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#pragma once
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Toshihiro Shimizu 890ddd
#ifndef SKELETON_SUBTOOLS_INCLUDED
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#define SKELETON_SUBTOOLS_INCLUDED
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#include "tools/tool.h"
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#include "toonz/txsheet.h"
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#include "toonz/skeleton.h"
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#include "toonz/stageobjectutil.h"
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#include "toonz/ikengine.h"
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#include <qobject></qobject>
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class SkeletonTool;
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namespace SkeletonSubtools {
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//---------------------------------------------------------
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class DragTool {
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  SkeletonTool *m_tool;
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public:
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  DragTool(SkeletonTool *tool) : m_tool(tool) {}
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  virtual ~DragTool() {}
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  virtual void draw() {}
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  virtual void leftButtonDown(const TPointD &pos, const TMouseEvent &) = 0;
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  virtual void leftButtonDrag(const TPointD &pos, const TMouseEvent &) = 0;
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  virtual void leftButtonUp(const TPointD &pos, const TMouseEvent &)   = 0;
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  SkeletonTool *getTool() const { return m_tool; }
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};
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//---------------------------------------------------------
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class DragCenterTool final : public DragTool {
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  TStageObjectId m_objId;
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  int m_frame;
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  TPointD m_firstPos;
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  TPointD m_oldCenter;
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  TPointD m_center;
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  TAffine m_affine;
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public:
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  DragCenterTool(SkeletonTool *tool);
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &) override;
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};
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//---------------------------------------------------------
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class DragChannelTool : public DragTool {
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protected:
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  TStageObjectValues m_before, m_after;
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  bool m_dragged;
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public:
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  DragChannelTool(SkeletonTool *tool, TStageObject::Channel a0);
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  DragChannelTool(SkeletonTool *tool, TStageObject::Channel a0,
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                  TStageObject::Channel a1);
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  void start();
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  TPointD getCenter();
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  double getOldValue(int index) const { return m_before.getValue(index); }
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  double getValue(int index) const { return m_after.getValue(index); }
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  void setValue(double v) {
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    m_after.setValue(v);
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    m_after.applyValues();
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  }
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  void setValues(double v0, double v1) {
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    m_after.setValues(v0, v1);
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    m_after.applyValues();
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  }
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &) override;
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};
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//---------------------------------------------------------
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class DragPositionTool final : public DragChannelTool {
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  TPointD m_firstPos;
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  bool m_firstDrag = false;
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public:
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  DragPositionTool(SkeletonTool *tool);
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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};
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//---------------------------------------------------------
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class DragRotationTool final : public DragChannelTool {
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  TPointD m_lastPos;
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  TPointD m_center;
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  bool m_snapped;
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public:
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  DragRotationTool(SkeletonTool *tool, bool snapped);
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &) override;
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};
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//---------------------------------------------------------
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class ParentChangeTool final : public DragTool {
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  TToolViewer *m_viewer;
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  TPointD m_firstWinPos;
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  TPointD m_lastPos, m_lastPos2;
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  TPointD m_center;
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  int m_index;
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  int m_handle;
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  bool m_snapped;
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  int m_mode;
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  TAffine m_affine;
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  TStageObjectId m_objId;
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  TPointD m_oldCenter, m_oldOffset;
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  struct Peer {
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    TPointD m_pos;
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    int m_columnIndex;
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    int m_handle;  // 0=centerB,-1,-2,....=H1,H2...
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    int m_name;    // per glPushName()
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  };
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  struct Element {
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    int m_columnIndex;
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    TRectD m_bbox;
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    TAffine m_aff;
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    std::vector<peer> m_peers;</peer>
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  };
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  std::map<int, element=""> m_elements;</int,>
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  double m_pixelSize;
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public:
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  ParentChangeTool(SkeletonTool *tool, TToolViewer *viewer);
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  void leftButtonDown(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override;
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  void leftButtonUp(const TPointD &pos, const TMouseEvent &e) override;
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  void draw() override;
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};
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//---------------------------------------------------------
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class IKToolUndo;
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class IKTool final : public DragTool {
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  TToolViewer *m_viewer;
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  TPointD m_pos;
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  Skeleton *m_skeleton;
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  int m_columnIndex;
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  IKEngine m_engine;
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  bool m_valid;
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  bool m_rootInvolved;
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  TAffine m_footPlacement, m_firstFootPlacement;
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  TStageObject *m_foot, *m_firstFoot;
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  bool m_frameOnNewPin;
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  IKToolUndo *m_undo;
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  struct Joint {
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    Skeleton::Bone *m_bone, *m_prevBone;
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    int m_prevColumnIndex;
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    double m_angleOffset;
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    double m_sign;
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    bool m_active;
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    TStageObjectValues m_oldValues;
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    Joint()
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        : m_bone(0)
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        , m_prevBone(0)
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        , m_angleOffset(0)
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        , m_sign(1)
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        , m_active(true) {}
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    Joint(Skeleton::Bone *bone, Skeleton::Bone *prevBone, double sign)
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        : m_bone(bone)
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        , m_prevBone(prevBone)
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        , m_angleOffset(0)
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        , m_sign(sign)
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        , m_active(true) {}
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  };
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  std::vector<joint> m_joints;</joint>
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  bool isParentOf(int columnIndex, int childColumnIndex) const;
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public:
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  IKTool(SkeletonTool *tool, TToolViewer *viewer, Skeleton *skeleton,
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         int columnIndex);
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  ~IKTool();
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  void initEngine(const TPointD &pos);
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  void storeOldValues();
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  void computeIHateIK();
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  void setAngleOffsets();
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  void apply();
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  void leftButtonDown(const TPointD &, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &, const TMouseEvent &e) override;
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  void leftButtonUp(const TPointD &, const TMouseEvent &e) override;
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  void draw() override;
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};
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//---------------------------------------------------------
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class ChangeDrawingTool final : public DragTool {
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  int m_oldY;
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  int m_dir;
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  TUndo *m_undo;
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public:
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  ChangeDrawingTool(SkeletonTool *tool, int d);
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  void leftButtonDown(const TPointD &, const TMouseEvent &e) override;
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  void leftButtonDrag(const TPointD &, const TMouseEvent &e) override;
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  void leftButtonUp(const TPointD &, const TMouseEvent &e) override;
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  bool changeDrawing(int delta);
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};
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//---------------------------------------------------------
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class CommandHandler final : public QObject {
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  Q_OBJECT
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  Skeleton *m_skeleton;
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  std::set<int> *m_tempPinnedSet;</int>
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public:
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  CommandHandler();
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  ~CommandHandler();
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  void setTempPinnedSet(std::set<int> *tempPinnedSet) {</int>
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    m_tempPinnedSet = tempPinnedSet;
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  }
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  void setSkeleton(Skeleton *skeleton);
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public slots:
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  void clearPinnedRanges();
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};
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}  // namespace SkeletonSubtools
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#endif