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// TnzCore includes
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#include "tundo.h"
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// TnzLib includes
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#include "toonz/tobjecthandle.h"
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#include "plastictool.h"
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using namespace PlasticToolLocals;
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//****************************************************************************************
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//    Undo  definitions
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//****************************************************************************************
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namespace {
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class AnimateValuesUndo : public TUndo {
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  int m_row, m_col;  //!< Xsheet coordinates
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  int m_v;           //!< Moved vertex
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public:
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  SkDKey m_oldValues, m_newValues;  //!< Keyframe values
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public:
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  AnimateValuesUndo(int v) : m_row(::row()), m_col(::column()), m_v(v) {}
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  // Again, not accurate. We should get in the details of SkDF... So, let's say
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  // around 10 kB - max 10k instances in the standard undos pool.
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  int getSize() const override { return 10 << 10; }
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  void redo() const override {
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    PlasticTool::TemporaryActivation tempActivate(m_row, m_col);
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    if (m_v >= 0) l_plasticTool.setSkeletonSelection(m_v);
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    l_suspendParamsObservation =
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        true;  // Coalesce params change notifications into one
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    l_plasticTool.deformation()->deleteKeyframe(m_row - 1);
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    l_plasticTool.deformation()->setKeyframe(m_newValues);
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    l_suspendParamsObservation = false;
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    l_plasticTool.onChange();
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  }
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  void undo() const override {
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    PlasticTool::TemporaryActivation tempActivate(m_row, m_col);
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    if (m_v >= 0) l_plasticTool.setSkeletonSelection(m_v);
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    l_suspendParamsObservation =
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        true;  // Coalesce params change notifications into one
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    l_plasticTool.deformation()->deleteKeyframe(
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        m_row - 1);  // Yep. Typical frame/row shift... xD
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    l_plasticTool.deformation()->setKeyframe(m_oldValues);
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    l_suspendParamsObservation = false;
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    l_plasticTool.onChange();
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  }
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};
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}  // namespace
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//****************************************************************************************
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//    PlasticTool  functions
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//****************************************************************************************
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void PlasticTool::mouseMove_animate(const TPointD &pos, const TMouseEvent &me) {
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  // Track mouse position
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  m_pos = pos;  // Needs to be done now - ensures m_pos is valid
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  m_svHigh = m_seHigh = -1;  // Reset highlighted primitives
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  if (m_sd) {
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    double d, highlightRadius = getPixelSize() * HIGHLIGHT_DISTANCE;
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    // Look for nearest vertex
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    int v = deformedSkeleton().closestVertex(pos, &d);
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    if (v >= 0 && d < highlightRadius) m_svHigh = v;
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    invalidate();
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  }
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}
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//------------------------------------------------------------------------
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void PlasticTool::leftButtonDown_animate(const TPointD &pos,
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                                         const TMouseEvent &me) {
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  // Track mouse position
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  m_pressedPos = m_pos = pos;
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  setSkeletonSelection(m_svHigh);
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  if (m_svSel.hasSingleObject()) {
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    // Store original vertex position and keyframe values
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    m_pressedVxsPos =
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        std::vector<tpointd>(1, deformedSkeleton().vertex(m_svSel).P());</tpointd>
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    m_sd->getKeyframeAt(frame(), m_pressedSkDF);
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  }
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  invalidate();
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}
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//------------------------------------------------------------------------
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void PlasticTool::leftButtonDrag_animate(const TPointD &pos,
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                                         const TMouseEvent &me) {
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  // Track mouse position
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  m_pos = pos;
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  if (m_sd && m_svSel.hasSingleObject() &&
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      m_svSel > 0)  // Avoid move if vertex is root
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  {
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    l_suspendParamsObservation = true;  // Automatic params notification happen
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    // twice (1 x param) - dealing with it manually
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    double frame = ::frame();
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    // First, retrieve selected vertex's deformation
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    SkVD *vd = m_sd->vertexDeformation(::skeletonId(), m_svSel);
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    assert(vd);
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    // Move selected branch
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    if (m_keepDistance.getValue()) {
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      ::setKeyframe(vd->m_params[SkVD::ANGLE],
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                    frame);  // Set a keyframe for it. It must be done
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                             // to set the correct function interpolation
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                             // type and other stuff.
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      m_sd->updateAngle(*skeleton(), deformedSkeleton(), frame, m_svSel, pos);
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    } else {
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      ::setKeyframe(vd->m_params[SkVD::ANGLE],
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                    frame);  // Same here. NOTE: Not setting a frame on
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      ::setKeyframe(vd->m_params[SkVD::DISTANCE],
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                    frame);  // vd directly due to SkVD::SO
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      m_sd->updatePosition(*skeleton(), deformedSkeleton(), frame, m_svSel,
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                           pos);
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    }
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    l_suspendParamsObservation = false;
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    // onChange();                                                     // Due to
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    // a nasty Function Editor dependency,
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    // it's better to call the following directly
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    m_deformedSkeleton.invalidate();
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    invalidate();
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  }
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}
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//------------------------------------------------------------------------
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void PlasticTool::leftButtonUp_animate(const TPointD &pos,
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                                       const TMouseEvent &me) {
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  // Track mouse position
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  m_pos = pos;
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  if (m_svSel.hasSingleObject() && m_dragged) {
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    // Set a keyframe to each skeleton vertex, if that was requested
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    if (m_globalKey.getValue())
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      ::setKeyframe(m_sd, ::frame());  // Already invokes keyframes rebuild
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    else
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      stageObject()->updateKeyframes();  // Otherwise, must be explicit
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    // Add a corresponding undo
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    AnimateValuesUndo *undo = new AnimateValuesUndo(m_svSel);
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    undo->m_oldValues = m_pressedSkDF;
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    m_sd->getKeyframeAt(frame(), undo->m_newValues);
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    TUndoManager::manager()->add(undo);
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    // This is needed to refresh the xsheet (there may be new keyframes)
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    TTool::getApplication()->getCurrentObject()->notifyObjectIdChanged(false);
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  }
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  // In case one of the vertices is attached (as a hook) to an external
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  // position,
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  // we need to update the whole skeleton according to the updated vertex.
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  updateMatrix();
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  invalidate();
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}
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//------------------------------------------------------------------------
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void PlasticTool::addContextMenuActions_animate(QMenu *menu) {
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  bool ret = true;
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  if (!m_svSel.isEmpty()) {
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    QAction *setKey = menu->addAction(tr("Set Key"));
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    ret = ret && connect(setKey, SIGNAL(triggered()), &l_plasticTool,
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                         SLOT(setKey_undo()));
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    QAction *setRestKey = menu->addAction(tr("Set Rest Key"));
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    ret = ret && connect(setRestKey, SIGNAL(triggered()), &l_plasticTool,
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                         SLOT(setRestKey_undo()));
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  }
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  QAction *setGlobalKey = menu->addAction(tr("Set Global Key"));
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  ret = ret && connect(setGlobalKey, SIGNAL(triggered()), &l_plasticTool,
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                       SLOT(setGlobalKey_undo()));
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  QAction *setGlobalRestKey = menu->addAction(tr("Set Global Rest Key"));
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  ret = ret && connect(setGlobalRestKey, SIGNAL(triggered()), &l_plasticTool,
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                       SLOT(setGlobalRestKey_undo()));
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  menu->addSeparator();
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  assert(ret);
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}
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//------------------------------------------------------------------------
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void PlasticTool::keyFunc_undo(void (PlasticTool::*keyFunc)()) {
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  assert(m_svSel.objects().size() <= 1);
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  double frame = ::frame();
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  AnimateValuesUndo *undo = new AnimateValuesUndo(m_svSel);
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  m_sd->getKeyframeAt(frame, undo->m_oldValues);
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  (this->*keyFunc)();
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  m_sd->getKeyframeAt(frame, undo->m_newValues);
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  TUndoManager::manager()->add(undo);
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}
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//------------------------------------------------------------------------
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void PlasticTool::draw_animate() {
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  double pixelSize = getPixelSize();
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  PlasticSkeleton &deformedSkeleton = this->deformedSkeleton();
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  // Draw deformed skeleton
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  if (m_sd) {
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    drawOnionSkinSkeletons_animate(pixelSize);
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    drawSkeleton(deformedSkeleton, pixelSize);
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    drawSelections(m_sd, deformedSkeleton, pixelSize);
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    drawAngleLimits(m_sd, m_skelId, m_svSel, pixelSize);
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  }
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  drawHighlights(m_sd, &deformedSkeleton, pixelSize);
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}