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Toshihiro Shimizu 890ddd
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#include "tools/levelselection.h"
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// TnzTools includes
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#include "tools/tool.h"
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#include "tools/toolhandle.h"
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// TnzCore includes
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#include "tfilepath.h"
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#include "tvectorimage.h"
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#include "tstroke.h"
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#include "tregion.h"
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// Boost includes
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#include <boost counting_iterator.hpp="" iterator=""></boost>
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#include <boost bind.hpp=""></boost>
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//*******************************************************************************
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//    Local namespace  stuff
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//*******************************************************************************
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namespace {
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TTool *tool() { return TTool::getApplication()->getCurrentTool()->getTool(); }
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//========================================================================
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struct StrokeData {
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  UCHAR m_hasColor, m_hasRegion;
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};
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void getBoundaries(TVectorImage &vi, std::vector<int> &strokes) {</int>
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  enum { FORWARD = 0x1, BACKWARD = 0x2, INTERNAL = FORWARD | BACKWARD };
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  struct locals {
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    static inline bool isBoundary(const std::vector<strokedata> &sData,</strokedata>
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                                  UINT s) {
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      return (sData[s].m_hasColor != INTERNAL);
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    }
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    static void markEdges(const TRegion ®ion, std::vector<strokedata> &sData,</strokedata>
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                          bool parentRegionHasColor) {
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      bool regionHasColor = (region.getStyle() != 0);
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      // Traverse region edges, marking associated strokes accordingly
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      UINT e, eCount = region.getEdgeCount();
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      for (e = 0; e != eCount; ++e) {
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        const TEdge &ed = *region.getEdge(e);
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        assert(ed.m_s);
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        int strokeIdx = ed.m_index;
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        if (strokeIdx >= 0)  // Could be <0 in case the corresponding
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        {                    // stroke is a region 'closure' (autoclose)
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          assert(0 <= strokeIdx && strokeIdx < sData.size());
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          StrokeData &sd = sData[strokeIdx];
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          UCHAR side = (ed.m_w1 > ed.m_w0) ? FORWARD : BACKWARD;
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          sd.m_hasRegion |= side;
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          if (regionHasColor) sd.m_hasColor |= side;
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        }
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      }
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      if (parentRegionHasColor) {
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        // Mark non-region edge sides with color
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        for (e = 0; e != eCount; ++e) {
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          const TEdge &ed = *region.getEdge(e);
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          assert(ed.m_s);
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          int strokeIdx = ed.m_index;
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          if (strokeIdx >= 0) {
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            StrokeData &sd = sData[strokeIdx];
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            sd.m_hasColor |= (INTERNAL & ~sd.m_hasRegion);
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          }
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        }
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      }
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      // Mark recursively on sub-regions
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      UINT sr, srCount = region.getSubregionCount();
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      for (sr = 0; sr != srCount; ++sr)
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        markEdges(*region.getSubregion(sr), sData, regionHasColor);
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    }
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  };  // locals
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  std::vector<strokedata> sData(vi.getStrokeCount());</strokedata>
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  // Traverse regions, mark each stroke edge with the side a COLORED region is
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  // on
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  UINT r, rCount = vi.getRegionCount();
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  for (r = 0; r != rCount; ++r)
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    locals::markEdges(*vi.getRegion(r), sData, false);
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  // Strokes not appearing as region edges must be checked for region inclusion
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  // separately
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  UINT s, sCount = vi.getStrokeCount();
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  for (s = 0; s != sCount; ++s) {
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    if (!sData[s].m_hasRegion) {
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      TRegion *parentRegion = vi.getRegion(vi.getStroke(s)->getPoint(0.5));
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      if (parentRegion && parentRegion->getStyle())
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        sData[s].m_hasColor = INTERNAL;
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    }
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  }
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  // Output all not internal regions
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  std::copy_if(boost::make_counting_iterator(0u),
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               boost::make_counting_iterator(vi.getStrokeCount()),
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               std::back_inserter(strokes),
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               boost::bind(locals::isBoundary, sData, _1));
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}
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}  // namespace
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//*******************************************************************************
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//    VectorLevelSelection  implementation
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//*******************************************************************************
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LevelSelection::LevelSelection() : m_framesMode(FRAMES_NONE), m_filter(EMPTY) {}
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//---------------------------------------------------------------------
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bool LevelSelection::isEmpty() const {
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  return (m_framesMode == FRAMES_NONE || m_filter == EMPTY);
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}
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//---------------------------------------------------------------------
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void LevelSelection::selectNone() {
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  m_framesMode = FRAMES_NONE;
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  m_filter     = EMPTY;
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  m_styles.clear();
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}
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//*******************************************************************************
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//    Related standalone functions
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//*******************************************************************************
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std::vector<int> getBoundaryStrokes(TVectorImage &vi) {</int>
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  std::vector<int> result;</int>
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  getBoundaries(vi, result);
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  return result;
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}
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//------------------------------------------------------------------------
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std::vector<int> getSelectedStrokes(TVectorImage &vi,</int>
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                                    const LevelSelection &levelSelection) {
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  struct locals {
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    static void selectStyles(const TVectorImage &vi,
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                             const std::set<int> &styles,</int>
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                             std::vector<int> &strokes) {</int>
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      UINT s, sCount = vi.getStrokeCount();
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      for (s = 0; s != sCount; ++s) {
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        if (styles.count(vi.getStroke(s)->getStyle())) strokes.push_back(s);
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      }
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    }
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  };  // locals
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  std::vector<int> strokes;</int>
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  switch (levelSelection.filter()) {
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  case LevelSelection::EMPTY:
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    break;
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  case LevelSelection::WHOLE:
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    strokes.assign(boost::make_counting_iterator(0u),
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                   boost::make_counting_iterator(vi.getStrokeCount()));
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    break;
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  case LevelSelection::SELECTED_STYLES:
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    locals::selectStyles(vi, levelSelection.styles(), strokes);
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    break;
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  case LevelSelection::BOUNDARY_STROKES:
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    getBoundaries(vi, strokes);
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    break;
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  }
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  return strokes;
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}