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#include "stdfx/shaderfx.h"
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// TnzStdfx includes
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#include "stdfx.h"
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#include "stdfx/shaderinterface.h"
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#include "stdfx/shadingcontext.h"
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// TnzBase includes
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#include "tfxparam.h"
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#include "tparamset.h"
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#include "trenderresourcemanager.h"
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#include "trenderer.h"
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// TnzCore includes
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#include "tthread.h"
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#include "tfilepath.h"
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#include "tstream.h"
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#include "tfunctorinvoker.h"
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#include "tmsgcore.h"
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// Qt includes
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#include <qdir></qdir>
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#include <qglshaderprogram></qglshaderprogram>
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#include <qcoreapplication></qcoreapplication>
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// Glew include
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#include <gl glew.h=""></gl>
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// tcg includes
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#include "tcg/tcg_function_types.h"
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#include "tcg/tcg_unique_ptr.h"
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// Boost includes
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#include <boost any.hpp=""></boost>
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#include <boost iterator="" transform_iterator.hpp=""></boost>
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#include <boost ptr_container="" ptr_vector.hpp=""></boost>
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// Diagnostics include
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//#define DIAGNOSTICS
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#ifdef DIAGNOSTICS
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#include "diagnostics.h"
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#endif
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//===================================================
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//    Forward Declarations
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class ShaderFxDeclaration;
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//===================================================
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//****************************************************************************
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//    Local Namespace  stuff
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//****************************************************************************
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namespace
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{
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// Classes
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struct ContextLocker {
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	ShadingContext &m_ctx;
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	bool m_locked;
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public:
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	ContextLocker(ShadingContext &ctx)
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		: m_ctx(ctx), m_locked(false) { relock(); }
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	~ContextLocker()
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	{
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		if (m_locked)
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			unlock();
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	}
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	void relock()
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	{
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		assert(!m_locked), m_locked = true;
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		m_ctx.makeCurrent();
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	}
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	void unlock()
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	{
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		assert(m_locked), m_locked = false;
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		m_ctx.doneCurrent();
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	}
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};
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struct ProgramBinder {
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	QGLShaderProgram *m_prog;
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public:
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	ProgramBinder(QGLShaderProgram *prog) : m_prog(prog) { m_prog->bind(); }
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	~ProgramBinder() { m_prog->release(); }
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};
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struct RectF {
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	GLfloat m_val[4];
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	RectF(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1) { m_val[0] = x0, m_val[1] = y0, m_val[2] = x1, m_val[3] = y1; }
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	RectF(const TRectD &rect) { m_val[0] = rect.x0, m_val[1] = rect.y0, m_val[2] = rect.x1, m_val[3] = rect.y1; }
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	operator TRectD() const { return TRectD(m_val[0], m_val[1], m_val[2], m_val[3]); }
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	bool operator==(const RectF &rect) const { return (memcmp(m_val, rect.m_val, sizeof(this)) == 0); }
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};
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struct AffineF {
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	GLfloat m_val[9];
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	operator TAffine() const { return TAffine(m_val[0], m_val[3], m_val[6], m_val[1], m_val[4], m_val[7]); }
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	// Observe that mat3 from GLSL stores elements column-wise; this explains the weird indexing
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};
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// Global Variables
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typedef std::map<qstring, *="" shaderfxdeclaration=""> FxDeclarationsMap;</qstring,>
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FxDeclarationsMap l_shaderFxDeclarations;
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enum Measures { NONE,
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				PERCENT,
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				LENGTH,
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				ANGLE,
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				MEASURESCOUNT };
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static const std::string l_measureNames[MEASURESCOUNT] = {
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	"", "percentage", "fxLength", "angle"};
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static const TParamUIConcept::Type l_conceptTypes[ShaderInterface::CONCEPTSCOUNT - ShaderInterface::UI_CONCEPTS] = {
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	TParamUIConcept::RADIUS, TParamUIConcept::WIDTH, TParamUIConcept::ANGLE, TParamUIConcept::POINT,
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	TParamUIConcept::POINT_2, TParamUIConcept::VECTOR, TParamUIConcept::POLAR, TParamUIConcept::SIZE,
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	TParamUIConcept::QUAD, TParamUIConcept::RECT};
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// Functions
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inline bool isObsolete(const TFilePath &fp, const QDateTime &lastModified)
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{
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	QFileInfo fInfo(QString::fromStdWString(fp.getWideString()));
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	return (lastModified != fInfo.lastModified());
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}
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inline TRectD tileRect(const TTile &tile)
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{
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	const TDimension &dim = tile.getRaster()->getSize();
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	return TRectD(tile.m_pos, TDimensionD(dim.lx, dim.ly));
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}
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inline void ceilRect(TRectD &rect)
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{
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	rect.x0 = tfloor(rect.x0), rect.y0 = tfloor(rect.y0);
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	rect.x1 = tceil(rect.x1), rect.y1 = tceil(rect.y1);
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}
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} // namespace
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//****************************************************************************
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//    Shader Fx  declaration
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//****************************************************************************
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class ShaderFx : public TStandardZeraryFx
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{
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	FX_PLUGIN_DECLARATION(ShaderFx)
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	const ShaderInterface *m_shaderInterface;	  //!< Shader fx 'description'.
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	std::vector<boost::any> m_params;			   //!< Parameters for the shader fx. The actual parameter</boost::any>
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												   //!< type depends on the shader interface declaration.
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	std::vector<tparamuiconcept> m_uiConcepts;	 //!< UI concepts related to m_params.</tparamuiconcept>
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	boost::ptr_vector<trasterfxport> m_inputPorts; //!< Input ports for the shader fx.</trasterfxport>
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public:
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	ShaderFx() : m_shaderInterface() { assert(false); } // Necessary due to TPersist inheritance, but must NOT be used
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	ShaderFx(const ShaderInterface *shaderInterface)
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		: m_shaderInterface(shaderInterface) { initialize(); }
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	//void setShaderInterface(const ShaderInterface& shaderInterface);
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	void initialize();
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	void getParamUIs(TParamUIConcept *¶ms, int &length);
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	bool doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info);
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	bool canHandle(const TRenderSettings &info, double frame);
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	void doDryCompute(TRectD &rect, double frame, const TRenderSettings &ri);
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	void doCompute(TTile &tile, double frame, const TRenderSettings &ri);
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private:
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	QGLShaderProgram *touchShaderProgram(
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		const ShaderInterface::ShaderData &sd,
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		ShadingContext &context,
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		int varyingsCount = 0, const GLchar **varyings = 0);
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	void bindParameters(QGLShaderProgram *shaderProgram, double frame);
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	void bindWorldTransform(QGLShaderProgram *shaderProgram, const TAffine &worldToDst);
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	void getInputData(const TRectD &rect, double frame, const TRenderSettings &ri,
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					  std::vector<trectd> &inputRects, std::vector<taffine> &inputAffines,</taffine></trectd>
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					  ShadingContext &context);
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};
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//****************************************************************************
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//    ShaderFxDeclaration  definition
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//****************************************************************************
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class ShaderFxDeclaration : public TFxDeclaration
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{
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	ShaderInterface m_shaderInterface;
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public:
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	ShaderFxDeclaration(const ShaderInterface &shaderInterface)
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		: TFxDeclaration(TFxInfo(
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			  shaderInterface.mainShader().m_name.toStdString(), false)),
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		  m_shaderInterface(shaderInterface) {}
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	TPersist *create() const
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	{
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		return new ShaderFx(&m_shaderInterface);
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	}
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};
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//****************************************************************************
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//    ShadingContextManager  definition
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//****************************************************************************
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class ShadingContextManager : public QObject
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{
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	mutable QMutex m_mutex;
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	ShadingContext m_shadingContext;
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	TAtomicVar m_activeRenderInstances;
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public:
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	ShadingContextManager()
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	{
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		/*
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      The ShadingContext's QGLPixelBuffer must be destroyed *before* the global QApplication
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      is. So, we will attach to a suitable parent object whose lifespan is shorter.
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      FYI - yes, this approach was adopted after a long and PAINFUL wrestling session with Qt.
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      Suggestions are welcome as this is a tad beyond ridiculous...
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    */
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		QObject *mainScopeBoundObject = QCoreApplication::instance()->findChild<qobject *="">("mainScope");</qobject>
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		assert(thread() == mainScopeBoundObject->thread()); // Parent object must be in the same thread,
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		setParent(mainScopeBoundObject);					// otherwise reparenting fails
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	}
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	static ShadingContextManager *instance()
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	{
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		static ShadingContextManager *theManager = new ShadingContextManager;
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		return theManager;
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	}
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	QMutex *mutex() const { return &m_mutex; }
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	const ShadingContext &shadingContext() const { return m_shadingContext; }
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	ShadingContext &shadingContext() { return m_shadingContext; }
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	void onRenderInstanceStart()
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	{
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		++m_activeRenderInstances;
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	}
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	void onRenderInstanceEnd()
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	{
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		if (--m_activeRenderInstances == 0) {
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			QMutexLocker mLocker(&m_mutex);
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			// Release the shading context's output buffer
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			::ContextLocker cLocker(m_shadingContext);
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			m_shadingContext.resize(0, 0);
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#ifdef DIAGNOSTICS
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			DIAGNOSTICS_DUMP("ShaderLogs");
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			DIAGNOSTICS_CLEAR;
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#endif
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		}
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	}
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	ShadingContext::Support touchSupport()
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	{
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		struct {
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			ShadingContextManager *m_this;
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			ShadingContext::Support support()
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			{
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				QMutexLocker mLocker(&m_this->m_mutex);
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				::ContextLocker cLocker(m_this->m_shadingContext);
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				return ShadingContext::support();
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			}
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		} locals = {this};
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		static ShadingContext::Support sup = locals.support();
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		static bool sentMsg = false;
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		if (!sentMsg) {
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			switch (sup) {
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			case ShadingContext::NO_PIXEL_BUFFER:
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				DVGui::warning(QGLShaderProgram::tr(
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					"This system configuration does not support OpenGL Pixel Buffers. Shader Fxs will not be able to render."));
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				CASE ShadingContext::NO_SHADERS : DVGui::warning(QGLShaderProgram::tr(
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													  "This system configuration does not support OpenGL Shader Programs. Shader Fxs will not be able to render."));
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			DEFAULT:;
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			}
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			sentMsg = true;
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		}
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		return sup;
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	}
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};
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template class DV_EXPORT_API TFxDeclarationT<shaderfx>;</shaderfx>
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//****************************************************************************
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//    ShadingContextManagerDelegate  definition
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//****************************************************************************
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class MessageCreateContext : public TThread::Message
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{
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	ShadingContextManager *man;
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public:
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	MessageCreateContext(ShadingContextManager *ctx)
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		: man(ctx) {}
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	void onDeliver()
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	{
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		man->onRenderInstanceEnd();
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	}
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	TThread::Message *clone() const
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	{
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		return new MessageCreateContext(*this);
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	}
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};
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class SCMDelegate : public TRenderResourceManager
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{
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	T_RENDER_RESOURCE_MANAGER
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	void onRenderInstanceStart(unsigned long id)
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	{
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		ShadingContextManager::instance()->onRenderInstanceStart();
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	}
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	void onRenderInstanceEnd(unsigned long id)
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	{
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		if (!TThread::isMainThread()) {
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			/* tofflinegl のときとは逆で main thread に dispatch する */
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			MessageCreateContext(ShadingContextManager::instance()).sendBlocking();
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		} else {
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			ShadingContextManager::instance()->onRenderInstanceEnd();
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		}
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	}
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};
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//-------------------------------------------------------------------
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class SCMDelegateGenerator : public TRenderResourceManagerGenerator
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{
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public:
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	SCMDelegateGenerator() : TRenderResourceManagerGenerator(false)
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	{
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		/*
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      Again, this has to do with the manager's lifetime issue.
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      The SCM must be created in the MAIN THREAD, but NOT BEFORE the
Toshihiro Shimizu 890ddd
      QCoreApplication itself has been created. The easiest way to do so
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      is scheduling a slot to be executed as soon as event processing starts.
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    */
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		struct InstanceSCM : public TFunctorInvoker::BaseFunctor {
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			void operator()() { ShadingContextManager::instance(); }
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		};
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		TFunctorInvoker::instance()->invokeQueued(new InstanceSCM);
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	}
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	TRenderResourceManager *operator()() { return new SCMDelegate; }
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};
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MANAGER_FILESCOPE_DECLARATION(SCMDelegate, SCMDelegateGenerator)
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//****************************************************************************
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//    Shader Fx  implementation
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//****************************************************************************
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void ShaderFx::initialize()
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{
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	struct {
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		ShaderFx *m_this;
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		inline void addUiConcept(const ShaderInterface::Parameter &siParam, const TParamP ¶m)
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		{
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			if (siParam.m_concept.m_type >= ShaderInterface::UI_CONCEPTS &&
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				siParam.m_concept.m_type < ShaderInterface::CONCEPTSCOUNT) {
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				m_this->m_uiConcepts.push_back(TParamUIConcept());
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				TParamUIConcept &uiConcept = m_this->m_uiConcepts.back();
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				uiConcept.m_type = ::l_conceptTypes[siParam.m_concept.m_type - ShaderInterface::UI_CONCEPTS];
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				uiConcept.m_label = siParam.m_concept.m_label.toStdString();
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				uiConcept.m_params.push_back(param);
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			}
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		}
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		inline void addUiConcept(const ShaderInterface::ParameterConcept &concept)
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		{
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			if (!concept.isUI() || concept.m_parameterNames.empty())
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				return;
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			TParamUIConcept uiConcept = {
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				::l_conceptTypes[concept.m_type - ShaderInterface::UI_CONCEPTS],
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				concept.m_label.toStdString()};
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			int n, nCount = int(concept.m_parameterNames.size());
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			for (n = 0; n != nCount; ++n) {
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				TParam *param = m_this->getParams()->getParam(concept.m_parameterNames[n].toStdString());
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				if (!param)
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					break;
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				uiConcept.m_params.push_back(param);
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			}
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			if (uiConcept.m_params.size() == concept.m_parameterNames.size())
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				m_this->m_uiConcepts.push_back(uiConcept);
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		}
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	} locals = {this};
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	assert(m_params.empty()); // Interfaces should not be re-set
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	// Allocate parameters following the specified interface
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	const std::vector<shaderinterface::parameter> &siParams =</shaderinterface::parameter>
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		m_shaderInterface->parameters();
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	int p, pCount = int(siParams.size());
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	m_params.reserve(pCount);
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	for (p = 0; p != pCount; ++p) {
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		const ShaderInterface::Parameter &siParam = siParams[p];
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		switch (siParam.m_type) {
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		case ShaderInterface::BOOL: {
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			TBoolParamP param(siParam.m_default.m_bool);
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			m_params.push_back(param);
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			bindParam(this, siParam.m_name.toStdString(),
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					  *boost::unsafe_any_cast<tboolparamp>(&m_params.back()));</tboolparamp>
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		}
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			CASE ShaderInterface::FLOAT:
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			{
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				TDoubleParamP param(siParam.m_default.m_float);
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				param->setValueRange(siParam.m_range[0].m_float, siParam.m_range[1].m_float);
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				locals.addUiConcept(siParam, param);
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				switch (siParam.m_concept.m_type) {
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				case ShaderInterface::PERCENT:
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					param->setMeasureName(l_measureNames[PERCENT]);
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					CASE ShaderInterface::LENGTH : case ShaderInterface::RADIUS_UI : case ShaderInterface::WIDTH_UI : case ShaderInterface::SIZE_UI : param->setMeasureName(l_measureNames[LENGTH]);
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Toshihiro Shimizu 890ddd
					CASE ShaderInterface::ANGLE : case ShaderInterface::ANGLE_UI : param->setMeasureName(l_measureNames[ANGLE]);
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				DEFAULT:;
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				}
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				m_params.push_back(param);
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				bindParam(this, siParam.m_name.toStdString(),
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						  *boost::unsafe_any_cast<tdoubleparamp>(&m_params.back()));</tdoubleparamp>
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			}
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			CASE ShaderInterface::VEC2:
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			{
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				TPointParamP param(TPointD(
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					siParam.m_default.m_vec2[0], siParam.m_default.m_vec2[1]));
Toshihiro Shimizu 890ddd
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				param->getX()->setValueRange(siParam.m_range[0].m_vec2[0], siParam.m_range[1].m_vec2[0]);
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				param->getY()->setValueRange(siParam.m_range[0].m_vec2[1], siParam.m_range[1].m_vec2[1]);
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				locals.addUiConcept(siParam, param);
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				switch (siParam.m_concept.m_type) {
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				case ShaderInterface::PERCENT:
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					param->getX()->setMeasureName(l_measureNames[PERCENT]);
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					param->getY()->setMeasureName(l_measureNames[PERCENT]);
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Toshihiro Shimizu 890ddd
					CASE ShaderInterface::LENGTH : case ShaderInterface::POINT : case ShaderInterface::POINT_UI : case ShaderInterface::VECTOR_UI : case ShaderInterface::WIDTH_UI : case ShaderInterface::SIZE_UI : param->getX()->setMeasureName(l_measureNames[LENGTH]);
Toshihiro Shimizu 890ddd
					param->getY()->setMeasureName(l_measureNames[LENGTH]);
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Toshihiro Shimizu 890ddd
					CASE ShaderInterface::ANGLE : case ShaderInterface::ANGLE_UI : param->getX()->setMeasureName(l_measureNames[ANGLE]);
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					param->getY()->setMeasureName(l_measureNames[ANGLE]);
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				DEFAULT:;
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				}
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Toshihiro Shimizu 890ddd
				m_params.push_back(param);
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				bindParam(this, siParam.m_name.toStdString(),
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						  *boost::unsafe_any_cast<tpointparamp>(&m_params.back()));</tpointparamp>
Toshihiro Shimizu 890ddd
			}
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Toshihiro Shimizu 890ddd
			CASE ShaderInterface::INT:
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			{
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				TIntParamP param(siParam.m_default.m_int);
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				param->setValueRange(siParam.m_range[0].m_int, siParam.m_range[1].m_int);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				m_params.push_back(param);
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				bindParam(this, siParam.m_name.toStdString(),
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						  *boost::unsafe_any_cast<tintparamp>(&m_params.back()));</tintparamp>
Toshihiro Shimizu 890ddd
			}
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			CASE ShaderInterface::RGBA:
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			{
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				TPixelParamP param(TPixel32(
Toshihiro Shimizu 890ddd
					siParam.m_default.m_rgba[0], siParam.m_default.m_rgba[1],
Toshihiro Shimizu 890ddd
					siParam.m_default.m_rgba[2], siParam.m_default.m_rgba[3]));
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				m_params.push_back(param);
Toshihiro Shimizu 890ddd
				bindParam(this, siParam.m_name.toStdString(),
Toshihiro Shimizu 890ddd
						  *boost::unsafe_any_cast<tpixelparamp>(&m_params.back()));</tpixelparamp>
Toshihiro Shimizu 890ddd
			}
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Toshihiro Shimizu 890ddd
			CASE ShaderInterface::RGB:
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			{
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				TPixelParamP param(TPixel32(
Toshihiro Shimizu 890ddd
					siParam.m_default.m_rgb[0], siParam.m_default.m_rgb[1],
Toshihiro Shimizu 890ddd
					siParam.m_default.m_rgb[2]));
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				param->enableMatte(false);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				m_params.push_back(param);
Toshihiro Shimizu 890ddd
				bindParam(this, siParam.m_name.toStdString(),
Toshihiro Shimizu 890ddd
						  *boost::unsafe_any_cast<tpixelparamp>(&m_params.back()));</tpixelparamp>
Toshihiro Shimizu 890ddd
			}
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Toshihiro Shimizu 890ddd
		DEFAULT:;
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		}
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	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Add composite UI concepts
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	const std::vector<shaderinterface::parameterconcept> &parConcepts = m_shaderInterface->m_parConcepts;</shaderinterface::parameterconcept>
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Toshihiro Shimizu 890ddd
	int c, cCount = int(parConcepts.size());
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	for (c = 0; c != cCount; ++c)
Toshihiro Shimizu 890ddd
		locals.addUiConcept(parConcepts[c]);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Add input ports
Toshihiro Shimizu 890ddd
	const std::vector<qstring> &inputPorts = m_shaderInterface->inputPorts();</qstring>
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	int i, iCount = int(inputPorts.size());
Toshihiro Shimizu 890ddd
	m_inputPorts.reserve(iCount);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	for (i = 0; i != iCount; ++i) {
Toshihiro Shimizu 890ddd
		m_inputPorts.push_back(new TRasterFxPort);
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		addInputPort(inputPorts[i].toStdString(), m_inputPorts[i]);
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	}
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}
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//-------------------------------------------------------------------
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void ShaderFx::getParamUIs(TParamUIConcept *¶ms, int &length)
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{
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	length = int(m_uiConcepts.size());
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	params = new TParamUIConcept[length];
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	std::copy(m_uiConcepts.begin(), m_uiConcepts.end(), params);
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}
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//-------------------------------------------------------------------
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bool ShaderFx::doGetBBox(double frame, TRectD &bbox, const TRenderSettings &info)
Toshihiro Shimizu 890ddd
{
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	static const ::RectF infiniteRectF(
Toshihiro Shimizu 890ddd
		-(std::numeric_limits<glfloat>::max)(), -(std::numeric_limits<glfloat>::max)(),</glfloat></glfloat>
Toshihiro Shimizu 890ddd
		(std::numeric_limits<glfloat>::max)(), (std::numeric_limits<glfloat>::max)());</glfloat></glfloat>
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Toshihiro Shimizu 890ddd
	bbox = TConsts::infiniteRectD;
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	const ShaderInterface::ShaderData &sd = m_shaderInterface->bboxShader();
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	if (!sd.isValid())
Toshihiro Shimizu 890ddd
		return true;
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	ShadingContextManager *manager = ShadingContextManager::instance();
Toshihiro Shimizu 890ddd
	if (manager->touchSupport() != ShadingContext::OK)
Toshihiro Shimizu 890ddd
		return true;
Toshihiro Shimizu 890ddd
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	//Remember: info.m_affine MUST NOT BE CONSIDERED in doGetBBox's implementation
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	::RectF bboxF(infiniteRectF);
Toshihiro Shimizu 890ddd
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	QMutexLocker mLocker(manager->mutex());
Toshihiro Shimizu 890ddd
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	//ShadingContext& context = manager->shadingContext();
Toshihiro Shimizu 890ddd
	std::shared_ptr<shadingcontext> shadingContextPtr(new ShadingContext);</shadingcontext>
Toshihiro Shimizu 890ddd
	ShadingContext &context = *shadingContextPtr.get();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	::ContextLocker cLocker(context);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Build the varyings data
Toshihiro Shimizu 890ddd
	QGLShaderProgram *prog = 0;
Toshihiro Shimizu 890ddd
	{
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		const GLchar *varyingNames[] = {"outputBBox"};
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		prog = touchShaderProgram(sd, context, 1, &varyingNames[0]);
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	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	int pCount = getInputPortCount();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	std::vector<rectf> inputBBoxes(pCount, ::RectF(TRectD()));</rectf>
Toshihiro Shimizu 890ddd
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	for (int p = 0; p != pCount; ++p) {
Toshihiro Shimizu 890ddd
		TRasterFxPort &port = m_inputPorts[p];
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		if (port.isConnected()) {
Toshihiro Shimizu 890ddd
			TRectD inputBBox;
Toshihiro Shimizu 890ddd
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			cLocker.unlock();
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			mLocker.unlock();
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			if (port->doGetBBox(frame, inputBBox, info))
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				inputBBoxes[p] = (inputBBox == TConsts::infiniteRectD) ? infiniteRectF : ::RectF(inputBBox);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			mLocker.relock();
Toshihiro Shimizu 890ddd
			cLocker.relock();
Toshihiro Shimizu 890ddd
		}
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	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	{
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		ProgramBinder progBinder(prog);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Bind uniform parameters
Toshihiro Shimizu 890ddd
		bindParameters(prog, frame);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		prog->setUniformValue("infiniteRect",
Toshihiro Shimizu 890ddd
							  infiniteRectF.m_val[0], infiniteRectF.m_val[1], infiniteRectF.m_val[2], infiniteRectF.m_val[3]);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		prog->setUniformValueArray("inputBBox", inputBBoxes[0].m_val,
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								   int(inputBBoxes.size()), 4);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Perform transform feedback
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		const GLsizeiptr varyingSizes[] = {sizeof(::RectF)};
Toshihiro Shimizu 890ddd
		GLvoid *bufs[] = {bboxF.m_val};
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		context.transformFeedback(1, varyingSizes, bufs);
Toshihiro Shimizu 890ddd
	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Finalize output
Toshihiro Shimizu 890ddd
	bbox = (bboxF == infiniteRectF) ? TConsts::infiniteRectD : TRectD(bboxF);
Toshihiro Shimizu 890ddd
	return true;
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}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
bool ShaderFx::canHandle(const TRenderSettings &info, double frame)
Toshihiro Shimizu 890ddd
{
Toshihiro Shimizu 890ddd
	return (m_shaderInterface->hwtType() == ShaderInterface::ANY) ? true : isAlmostIsotropic(info.m_affine);
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
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//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
QGLShaderProgram *ShaderFx::touchShaderProgram(
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	const ShaderInterface::ShaderData &sd,
Toshihiro Shimizu 890ddd
	ShadingContext &context,
Toshihiro Shimizu 890ddd
	int varyingsCount, const GLchar **varyings)
Toshihiro Shimizu 890ddd
{
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	typedef std::pair<qglshaderprogram *,="" qdatetime=""> CompiledShader;</qglshaderprogram>
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	struct locals {
Toshihiro Shimizu 890ddd
		inline static void logCompilation(QGLShaderProgram *program)
Toshihiro Shimizu 890ddd
		{
Toshihiro Shimizu 890ddd
			// Log shaders - observe that we'll look into the program's *children*, not its
Toshihiro Shimizu 890ddd
			// shaders. This is necessary as uncompiled shaders are not added to the program.
Toshihiro Shimizu 890ddd
			const QObjectList &children = program->children();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			int c, cCount = children.size();
Toshihiro Shimizu 890ddd
			for (c = 0; c != cCount; ++c) {
Toshihiro Shimizu 890ddd
				if (QGLShader *shader = dynamic_cast<qglshader *="">(children[c])) {</qglshader>
Toshihiro Shimizu 890ddd
					const QString &log = shader->log();
Toshihiro Shimizu 890ddd
					if (!log.isEmpty())
Toshihiro Shimizu 890ddd
						DVGui::info(log);
Toshihiro Shimizu 890ddd
				}
Toshihiro Shimizu 890ddd
			}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			// ShaderProgram linking logs
Toshihiro Shimizu 890ddd
			const QString &log = program->log();
Toshihiro Shimizu 890ddd
			if (!log.isEmpty())
Toshihiro Shimizu 890ddd
				DVGui::info(log);
Toshihiro Shimizu 890ddd
		}
Toshihiro Shimizu 890ddd
	}; // locals
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	//ShadingContext& context = ShadingContextManager::instance()->shadingContext();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	CompiledShader cs = context.shaderData(sd.m_name);
Toshihiro Shimizu 890ddd
	if (!cs.first || ::isObsolete(sd.m_path, cs.second)) {
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		cs = m_shaderInterface->makeProgram(sd, varyingsCount, varyings);
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		context.addShaderProgram(sd.m_name, cs.first, cs.second);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		locals::logCompilation(cs.first);
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	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	assert(cs.first);
Toshihiro Shimizu 890ddd
	return cs.first;
Toshihiro Shimizu 890ddd
}
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Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
void ShaderFx::bindParameters(
Toshihiro Shimizu 890ddd
	QGLShaderProgram *program, double frame)
Toshihiro Shimizu 890ddd
{
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	// Bind fx parameters
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	const std::vector<shaderinterface::parameter> &siParams =</shaderinterface::parameter>
Toshihiro Shimizu 890ddd
		m_shaderInterface->parameters();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	assert(siParams.size() == m_params.size());
Toshihiro Shimizu 890ddd
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	int p, pCount = int(siParams.size());
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	for (p = 0; p != pCount; ++p) {
Toshihiro Shimizu 890ddd
		const ShaderInterface::Parameter &siParam = siParams[p];
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		switch (siParam.m_type) {
Toshihiro Shimizu 890ddd
		case ShaderInterface::BOOL: {
Toshihiro Shimizu 890ddd
			const TBoolParamP ¶m = *boost::unsafe_any_cast<tboolparamp>(&m_params[p]);</tboolparamp>
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			program->setUniformValue(siParam.m_name.toUtf8().data(), (GLboolean)param->getValue());
Toshihiro Shimizu 890ddd
		}
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			CASE ShaderInterface::FLOAT:
Toshihiro Shimizu 890ddd
			{
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				const TDoubleParamP ¶m = *boost::unsafe_any_cast<tdoubleparamp>(&m_params[p]);</tdoubleparamp>
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				program->setUniformValue(siParam.m_name.toUtf8().data(),
Toshihiro Shimizu 890ddd
										 (GLfloat)param->getValue(frame));
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			}
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Toshihiro Shimizu 890ddd
			CASE ShaderInterface::VEC2:
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			{
Toshihiro Shimizu 890ddd
				const TPointParamP ¶m = *boost::unsafe_any_cast<tpointparamp>(&m_params[p]);</tpointparamp>
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				const TPointD &value = param->getValue(frame);
Toshihiro Shimizu 890ddd
				program->setUniformValue(siParam.m_name.toUtf8().data(),
Toshihiro Shimizu 890ddd
										 (GLfloat)value.x, (GLfloat)value.y);
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			}
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			CASE ShaderInterface::INT:
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			{
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				const TIntParamP ¶m = *boost::unsafe_any_cast<tintparamp>(&m_params[p]);</tintparamp>
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				program->setUniformValue(siParam.m_name.toUtf8().data(), (GLint)param->getValue());
Toshihiro Shimizu 890ddd
			}
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			CASE ShaderInterface::RGBA : case ShaderInterface::RGB:
Toshihiro Shimizu 890ddd
			{
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				const TPixelParamP ¶m = *boost::unsafe_any_cast<tpixelparamp>(&m_params[p]);</tpixelparamp>
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Toshihiro Shimizu 890ddd
				const TPixel32 &value = param->getValue(frame);
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				program->setUniformValue(siParam.m_name.toUtf8().data(),
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										 (GLfloat)value.r / 255.0f, (GLfloat)value.g / 255.0f,
Toshihiro Shimizu 890ddd
										 (GLfloat)value.b / 255.0f, (GLfloat)value.m / 255.0f);
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			}
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		DEFAULT:;
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		}
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	}
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}
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//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
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void ShaderFx::bindWorldTransform(QGLShaderProgram *program, const TAffine &worldToDst)
Toshihiro Shimizu 890ddd
{
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// Bind transformation affine
Toshihiro Shimizu 890ddd
#if QT_VERSION >= 0x050500
Toshihiro Shimizu 890ddd
	float qwToD[9] = {static_cast<float>(worldToDst.a11), static_cast<float>(worldToDst.a12), static_cast<float>(worldToDst.a13),</float></float></float>
Toshihiro Shimizu 890ddd
					  static_cast<float>(worldToDst.a21), static_cast<float>(worldToDst.a22), static_cast<float>(worldToDst.a23),</float></float></float>
Toshihiro Shimizu 890ddd
					  0.0f, 0.0f, 1.0f};
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#else
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	qreal qwToD[9] = {worldToDst.a11, worldToDst.a12, worldToDst.a13,
Toshihiro Shimizu 890ddd
					  worldToDst.a21, worldToDst.a22, worldToDst.a23,
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					  0.0, 0.0, 1.0};
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#endif
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	program->setUniformValue("worldToOutput", QMatrix3x3(qwToD));
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	const TAffine &dToW = worldToDst.inv();
Toshihiro Shimizu 890ddd
#if QT_VERSION >= 0x050500
Toshihiro Shimizu 890ddd
	float qdToW[9] = {static_cast<float>(dToW.a11), static_cast<float>(dToW.a12), static_cast<float>(dToW.a13),</float></float></float>
Toshihiro Shimizu 890ddd
					  static_cast<float>(dToW.a21), static_cast<float>(dToW.a22), static_cast<float>(dToW.a23),</float></float></float>
Toshihiro Shimizu 890ddd
					  0.0f, 0.0f, 1.0f};
Toshihiro Shimizu 890ddd
#else
Toshihiro Shimizu 890ddd
	qreal qdToW[9] = {dToW.a11, dToW.a12, dToW.a13,
Toshihiro Shimizu 890ddd
					  dToW.a21, dToW.a22, dToW.a23,
Toshihiro Shimizu 890ddd
					  0.0, 0.0, 1.0};
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
	program->setUniformValue("outputToWorld", QMatrix3x3(qdToW));
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
void ShaderFx::getInputData(const TRectD &rect, double frame, const TRenderSettings &ri,
Toshihiro Shimizu 890ddd
							std::vector<trectd> &inputRects, std::vector<taffine> &inputAffines,</taffine></trectd>
Toshihiro Shimizu 890ddd
							ShadingContext &context)
Toshihiro Shimizu 890ddd
{
Toshihiro Shimizu 890ddd
	struct locals {
Toshihiro Shimizu 890ddd
		static inline void addNames(std::vector<std::string> &names, const char *prefix, int pCount)</std::string>
Toshihiro Shimizu 890ddd
		{
Toshihiro Shimizu 890ddd
			for (int p = 0; p != pCount; ++p)
Toshihiro Shimizu 890ddd
				names.push_back((prefix + QString("[%1]").arg(p)).toStdString());
Toshihiro Shimizu 890ddd
		}
Toshihiro Shimizu 890ddd
	};
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	const ShaderInterface::ShaderData &sd = m_shaderInterface->inputPortsShader();
Toshihiro Shimizu 890ddd
	if (!sd.isValid()) {
Toshihiro Shimizu 890ddd
		inputRects.resize(getInputPortCount());
Toshihiro Shimizu 890ddd
		std::fill(inputRects.begin(), inputRects.end(), rect);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		inputAffines.resize(getInputPortCount());
Toshihiro Shimizu 890ddd
		std::fill(inputAffines.begin(), inputAffines.end(), ri.m_affine);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		return;
Toshihiro Shimizu 890ddd
	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	//ShadingContext& context = ShadingContextManager::instance()->shadingContext();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	std::vector<glfloat> buf;</glfloat>
Toshihiro Shimizu 890ddd
	int pCount = getInputPortCount();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Build the varyings data
Toshihiro Shimizu 890ddd
	QGLShaderProgram *prog = 0;
Toshihiro Shimizu 890ddd
	{
Toshihiro Shimizu 890ddd
		// Unsubscripted varying arrays on transform feedback seems to be unsupported
Toshihiro Shimizu 890ddd
		// on ATI cards. We have to declare EACH array name - e.g. inputRect[0], intputRect[1], etc..
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		const GLchar *varyingPrefixes[] = {"inputRect", "worldToInput"};
Toshihiro Shimizu 890ddd
		const int varyingsCount = sizeof(varyingPrefixes) / sizeof(GLchar *);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		std::vector<std::string> varyingStrings;</std::string>
Toshihiro Shimizu 890ddd
		varyingStrings.reserve(varyingsCount);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		for (int v = 0; v != varyingsCount; ++v)
Toshihiro Shimizu 890ddd
			locals::addNames(varyingStrings, varyingPrefixes[v], pCount);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#if defined(__APPLE_CC__)
Toshihiro Shimizu 890ddd
		/* OSX10.8 の clang -stdlib=libc++ だと link 時 &std::string::c_str が undefined になってしまう */
Toshihiro Shimizu 890ddd
		std::vector<const *="" glchar=""> varyingNames(varyingStrings.size());</const>
Toshihiro Shimizu 890ddd
		auto conv = [](const std::string &i) { return i.c_str(); };
Toshihiro Shimizu 890ddd
		std::transform(varyingStrings.begin(), varyingStrings.end(), varyingNames.begin(), conv);
Toshihiro Shimizu 890ddd
#else
Toshihiro Shimizu 890ddd
		std::vector<const *="" glchar=""> varyingNames(</const>
Toshihiro Shimizu 890ddd
			boost::make_transform_iterator(varyingStrings.begin(), std::mem_fun_ref(&std::string::c_str)),
Toshihiro Shimizu 890ddd
			boost::make_transform_iterator(varyingStrings.end(), std::mem_fun_ref(&std::string::c_str)));
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
		prog = touchShaderProgram(sd, context, int(varyingNames.size()), &varyingNames[0]);
Toshihiro Shimizu 890ddd
	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	{
Toshihiro Shimizu 890ddd
		ProgramBinder progBinder(prog);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Build varying buffers
Toshihiro Shimizu 890ddd
		int bufFloatsCount = pCount * (sizeof(RectF) + sizeof(AffineF)) / sizeof(GLfloat);
Toshihiro Shimizu 890ddd
		buf.resize(bufFloatsCount);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Bind uniform parameters
Toshihiro Shimizu 890ddd
		bindParameters(prog, frame);
Toshihiro Shimizu 890ddd
		bindWorldTransform(prog, ri.m_affine);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		prog->setUniformValue("outputRect",
Toshihiro Shimizu 890ddd
							  (GLfloat)rect.x0, (GLfloat)rect.y0, (GLfloat)rect.x1, (GLfloat)rect.y1);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Perform transform feedback
Toshihiro Shimizu 890ddd
		const GLsizeiptr varyingSizes[] = {static_cast<glsizeiptr>(bufFloatsCount * sizeof(GLfloat))};</glsizeiptr>
Toshihiro Shimizu 890ddd
		GLvoid *bufs[] = {&buf[0]};
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		context.transformFeedback(1, varyingSizes, bufs);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifdef TRANSFORM_FEEDBACK_COUT
Toshihiro Shimizu 890ddd
		std::cout << "trFeedback: ";
Toshihiro Shimizu 890ddd
		for (int f = 0; f != bufFloatsCount; ++f)
Toshihiro Shimizu 890ddd
			std::cout << buf[f] << " ";
Toshihiro Shimizu 890ddd
		std::cout << "\n" << std::endl;
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
	}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Finalize output
Toshihiro Shimizu 890ddd
	const RectF *rBufBegin(reinterpret_cast<const *="" rectf="">(&buf[0])), *rBufEnd(rBufBegin + pCount);</const>
Toshihiro Shimizu 890ddd
	std::copy(rBufBegin, rBufEnd, &inputRects[0]);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	const AffineF *aBufBegin(reinterpret_cast<const *="" affinef="">(rBufEnd)), *aBufEnd(aBufBegin + pCount);</const>
Toshihiro Shimizu 890ddd
	std::copy(aBufBegin, aBufEnd, &inputAffines[0]);
Toshihiro Shimizu 890ddd
}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
//-------------------------------------------------------------------
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
void ShaderFx::doCompute(TTile &tile, double frame, const TRenderSettings &info)
Toshihiro Shimizu 890ddd
{
Toshihiro Shimizu 890ddd
	struct locals {
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		struct TexturesStorage {
Toshihiro Shimizu 890ddd
			ShadingContext &m_ctx;
Toshihiro Shimizu 890ddd
			std::vector<gluint> m_texIds;</gluint>
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			TexturesStorage(ShadingContext &ctx, int pCount)
Toshihiro Shimizu 890ddd
				: m_ctx(ctx)
Toshihiro Shimizu 890ddd
			{
Toshihiro Shimizu 890ddd
				m_texIds.reserve(pCount);
Toshihiro Shimizu 890ddd
			}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			~TexturesStorage()
Toshihiro Shimizu 890ddd
			{
Toshihiro Shimizu 890ddd
				typedef tcg::function
Toshihiro Shimizu 890ddd
									  &ShadingContext::unloadTexture> UnloadFunc;
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
				std::for_each(m_texIds.begin(), m_texIds.end(),
Toshihiro Shimizu 890ddd
							  tcg::bind1st(UnloadFunc(), m_ctx));
Toshihiro Shimizu 890ddd
			}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			void load(const TRasterP &ras, GLuint texUnit)
Toshihiro Shimizu 890ddd
			{
Toshihiro Shimizu 890ddd
				if (ras)
Toshihiro Shimizu 890ddd
					m_texIds.push_back(m_ctx.loadTexture(ras, texUnit));
Toshihiro Shimizu 890ddd
			}
Toshihiro Shimizu 890ddd
		};
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		inline static QGLFramebufferObjectFormat makeFormat(int bpp)
Toshihiro Shimizu 890ddd
		{
Toshihiro Shimizu 890ddd
			QGLFramebufferObjectFormat fmt;
Toshihiro Shimizu 890ddd
			if (bpp == 64)
Toshihiro Shimizu 890ddd
				fmt.setInternalTextureFormat(GL_RGBA16);
Toshihiro Shimizu 890ddd
			return fmt;
Toshihiro Shimizu 890ddd
		}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		inline static void touchOutputSize(ShadingContext &context, const TDimension &size, int bpp)
Toshihiro Shimizu 890ddd
		{
Toshihiro Shimizu 890ddd
			const QGLFramebufferObjectFormat &fmt = makeFormat(bpp);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			const TDimension ¤tSize = context.size();
Toshihiro Shimizu 890ddd
			const QGLFramebufferObjectFormat ¤tFmt = context.format();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
			if (currentSize.lx < size.lx || currentSize.ly < size.ly ||
Toshihiro Shimizu 890ddd
				currentFmt != fmt)
Toshihiro Shimizu 890ddd
				context.resize(tmax(size.lx, currentSize.lx), tmax(size.ly, currentSize.ly), fmt);
Toshihiro Shimizu 890ddd
		}
Toshihiro Shimizu 890ddd
	}; // locals
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	ShadingContextManager *manager = ShadingContextManager::instance();
Toshihiro Shimizu 890ddd
	if (manager->touchSupport() != ShadingContext::OK)
Toshihiro Shimizu 890ddd
		return;
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	QMutexLocker mLocker(manager->mutex()); // As GPU access can be considered sequential anyway,
Toshihiro Shimizu 890ddd
											// lock the full-scale mutex
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	std::shared_ptr<shadingcontext> shadingContextPtr(new ShadingContext);</shadingcontext>
Toshihiro Shimizu 890ddd
	ShadingContext &context = *shadingContextPtr.get();
Toshihiro Shimizu 890ddd
	// ShadingContext& context = manager->shadingContext();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	int pCount = getInputPortCount();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	const TRectD &tileRect = ::tileRect(tile);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	std::vector<trectd> inputRects(pCount);</trectd>
Toshihiro Shimizu 890ddd
	std::vector<taffine> inputAffines(pCount);</taffine>
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	// Calculate input tiles
Toshihiro Shimizu 890ddd
	::ContextLocker cLocker(context);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
	tcg::unique_ptr<ttile[]> inTiles(new TTile[pCount]); // NOTE: Input tiles must be STORED - they cannot</ttile[]>
Toshihiro Shimizu 890ddd
														 // be passed immediately to OpenGL, since *other shader
Toshihiro Shimizu 890ddd
	if (pCount > 0)										 // fxs*, with the very same host context, could lie
Toshihiro Shimizu 890ddd
	{													 // inside this fx's input branches...
Toshihiro Shimizu 890ddd
		getInputData(tileRect, frame, info, inputRects, inputAffines, context);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Release context and mutex
Toshihiro Shimizu 890ddd
		cLocker.unlock();
Toshihiro Shimizu 890ddd
		mLocker.unlock();
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		for (int p = 0; p != pCount; ++p) {
Toshihiro Shimizu 890ddd
			TRasterFxPort &port = m_inputPorts[p];
Toshihiro Shimizu 890ddd
			if (port.isConnected()) {
Toshihiro Shimizu 890ddd
				// Compute input tile
Toshihiro Shimizu 890ddd
				TRectD &inRect = inputRects[p];
Toshihiro Shimizu 890ddd
				if (inRect.getLx() > 0.0 && inRect.getLy() > 0.0) {
Toshihiro Shimizu 890ddd
					::ceilRect(inRect);
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
					TRenderSettings inputInfo(info);
Toshihiro Shimizu 890ddd
					inputInfo.m_affine = inputAffines[p];
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
#ifdef TRANSFORM_FEEDBACK_COUT
Toshihiro Shimizu 890ddd
					const TAffine &inAff = inputAffines[p];
Toshihiro Shimizu 890ddd
					std::cout << "inRect " << p << ": " << inRect.x0 << " " << inRect.y0 << " " << inRect.x1 << " " << inRect.y1 << "\n";
Toshihiro Shimizu 890ddd
					std::cout << "inAff  " << p << ": " << inAff.a11 << " " << inAff.a12 << " " << inAff.a13 << "\n";
Toshihiro Shimizu 890ddd
					std::cout << "          " << inAff.a21 << " " << inAff.a22 << " " << inAff.a23 << "\n" << std::endl;
Toshihiro Shimizu 890ddd
#endif
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
					port->allocateAndCompute(inTiles[p], inRect.getP00(),
Toshihiro Shimizu 890ddd
											 TDimension(tround(inRect.getLx()), tround(inRect.getLy())), tile.getRaster(), frame, inputInfo);
Toshihiro Shimizu 890ddd
				}
Toshihiro Shimizu 890ddd
			}
Toshihiro Shimizu 890ddd
		}
Toshihiro Shimizu 890ddd
Toshihiro Shimizu 890ddd
		// Load input tiles on the GPU as textures
Toshihiro Shimizu 890ddd
		mLocker.relock();
Toshihiro Shimizu 890ddd
		cLocker.relock();
Toshihiro Shimizu 890ddd
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		// Input tiles are NOT supplied to OpenGL here - but rather just before drawing.
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		// It's probably beacuse a uniform integer variable must have already been bound
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		// to prepare the associated sampler variable in the linkes program...
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	}
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	// Perform the actual fragment shading
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	{
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		locals::touchOutputSize(context, tile.getRaster()->getSize(), info.m_bpp);
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		QGLShaderProgram *program = touchShaderProgram(m_shaderInterface->mainShader(), context);
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		{
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			ProgramBinder binder(program);
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			// Bind parameters and textures
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			bindParameters(program, frame);
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			bindWorldTransform(program, TTranslation(-tile.m_pos) * info.m_affine);
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			// Setup input data, if any
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			locals::TexturesStorage texStorage(context, pCount);
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			if (pCount > 0) {
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				std::vector<glint> inputs(pCount);</glint>
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				std::vector<qmatrix3x3> screenToInput(pCount);</qmatrix3x3>
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				std::vector<qmatrix3x3> inputToScreen(pCount);</qmatrix3x3>
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				for (int p = 0; p != pCount; ++p) {
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					TAffine iToS(
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						TTranslation(-tile.m_pos) *							   // Output to Screen
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						info.m_affine *										   // World to Output
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						inputAffines[p].inv() *								   // Input to World
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						TTranslation(inputRects[p].getP00()) *				   // Texture to Input
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						TScale(inputRects[p].getLx(), inputRects[p].getLy())); //
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					TAffine sToI(iToS.inv());
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#if QT_VERSION >= 0x050500
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					float qiToS[9] = {static_cast<float>(iToS.a11), static_cast<float>(iToS.a12), static_cast<float>(iToS.a13),</float></float></float>
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									  static_cast<float>(iToS.a21), static_cast<float>(iToS.a22), static_cast<float>(iToS.a23),</float></float></float>
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									  0.0f, 0.0f, 1.0f};
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					float qsToI[9] = {static_cast<float>(sToI.a11), static_cast<float>(sToI.a12), static_cast<float>(sToI.a13),</float></float></float>
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									  static_cast<float>(sToI.a21), static_cast<float>(sToI.a22), static_cast<float>(sToI.a23),</float></float></float>
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									  0.0f, 0.0f, 1.0f};
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#else
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					qreal qiToS[9] = {iToS.a11, iToS.a12, iToS.a13,
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									  iToS.a21, iToS.a22, iToS.a23,
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									  0.0, 0.0, 1.0};
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					qreal qsToI[9] = {sToI.a11, sToI.a12, sToI.a13,
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									  sToI.a21, sToI.a22, sToI.a23,
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									  0.0, 0.0, 1.0};
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#endif
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					inputs[p] = p, screenToInput[p] = QMatrix3x3(qsToI), inputToScreen[p] = QMatrix3x3(qiToS);
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				}
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				program->setUniformValueArray("inputImage", &inputs[0], pCount);
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				program->setUniformValueArray("outputToInput", &screenToInput[0], pCount);
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				program->setUniformValueArray("inputToOutput", &inputToScreen[0], pCount);
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				// Load textures
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				for (int p = 0; p != pCount; ++p)
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					texStorage.load(inTiles[p].getRaster(), p);
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			}
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#ifdef DIAGNOSTICS
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			DIAGNOSTICS_TIMER("Shader Overall Times | " + m_shaderInterface->m_mainShader.m_name);
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#endif
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			context.draw(tile.getRaster());
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		}
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	}
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}
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//-------------------------------------------------------------------
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void ShaderFx::doDryCompute(TRectD &rect, double frame, const TRenderSettings &info)
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{
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	ShadingContextManager *manager = ShadingContextManager::instance();
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	if (manager->touchSupport() != ShadingContext::OK)
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		return;
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	QMutexLocker mLocker(manager->mutex());
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	//ShadingContext& context = manager->shadingContext();
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	std::shared_ptr<shadingcontext> shadingContextPtr(new ShadingContext);</shadingcontext>
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	ShadingContext &context = *shadingContextPtr.get();
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	int pCount = getInputPortCount();
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	if (pCount > 0) {
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		::ContextLocker cLocker(context);
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		std::vector<trectd> inputRects(pCount);</trectd>
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		std::vector<taffine> inputAffines(pCount);</taffine>
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		getInputData(rect, frame, info, inputRects, inputAffines, context);
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		for (int p = 0; p != pCount; ++p) {
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			TRasterFxPort &port = m_inputPorts[p];
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			if (port.isConnected()) {
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				TRectD &inRect = inputRects[p];
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				if (inRect.getLx() > 0.0 && inRect.getLy() > 0.0) {
Toshihiro Shimizu 890ddd
					::ceilRect(inRect);
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					TRenderSettings inputInfo(info);
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					inputInfo.m_affine = inputAffines[p];
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					cLocker.unlock();
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					mLocker.unlock();
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					port->dryCompute(inRect, frame, inputInfo);
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					mLocker.relock();
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					cLocker.relock();
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				}
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			}
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		}
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	}
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}
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//------------------------------------------------------------------
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const TPersistDeclaration *ShaderFx::getDeclaration() const
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{
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	FxDeclarationsMap::iterator it = ::l_shaderFxDeclarations.find(
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		m_shaderInterface->mainShader().m_name);
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	return (it == ::l_shaderFxDeclarations.end()) ? 0 : it->second;
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}
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//****************************************************************************
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//    Shader Interfaces  loading function
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//****************************************************************************
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void loadShaderInterfaces(const TFilePath &shadersFolder)
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{
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	// Scan the shaders folder for xml (shader interface) files
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	QDir shadersDir(QString::fromStdWString(shadersFolder.getWideString()));
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	QStringList namesFilter("*.xml");
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	QStringList files = shadersDir.entryList(namesFilter, QDir::Files, QDir::Name | QDir::LocaleAware);
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	int f, fCount = files.size();
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	for (f = 0; f != fCount; ++f) {
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		TIStream is(shadersFolder + TFilePath(files[f].toStdWString()));
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		// Try to load a ShaderInterface instance for the file
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		ShaderInterface shaderInterface;
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		is >> shaderInterface;
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		if (shaderInterface.isValid()) {
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			// Store a ShaderFx factory for the interface
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			::l_shaderFxDeclarations.insert(std::make_pair(
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				shaderInterface.mainShader().m_name, new ShaderFxDeclaration(shaderInterface)));
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		}
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	}
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}