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#include <algorithm></algorithm>
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#include "mypainttoonzbrush.h"
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#include "tropcm.h"
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#include "tpixelutils.h"
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#include <toonz mypainthelpers.hpp=""></toonz>
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#include <qcolor></qcolor>
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namespace {
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void putOnRasterCM(const TRasterCM32P &out, const TRaster32P &in, int styleId) {
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  if (!out.getPointer() || !in.getPointer()) return;
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  assert(out->getSize() == in->getSize());
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  int x, y;
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  for (y = 0; y < out->getLy(); y++) {
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    for (x = 0; x < out->getLx(); x++) {
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#ifdef _DEBUG
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      assert(x >= 0 && x < in->getLx());
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      assert(y >= 0 && y < in->getLy());
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      assert(x >= 0 && x < out->getLx());
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      assert(y >= 0 && y < out->getLy());
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#endif
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      TPixel32 *inPix = &in->pixels(y)[x];
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      if (inPix->m == 0) continue;
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      TPixelCM32 *outPix = &out->pixels(y)[x];
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      bool sameStyleId   = styleId == outPix->getInk();
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      // line with the same style : multiply tones
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      // line with different style : pick darker tone
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      int tone = sameStyleId ? outPix->getTone() * (255 - inPix->m) / 255
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                             : std::min(255 - inPix->m, outPix->getTone());
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      int ink = !sameStyleId && outPix->getTone() < 255 - inPix->m
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                    ? outPix->getInk()
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                    : styleId;
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      *outPix = TPixelCM32(ink, outPix->getPaint(), tone);
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    }
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  }
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}
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}  // namespace
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//=======================================================
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//
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// Raster32PMyPaintSurface::Internal
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//
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//=======================================================
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class Raster32PMyPaintSurface::Internal
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    : public mypaint::helpers::SurfaceCustom
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                                             askWrite> {
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public:
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  typedef SurfaceCustom Parent;
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  Internal(Raster32PMyPaintSurface &owner)
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      : SurfaceCustom(owner.m_ras->pixels(), owner.m_ras->getLx(),
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                      owner.m_ras->getLy(), owner.m_ras->getPixelSize(),
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                      owner.m_ras->getRowSize(), &owner) {}
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};
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//=======================================================
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//
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// Raster32PMyPaintSurface
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//
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//=======================================================
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Raster32PMyPaintSurface::Raster32PMyPaintSurface(const TRaster32P &ras)
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    : m_ras(ras), controller(), internal() {
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  assert(ras);
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  internal = new Internal(*this);
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}
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Raster32PMyPaintSurface::Raster32PMyPaintSurface(const TRaster32P &ras,
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                                                 RasterController &controller)
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    : m_ras(ras), controller(&controller), internal() {
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  assert(ras);
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  internal = new Internal(*this);
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}
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Raster32PMyPaintSurface::~Raster32PMyPaintSurface() { delete internal; }
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bool Raster32PMyPaintSurface::getColor(float x, float y, float radius,
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                                       float &colorR, float &colorG,
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                                       float &colorB, float &colorA) {
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  return internal->getColor(x, y, radius, colorR, colorG, colorB, colorA);
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}
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bool Raster32PMyPaintSurface::drawDab(const mypaint::Dab &dab) {
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  return internal->drawDab(dab);
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}
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bool Raster32PMyPaintSurface::getAntialiasing() const {
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  return internal->antialiasing;
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}
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void Raster32PMyPaintSurface::setAntialiasing(bool value) {
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  internal->antialiasing = value;
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}
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//=======================================================
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//
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// MyPaintToonzBrush
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//
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//=======================================================
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MyPaintToonzBrush::MyPaintToonzBrush(const TRaster32P &ras,
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                                     RasterController &controller,
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                                     const mypaint::Brush &brush)
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    : m_ras(ras)
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    , m_mypaintSurface(m_ras, controller)
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    , brush(brush)
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    , reset(true) {
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  // read brush antialiasing settings
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  float aa = this->brush.getBaseValue(MYPAINT_BRUSH_SETTING_ANTI_ALIASING);
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  m_mypaintSurface.setAntialiasing(aa > 0.5f);
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  // reset brush antialiasing to zero to avoid radius and hardness correction
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  this->brush.setBaseValue(MYPAINT_BRUSH_SETTING_ANTI_ALIASING, 0.f);
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  for (int i = 0; i < MYPAINT_BRUSH_INPUTS_COUNT; ++i)
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    this->brush.setMappingN(MYPAINT_BRUSH_SETTING_ANTI_ALIASING,
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                            (MyPaintBrushInput)i, 0);
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}
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void MyPaintToonzBrush::beginStroke() {
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  brush.reset();
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  brush.newStroke();
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  reset = true;
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}
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void MyPaintToonzBrush::endStroke() {
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  if (!reset) {
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    strokeTo(TPointD(current.x, current.y), current.pressure, 0.f);
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    beginStroke();
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  }
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}
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void MyPaintToonzBrush::strokeTo(const TPointD &point, double pressure,
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                                 double dtime) {
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  Params next(point.x, point.y, pressure, 0.0);
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  if (reset) {
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    current  = next;
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    previous = current;
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    reset    = false;
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    // we need to jump to initial point (heuristic)
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    brush.setState(MYPAINT_BRUSH_STATE_X, current.x);
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    brush.setState(MYPAINT_BRUSH_STATE_Y, current.y);
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    brush.setState(MYPAINT_BRUSH_STATE_ACTUAL_X, current.x);
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    brush.setState(MYPAINT_BRUSH_STATE_ACTUAL_Y, current.y);
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    return;
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  } else {
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    next.time = current.time + dtime;
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  }
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  // accuracy
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  const double threshold    = 1.0;
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  const double thresholdSqr = threshold * threshold;
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  const int maxLevel        = 16;
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  // set initial segment
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  Segment stack[maxLevel + 1];
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  Params p0;
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  Segment *segment    = stack;
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  Segment *maxSegment = segment + maxLevel;
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  p0.setMedian(previous, current);
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  segment->p1 = current;
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  segment->p2.setMedian(current, next);
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  // process
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  while (true) {
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    double dx = segment->p2.x - p0.x;
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    double dy = segment->p2.y - p0.y;
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    if (dx * dx + dy * dy > thresholdSqr && segment != maxSegment) {
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      Segment *sub = segment + 1;
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      sub->p1.setMedian(p0, segment->p1);
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      segment->p1.setMedian(segment->p1, segment->p2);
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      sub->p2.setMedian(sub->p1, segment->p1);
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      segment = sub;
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    } else {
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      brush.strokeTo(m_mypaintSurface, segment->p2.x, segment->p2.y,
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                     segment->p2.pressure, 0.f, 0.f,
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                     segment->p2.time - p0.time);
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      if (segment == stack) break;
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      p0 = segment->p2;
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      --segment;
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    }
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  }
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  // keep parameters for future interpolation
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  previous = current;
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  current  = next;
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  // shift time
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  previous.time = 0.0;
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  current.time  = dtime;
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}
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//----------------------------------------------------------------------------------
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void MyPaintToonzBrush::updateDrawing(const TRasterCM32P rasCM,
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                                      const TRasterCM32P rasBackupCM,
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                                      const TRect &bbox, int styleId) const {
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  if (!rasCM) return;
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  TRect rasRect    = rasCM->getBounds();
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  TRect targetRect = bbox * rasRect;
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  if (targetRect.isEmpty()) return;
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  rasCM->copy(rasBackupCM->extract(targetRect), targetRect.getP00());
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  putOnRasterCM(rasCM->extract(targetRect), m_ras->extract(targetRect),
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                styleId);
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}