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Toshihiro Shimizu 890ddd
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#ifndef HOOK_SELECTION
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#define HOOK_SELECTION
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#include "toonzqt/selection.h"
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#include "toonzqt/dvmimedata.h"
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#include "toonz/txshlevel.h"
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#include "toonz/hook.h"
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#include "tundo.h"
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#include <set></set>
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//=============================================================================
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// HookUndo
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//-----------------------------------------------------------------------------
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class HookUndo : public TUndo
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{
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	HookSet m_oldHooks, m_newHooks;
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	TXshLevelP m_level;
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public:
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	HookUndo(const TXshLevelP &level);
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	~HookUndo();
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	void onAdd();
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	void assignHookSet(const HookSet &src) const;
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	void undo() const;
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	void redo() const;
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	int getSize() const;
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};
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//=============================================================================
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// HooksData
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//-----------------------------------------------------------------------------
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class HooksData : public DvMimeData
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{
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	struct HookPosition {
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		int m_id;
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		TPointD m_aPos, m_bPos;
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		HookPosition(int id, const TPointD &aPos, const TPointD &bPos)
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			: m_id(id), m_aPos(aPos), m_bPos(bPos) {}
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	};
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Shinya Kitaoka 3bfa54
	std::vector<hookposition> m_hookPositions;</hookposition>
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	TXshLevelP m_level;
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public:
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	HooksData(const TXshLevelP &level);
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	~HooksData();
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	HooksData *clone() const;
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	void storeHookPositions(const std::vector<int> &ids);</int>
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	void restoreHookPositions() const;
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};
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//=============================================================================
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// HookSelection
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//
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// Derived from TSelection. Control which hooks are currently selected
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// Note that a hook is made of two different parts (used e.g. to "pass the hook"
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// between the feet in a walking cycle) that can be independently selected (1=A,2=B)
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//-----------------------------------------------------------------------------
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class HookSelection : public TSelection
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{
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	TXshLevelP m_level;
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	std::set<std::pair<int, int="">> m_hooks; // hookId, side : 1=A 2=B</std::pair<int,>
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public:
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	HookSelection();
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	~HookSelection();
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	TSelection *clone() const;
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	void setLevel(const TXshLevelP &level) { m_level = level; }
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	void select(int id, int side);
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	void unselect(int id, int side);
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	bool isSelected(int id, int side) const;
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	void invertSelection(int id, int side);
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	bool isEmpty() const;
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	void selectNone() { m_hooks.clear(); }
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	HookSet *getHookSet() const;
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	bool select(const TSelection *s);
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	void enableCommands();
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	//commands
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	void deleteSelectedHooks();
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	void copySelectedHooks();
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	void cutSelectedHooks();
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	void pasteSelectedHooks();
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};
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#endif //HOOK_SELECTION