (GLboolean)param->getValue());
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      break;
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    }
Shinya Kitaoka 120a6e
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    case ShaderInterface::FLOAT: {
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      const TDoubleParamP ¶m =
Shinya Kitaoka 120a6e
          *boost::unsafe_any_cast<tdoubleparamp>(&m_params[p]);</tdoubleparamp>
Shinya Kitaoka 120a6e
      program->setUniformValue(siParam.m_name.toUtf8().data(),
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                               (GLfloat)param->getValue(frame));
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      break;
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    }
Shinya Kitaoka 120a6e
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    case ShaderInterface::VEC2: {
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      const TPointParamP ¶m =
Shinya Kitaoka 120a6e
          *boost::unsafe_any_cast<tpointparamp>(&m_params[p]);</tpointparamp>
Shinya Kitaoka 120a6e
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      const TPointD &value = param->getValue(frame);
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      program->setUniformValue(siParam.m_name.toUtf8().data(), (GLfloat)value.x,
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                               (GLfloat)value.y);
Shinya Kitaoka 120a6e
      break;
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    }
Shinya Kitaoka 120a6e
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    case ShaderInterface::INT: {
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      const TIntParamP ¶m =
Shinya Kitaoka 120a6e
          *boost::unsafe_any_cast<tintparamp>(&m_params[p]);</tintparamp>
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      program->setUniformValue(siParam.m_name.toUtf8().data(),
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                               (GLint)param->getValue());
Shinya Kitaoka 120a6e
      break;
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
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    case ShaderInterface::RGBA:
Shinya Kitaoka 120a6e
    case ShaderInterface::RGB: {
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      const TPixelParamP ¶m =
Shinya Kitaoka 120a6e
          *boost::unsafe_any_cast<tpixelparamp>(&m_params[p]);</tpixelparamp>
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      const TPixel32 &value = param->getValue(frame);
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      program->setUniformValue(
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          siParam.m_name.toUtf8().data(), (GLfloat)value.r / 255.0f,
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          (GLfloat)value.g / 255.0f, (GLfloat)value.b / 255.0f,
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          (GLfloat)value.m / 255.0f);
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      break;
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Jeremy Bullock 1ef2a2
void ShaderFx::bindWorldTransform(QOpenGLShaderProgram *program,
Shinya Kitaoka 120a6e
                                  const TAffine &worldToDst) {
Toshihiro Shimizu 890ddd
// Bind transformation affine
Toshihiro Shimizu 890ddd
#if QT_VERSION >= 0x050500
Shinya Kitaoka 120a6e
  float qwToD[9] = {static_cast<float>(worldToDst.a11),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(worldToDst.a12),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(worldToDst.a13),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(worldToDst.a21),</float>
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                    static_cast<float>(worldToDst.a22),</float>
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                    static_cast<float>(worldToDst.a23),</float>
Shinya Kitaoka 120a6e
                    0.0f,
Shinya Kitaoka 120a6e
                    0.0f,
Shinya Kitaoka 120a6e
                    1.0f};
Toshihiro Shimizu 890ddd
#else
Shinya Kitaoka 120a6e
  qreal qwToD[9] = {worldToDst.a11,
Shinya Kitaoka 120a6e
                    worldToDst.a12,
Shinya Kitaoka 120a6e
                    worldToDst.a13,
Shinya Kitaoka 120a6e
                    worldToDst.a21,
Shinya Kitaoka 120a6e
                    worldToDst.a22,
Shinya Kitaoka 120a6e
                    worldToDst.a23,
Shinya Kitaoka 120a6e
                    0.0,
Shinya Kitaoka 120a6e
                    0.0,
Shinya Kitaoka 120a6e
                    1.0};
Toshihiro Shimizu 890ddd
#endif
Shinya Kitaoka 120a6e
  program->setUniformValue("worldToOutput", QMatrix3x3(qwToD));
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  const TAffine &dToW = worldToDst.inv();
Toshihiro Shimizu 890ddd
#if QT_VERSION >= 0x050500
Shinya Kitaoka 120a6e
  float qdToW[9] = {static_cast<float>(dToW.a11),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(dToW.a12),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(dToW.a13),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(dToW.a21),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(dToW.a22),</float>
Shinya Kitaoka 120a6e
                    static_cast<float>(dToW.a23),</float>
Shinya Kitaoka 120a6e
                    0.0f,
Shinya Kitaoka 120a6e
                    0.0f,
Shinya Kitaoka 120a6e
                    1.0f};
Toshihiro Shimizu 890ddd
#else
Shinya Kitaoka 120a6e
  qreal qdToW[9] = {dToW.a11, dToW.a12, dToW.a13, dToW.a21, dToW.a22,
Shinya Kitaoka 120a6e
                    dToW.a23, 0.0,      0.0,      1.0};
Toshihiro Shimizu 890ddd
#endif
Shinya Kitaoka 120a6e
  program->setUniformValue("outputToWorld", QMatrix3x3(qdToW));
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
void ShaderFx::getInputData(const TRectD &rect, double frame,
Shinya Kitaoka 120a6e
                            const TRenderSettings &ri,
Shinya Kitaoka 120a6e
                            std::vector<trectd> &inputRects,</trectd>
Shinya Kitaoka 120a6e
                            std::vector<taffine> &inputAffines,</taffine>
Shinya Kitaoka 120a6e
                            ShadingContext &context) {
Shinya Kitaoka 120a6e
  struct locals {
Shinya Kitaoka 120a6e
    static inline void addNames(std::vector<std::string> &names,</std::string>
Shinya Kitaoka 120a6e
                                const char *prefix, int pCount) {
Shinya Kitaoka 120a6e
      for (int p = 0; p != pCount; ++p)
Shinya Kitaoka 120a6e
        names.push_back((prefix + QString("[%1]").arg(p)).toStdString());
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
  };
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  const ShaderInterface::ShaderData &sd = m_shaderInterface->inputPortsShader();
Shinya Kitaoka 120a6e
  if (!sd.isValid()) {
Shinya Kitaoka 120a6e
    inputRects.resize(getInputPortCount());
Shinya Kitaoka 120a6e
    std::fill(inputRects.begin(), inputRects.end(), rect);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    inputAffines.resize(getInputPortCount());
Shinya Kitaoka 120a6e
    std::fill(inputAffines.begin(), inputAffines.end(), ri.m_affine);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    return;
Shinya Kitaoka 120a6e
  }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  // ShadingContext& context =
Shinya Kitaoka 120a6e
  // ShadingContextManager::instance()->shadingContext();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  std::vector<glfloat> buf;</glfloat>
Shinya Kitaoka 120a6e
  int pCount = getInputPortCount();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  // Build the varyings data
Jeremy Bullock 1ef2a2
  QOpenGLShaderProgram *prog = 0;
Shinya Kitaoka 120a6e
  {
Shinya Kitaoka 120a6e
    // Unsubscripted varying arrays on transform feedback seems to be
Shinya Kitaoka 120a6e
    // unsupported
Shinya Kitaoka 120a6e
    // on ATI cards. We have to declare EACH array name - e.g. inputRect[0],
Shinya Kitaoka 120a6e
    // intputRect[1], etc..
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    const GLchar *varyingPrefixes[] = {"inputRect", "worldToInput"};
Shinya Kitaoka 120a6e
    const int varyingsCount = sizeof(varyingPrefixes) / sizeof(GLchar *);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    std::vector<std::string> varyingStrings;</std::string>
Shinya Kitaoka 120a6e
    varyingStrings.reserve(varyingsCount);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    for (int v = 0; v != varyingsCount; ++v)
Shinya Kitaoka 120a6e
      locals::addNames(varyingStrings, varyingPrefixes[v], pCount);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#if defined(__APPLE_CC__)
Shinya Kitaoka 120a6e
    /* OSX10.8 の clang -stdlib=libc++ だと link 時 &std::string::c_str が
Shinya Kitaoka 120a6e
     * undefined になってしまう */
Shinya Kitaoka 120a6e
    std::vector<const *="" glchar=""> varyingNames(varyingStrings.size());</const>
Shinya Kitaoka 120a6e
    auto conv = [](const std::string &i) { return i.c_str(); };
Shinya Kitaoka 120a6e
    std::transform(varyingStrings.begin(), varyingStrings.end(),
Shinya Kitaoka 120a6e
                   varyingNames.begin(), conv);
Toshihiro Shimizu 890ddd
#else
Shinya Kitaoka 120a6e
    std::vector<const *="" glchar=""> varyingNames(</const>
Shinya Kitaoka 120a6e
        boost::make_transform_iterator(varyingStrings.begin(),
Shinya Kitaoka 120a6e
                                       std::mem_fun_ref(&std::string::c_str)),
Shinya Kitaoka 120a6e
        boost::make_transform_iterator(varyingStrings.end(),
Shinya Kitaoka 120a6e
                                       std::mem_fun_ref(&std::string::c_str)));
Toshihiro Shimizu 890ddd
#endif
Shinya Kitaoka 120a6e
    prog = touchShaderProgram(sd, context, int(varyingNames.size()),
Shinya Kitaoka 120a6e
                              &varyingNames[0]);
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  {
Shinya Kitaoka 120a6e
    ProgramBinder progBinder(prog);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    // Build varying buffers
Shinya Kitaoka 120a6e
    int bufFloatsCount =
Shinya Kitaoka 120a6e
        pCount * (sizeof(RectF) + sizeof(AffineF)) / sizeof(GLfloat);
Shinya Kitaoka 120a6e
    buf.resize(bufFloatsCount);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    // Bind uniform parameters
Shinya Kitaoka 120a6e
    bindParameters(prog, frame);
Shinya Kitaoka 120a6e
    bindWorldTransform(prog, ri.m_affine);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    prog->setUniformValue("outputRect", (GLfloat)rect.x0, (GLfloat)rect.y0,
Shinya Kitaoka 120a6e
                          (GLfloat)rect.x1, (GLfloat)rect.y1);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    // Perform transform feedback
Shinya Kitaoka 120a6e
    const GLsizeiptr varyingSizes[] = {
Shinya Kitaoka 120a6e
        static_cast<glsizeiptr>(bufFloatsCount * sizeof(GLfloat))};</glsizeiptr>
Shinya Kitaoka 120a6e
    GLvoid *bufs[] = {&buf[0]};
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    context.transformFeedback(1, varyingSizes, bufs);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifdef TRANSFORM_FEEDBACK_COUT
Shinya Kitaoka 120a6e
    std::cout << "trFeedback: ";
Shinya Kitaoka 120a6e
    for (int f = 0; f != bufFloatsCount; ++f) std::cout << buf[f] << " ";
Shinya Kitaoka 120a6e
    std::cout << "\n" << std::endl;
Toshihiro Shimizu 890ddd
#endif
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // Finalize output
Shinya Kitaoka 120a6e
  const RectF *rBufBegin(reinterpret_cast<const *="" rectf="">(&buf[0])),</const>
Shinya Kitaoka 120a6e
      *rBufEnd(rBufBegin + pCount);
Shinya Kitaoka 120a6e
  std::copy(rBufBegin, rBufEnd, &inputRects[0]);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  const AffineF *aBufBegin(reinterpret_cast<const *="" affinef="">(rBufEnd)),</const>
Shinya Kitaoka 120a6e
      *aBufEnd(aBufBegin + pCount);
Shinya Kitaoka 120a6e
  std::copy(aBufBegin, aBufEnd, &inputAffines[0]);
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
void ShaderFx::doCompute(TTile &tile, double frame,
Shinya Kitaoka 120a6e
                         const TRenderSettings &info) {
Shinya Kitaoka 120a6e
  struct locals {
Shinya Kitaoka 120a6e
    struct TexturesStorage {
Shinya Kitaoka 120a6e
      ShadingContext &m_ctx;
Shinya Kitaoka 120a6e
      std::vector<gluint> m_texIds;</gluint>
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
      TexturesStorage(ShadingContext &ctx, int pCount) : m_ctx(ctx) {
Shinya Kitaoka 120a6e
        m_texIds.reserve(pCount);
Shinya Kitaoka 120a6e
      }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
      ~TexturesStorage() {
Shinya Kitaoka 120a6e
        typedef tcg::function
Shinya Kitaoka 120a6e
                              &ShadingContext::unloadTexture>
Shinya Kitaoka 120a6e
            UnloadFunc;
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
        std::for_each(m_texIds.begin(), m_texIds.end(),
Shinya Kitaoka 120a6e
                      tcg::bind1st(UnloadFunc(), m_ctx));
Shinya Kitaoka 120a6e
      }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
      void load(const TRasterP &ras, GLuint texUnit) {
Shinya Kitaoka 120a6e
        if (ras) m_texIds.push_back(m_ctx.loadTexture(ras, texUnit));
Shinya Kitaoka 120a6e
      }
Shinya Kitaoka 120a6e
    };
Shinya Kitaoka 120a6e
Jeremy Bullock 1ef2a2
    inline static QOpenGLFramebufferObjectFormat makeFormat(int bpp) {
Jeremy Bullock 1ef2a2
      QOpenGLFramebufferObjectFormat fmt;
Shinya Kitaoka 120a6e
      if (bpp == 64) fmt.setInternalTextureFormat(GL_RGBA16);
Shinya Kitaoka 120a6e
      return fmt;
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    inline static void touchOutputSize(ShadingContext &context,
Shinya Kitaoka 120a6e
                                       const TDimension &size, int bpp) {
Jeremy Bullock 1ef2a2
      const QOpenGLFramebufferObjectFormat &fmt = makeFormat(bpp);
Shinya Kitaoka 120a6e
shun_iwasawa 339330
      const TDimension ¤tSize                    = context.size();
Jeremy Bullock 1ef2a2
      const QOpenGLFramebufferObjectFormat ¤tFmt = context.format();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
      if (currentSize.lx < size.lx || currentSize.ly < size.ly ||
Shinya Kitaoka 120a6e
          currentFmt != fmt)
Shinya Kitaoka 120a6e
        context.resize(std::max(size.lx, currentSize.lx),
Shinya Kitaoka 120a6e
                       std::max(size.ly, currentSize.ly), fmt);
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
  };  // locals
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  ShadingContextManager *manager = ShadingContextManager::instance();
Shinya Kitaoka 120a6e
  if (manager->touchSupport() != ShadingContext::OK) return;
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  QMutexLocker mLocker(
Shinya Kitaoka 120a6e
      manager->mutex());  // As GPU access can be considered sequential anyway,
Shinya Kitaoka 120a6e
                          // lock the full-scale mutex
shun_iwasawa 339330
  std::shared_ptr<shadingcontext> shadingContextPtr(</shadingcontext>
shun_iwasawa 339330
      new ShadingContext(manager->getSurface()));
Shinya Kitaoka 120a6e
  ShadingContext &context = *shadingContextPtr.get();
Shinya Kitaoka 120a6e
  // ShadingContext& context = manager->shadingContext();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  int pCount = getInputPortCount();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  const TRectD &tileRect = ::tileRect(tile);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  std::vector<trectd> inputRects(pCount);</trectd>
Shinya Kitaoka 120a6e
  std::vector<taffine> inputAffines(pCount);</taffine>
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
  // Calculate input tiles
Shinya Kitaoka 120a6e
  ::ContextLocker cLocker(context);
Shinya Kitaoka 120a6e
otakuto e28b5e
  std::unique_ptr<ttile[]> inTiles(</ttile[]>
Shinya Kitaoka 120a6e
      new TTile[pCount]);  // NOTE: Input tiles must be STORED - they cannot
Shinya Kitaoka 120a6e
  // be passed immediately to OpenGL, since *other shader
Shinya Kitaoka 120a6e
  if (pCount > 0)  // fxs*, with the very same host context, could lie
Shinya Kitaoka 120a6e
  {                // inside this fx's input branches...
Shinya Kitaoka 120a6e
    getInputData(tileRect, frame, info, inputRects, inputAffines, context);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    // Release context and mutex
Shinya Kitaoka 120a6e
    cLocker.unlock();
Shinya Kitaoka 120a6e
    mLocker.unlock();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    for (int p = 0; p != pCount; ++p) {
Shinya Kitaoka 120a6e
      TRasterFxPort &port = m_inputPorts[p];
Shinya Kitaoka 120a6e
      if (port.isConnected()) {
Shinya Kitaoka 120a6e
        // Compute input tile
Shinya Kitaoka 120a6e
        TRectD &inRect = inputRects[p];
Shinya Kitaoka 120a6e
        if (inRect.getLx() > 0.0 && inRect.getLy() > 0.0) {
Shinya Kitaoka 120a6e
          ::ceilRect(inRect);
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
          TRenderSettings inputInfo(info);
Shinya Kitaoka 120a6e
          inputInfo.m_affine = inputAffines[p];
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifdef TRANSFORM_FEEDBACK_COUT
Shinya Kitaoka 120a6e
          const TAffine &inAff = inputAffines[p];
Shinya Kitaoka 120a6e
          std::cout << "inRect " << p << ": " << inRect.x0 << " " << inRect.y0
Shinya Kitaoka 120a6e
                    << " " << inRect.x1 << " " << inRect.y1 << "\n";
Shinya Kitaoka 120a6e
          std::cout << "inAff  " << p << ": " << inAff.a11 << " " << inAff.a12
Shinya Kitaoka 120a6e
                    << " " << inAff.a13 << "\n";
Shinya Kitaoka 120a6e
          std::cout << "          " << inAff.a21 << " " << inAff.a22 << " "
Shinya Kitaoka 120a6e
                    << inAff.a23 << "\n"
Shinya Kitaoka 120a6e
                    << std::endl;
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          port->allocateAndCompute(
Shinya Kitaoka 120a6e
              inTiles[p], inRect.getP00(),
Shinya Kitaoka 120a6e
              TDimension(tround(inRect.getLx()), tround(inRect.getLy())),
Shinya Kitaoka 120a6e
              tile.getRaster(), frame, inputInfo);
Shinya Kitaoka 120a6e
        }
Shinya Kitaoka 120a6e
      }
Shinya Kitaoka 120a6e
    }
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    // Load input tiles on the GPU as textures
Shinya Kitaoka 120a6e
    mLocker.relock();
Shinya Kitaoka 120a6e
    cLocker.relock();
Shinya Kitaoka 120a6e
Shinya Kitaoka 120a6e
    // Input tiles are NOT supplied to OpenGL here - but rather just before
Shinya Kitaoka 120a6e
    // drawing.
Shinya Kitaoka 120a6e
    // It's probably beacuse a uniform integer variable must have already been
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    // bound
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    // to prepare the associated sampler variable in the linkes program...
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  }
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  // Perform the actual fragment shading
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  {
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    locals::touchOutputSize(context, tile.getRaster()->getSize(), info.m_bpp);
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Jeremy Bullock 1ef2a2
    QOpenGLShaderProgram *program =
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        touchShaderProgram(m_shaderInterface->mainShader(), context);
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    {
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      ProgramBinder binder(program);
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      // Bind parameters and textures
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      bindParameters(program, frame);
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      bindWorldTransform(program, TTranslation(-tile.m_pos) * info.m_affine);
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      // Setup input data, if any
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      locals::TexturesStorage texStorage(context, pCount);
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      if (pCount > 0) {
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        std::vector<glint> inputs(pCount);</glint>
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        std::vector<qmatrix3x3> screenToInput(pCount);</qmatrix3x3>
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        std::vector<qmatrix3x3> inputToScreen(pCount);</qmatrix3x3>
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        for (int p = 0; p != pCount; ++p) {
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          TAffine iToS(
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              TTranslation(-tile.m_pos) *             // Output to Screen
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              info.m_affine *                         // World to Output
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              inputAffines[p].inv() *                 // Input to World
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              TTranslation(inputRects[p].getP00()) *  // Texture to Input
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              TScale(inputRects[p].getLx(), inputRects[p].getLy()));  //
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          TAffine sToI(iToS.inv());
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#if QT_VERSION >= 0x050500
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          float qiToS[9] = {static_cast<float>(iToS.a11),</float>
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                            static_cast<float>(iToS.a12),</float>
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                            static_cast<float>(iToS.a13),</float>
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                            static_cast<float>(iToS.a21),</float>
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                            static_cast<float>(iToS.a22),</float>
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                            static_cast<float>(iToS.a23),</float>
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                            0.0f,
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                            0.0f,
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                            1.0f};
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          float qsToI[9] = {static_cast<float>(sToI.a11),</float>
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                            static_cast<float>(sToI.a12),</float>
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                            static_cast<float>(sToI.a13),</float>
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                            static_cast<float>(sToI.a21),</float>
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                            static_cast<float>(sToI.a22),</float>
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                            static_cast<float>(sToI.a23),</float>
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                            0.0f,
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                            0.0f,
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                            1.0f};
Toshihiro Shimizu 890ddd
#else
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          qreal qiToS[9] = {iToS.a11, iToS.a12, iToS.a13, iToS.a21, iToS.a22,
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                            iToS.a23, 0.0,      0.0,      1.0};
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          qreal qsToI[9] = {sToI.a11, sToI.a12, sToI.a13, sToI.a21, sToI.a22,
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                            sToI.a23, 0.0,      0.0,      1.0};
Toshihiro Shimizu 890ddd
#endif
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          inputs[p] = p, screenToInput[p] = QMatrix3x3(qsToI),
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          inputToScreen[p] = QMatrix3x3(qiToS);
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        }
Toshihiro Shimizu 890ddd
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        program->setUniformValueArray("inputImage", &inputs[0], pCount);
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        program->setUniformValueArray("outputToInput", &screenToInput[0],
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                                      pCount);
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        program->setUniformValueArray("inputToOutput", &inputToScreen[0],
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                                      pCount);
Toshihiro Shimizu 890ddd
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        // Load textures
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        for (int p = 0; p != pCount; ++p)
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          texStorage.load(inTiles[p].getRaster(), p);
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      }
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifdef DIAGNOSTICS
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      DIAGNOSTICS_TIMER("Shader Overall Times | " +
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                        m_shaderInterface->m_mainShader.m_name);
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
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      context.draw(tile.getRaster());
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    }
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  }
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
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void ShaderFx::doDryCompute(TRectD &rect, double frame,
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                            const TRenderSettings &info) {
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  ShadingContextManager *manager = ShadingContextManager::instance();
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  if (manager->touchSupport() != ShadingContext::OK) return;
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  QMutexLocker mLocker(manager->mutex());
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  // ShadingContext& context = manager->shadingContext();
shun_iwasawa 339330
  std::shared_ptr<shadingcontext> shadingContextPtr(</shadingcontext>
shun_iwasawa 339330
      new ShadingContext(manager->getSurface()));
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  ShadingContext &context = *shadingContextPtr.get();
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  int pCount = getInputPortCount();
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  if (pCount > 0) {
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    ::ContextLocker cLocker(context);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    std::vector<trectd> inputRects(pCount);</trectd>
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    std::vector<taffine> inputAffines(pCount);</taffine>
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    getInputData(rect, frame, info, inputRects, inputAffines, context);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
    for (int p = 0; p != pCount; ++p) {
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      TRasterFxPort &port = m_inputPorts[p];
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      if (port.isConnected()) {
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        TRectD &inRect = inputRects[p];
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        if (inRect.getLx() > 0.0 && inRect.getLy() > 0.0) {
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          ::ceilRect(inRect);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          TRenderSettings inputInfo(info);
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          inputInfo.m_affine = inputAffines[p];
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          cLocker.unlock();
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          mLocker.unlock();
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          port->dryCompute(inRect, frame, inputInfo);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
          mLocker.relock();
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          cLocker.relock();
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        }
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      }
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    }
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
const TPersistDeclaration *ShaderFx::getDeclaration() const {
Shinya Kitaoka 120a6e
  FxDeclarationsMap::iterator it =
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      ::l_shaderFxDeclarations.find(m_shaderInterface->mainShader().m_name);
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  return (it == ::l_shaderFxDeclarations.end()) ? 0 : it->second;
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//****************************************************************************
Toshihiro Shimizu 890ddd
//    Shader Interfaces  loading function
Toshihiro Shimizu 890ddd
//****************************************************************************
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
void loadShaderInterfaces(const TFilePath &shadersFolder) {
Shinya Kitaoka 120a6e
  // Scan the shaders folder for xml (shader interface) files
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  QDir shadersDir(QString::fromStdWString(shadersFolder.getWideString()));
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  QStringList namesFilter("*.xml");
Shinya Kitaoka 120a6e
  QStringList files = shadersDir.entryList(namesFilter, QDir::Files,
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                                           QDir::Name | QDir::LocaleAware);
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  int f, fCount = files.size();
Shinya Kitaoka 120a6e
  for (f = 0; f != fCount; ++f) {
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    TIStream is(shadersFolder + TFilePath(files[f].toStdWString()));
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Shinya Kitaoka 120a6e
    // Try to load a ShaderInterface instance for the file
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    ShaderInterface shaderInterface;
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    is >> shaderInterface;
Shinya Kitaoka 120a6e
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    if (shaderInterface.isValid()) {
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      // Store a ShaderFx factory for the interface
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      ::l_shaderFxDeclarations.insert(
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          std::make_pair(shaderInterface.mainShader().m_name,
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                         new ShaderFxDeclaration(shaderInterface)));
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    }
Shinya Kitaoka 120a6e
  }
Toshihiro Shimizu 890ddd
}